Mostly used for the recipe system, but can also be used for debugging purposes. Debug options needs to be ticked to use the full information gain. Recipes only require the normal localization and the specific name plus metadata. Shifted the recipes into a recipes folder where the CSV will also reside. This will also elevate the copying of the readme to the user directory since it can reside in the recipes folder. Fixed a bug where the copier would copy the would also copy empty folders
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@@ -1,6 +1,6 @@
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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@@ -23,6 +23,7 @@ import net.minecraft.entity.Entity;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.WorldProvider;
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import net.minecraft.world.biome.BiomeGenBase;
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import net.minecraft.world.biome.WorldChunkManagerHell;
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import net.minecraft.world.chunk.Chunk;
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import net.minecraft.world.chunk.IChunkProvider;
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@@ -30,6 +31,7 @@ import net.minecraftforge.client.IRenderHandler;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import appeng.client.render.SpatialSkyRender;
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import appeng.core.AppEng;
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import appeng.core.Registration;
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@@ -44,7 +46,11 @@ public class StorageWorldProvider extends WorldProvider
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@Override
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protected void registerWorldChunkManager()
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{
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super.worldChunkMgr = new WorldChunkManagerHell( Registration.INSTANCE.storageBiome, 0.0F );
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final AppEng ae2internal = AppEng.instance();
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final Registration ae2registration = ae2internal.getRegistration();
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final BiomeGenBase storageBiome = ae2registration.getStorageBiome();
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super.worldChunkMgr = new WorldChunkManagerHell( storageBiome, 0.0F );
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}
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@Override
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