Crystal Growth Refactor (#4702)
* Refactored crystal in-world purification: - Removed iterative formula - Set the default growth factor to 1 rather than 0.5 to simplify settings - Made the growth-tick-progress-per-tick a configuration setting for 0-6 accelerators - Unfinished seeds now slowly sink when ejected by an annihilation plane or other system (emulates a player throwing it in) - Instead of checking for "isLiquid", we now check for a new tag (appliedenergistics2:crystal_purification_medium) to check if the crystal is submerged in an allowed fluid for growth, defaults to #minecraft:water. * Removed configuration options for changing how accelerators work, replaced with improved fluid tag option with a clamped multiplier [1,10].
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@@ -23,13 +23,23 @@
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package appeng.api.implementations.items;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import javax.annotation.Nullable;
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import net.minecraft.block.BlockState;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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public interface IGrowableCrystal {
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ItemStack triggerGrowth(ItemStack is);
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float getMultiplier(Block blk, Material mat);
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/**
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* Gets the crystal growth multiplier based on the material it is submerged in.
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*
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* @param state The blockstate of the block the crystal is currently in.
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* @return The multiplier for the growth tick progress. Zero if the crystal
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* cannot grow in the current material.
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*/
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float getMultiplier(BlockState state, @Nullable World world, @Nullable BlockPos pos);
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}
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