Crystal Growth Refactor (#4702)
* Refactored crystal in-world purification: - Removed iterative formula - Set the default growth factor to 1 rather than 0.5 to simplify settings - Made the growth-tick-progress-per-tick a configuration setting for 0-6 accelerators - Unfinished seeds now slowly sink when ejected by an annihilation plane or other system (emulates a player throwing it in) - Instead of checking for "isLiquid", we now check for a new tag (appliedenergistics2:crystal_purification_medium) to check if the crystal is submerged in an allowed fluid for growth, defaults to #minecraft:water. * Removed configuration options for changing how accelerators work, replaced with improved fluid tag option with a clamped multiplier [1,10].
This commit is contained in:
@@ -31,6 +31,8 @@ import java.util.Set;
|
||||
import java.util.function.DoubleSupplier;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import com.google.common.base.Strings;
|
||||
|
||||
import org.apache.commons.lang3.tuple.Pair;
|
||||
@@ -393,6 +395,15 @@ public final class AEConfig {
|
||||
return this.meteoriteDimensionWhitelist;
|
||||
}
|
||||
|
||||
@Nullable
|
||||
public String getImprovedFluidTag() {
|
||||
return Strings.emptyToNull(COMMON.improvedFluidTag.get());
|
||||
}
|
||||
|
||||
public float getImprovedFluidMultiplier() {
|
||||
return COMMON.improvedFluidMultiplier.get().floatValue();
|
||||
}
|
||||
|
||||
// Setters keep visibility as low as possible.
|
||||
|
||||
private static class ClientConfig {
|
||||
@@ -507,6 +518,11 @@ public final class AEConfig {
|
||||
public final ConfigValue<Integer> condenserMatterBallsPower;
|
||||
public final ConfigValue<Integer> condenserSingularityPower;
|
||||
|
||||
// In-World Purification
|
||||
// Settings for improved speed depending on fluid the crystal is in
|
||||
public final ConfigValue<String> improvedFluidTag;
|
||||
public final ConfigValue<Double> improvedFluidMultiplier;
|
||||
|
||||
public final Map<TickRates, ConfigValue<Integer>> tickRateMin = new HashMap<>();
|
||||
public final Map<TickRates, ConfigValue<Integer>> tickRateMax = new HashMap<>();
|
||||
|
||||
@@ -617,6 +633,17 @@ public final class AEConfig {
|
||||
tickRateMax.put(tickRate, builder.define(tickRate.name() + "Max", tickRate.getDefaultMax()));
|
||||
}
|
||||
builder.pop();
|
||||
|
||||
builder.comment("Settings for in-world purification of crystals.").push("inWorldPurification");
|
||||
|
||||
improvedFluidTag = builder.comment(
|
||||
"A fluid tag that identifies fluids that improve crystal purification speed. Does not affect purification with water/lava.")
|
||||
.define("improvedFluidTag", "");
|
||||
improvedFluidMultiplier = builder
|
||||
.comment("The speed multiplier to use when the crystals are submerged in the improved fluid.")
|
||||
.defineInRange("improvedFluidMultiplier", 2.0, 1.0, 10.0);
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -19,13 +19,14 @@
|
||||
package appeng.entity;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.material.Material;
|
||||
import net.minecraft.entity.EntityType;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
import net.minecraft.util.math.vector.Vector3d;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
import appeng.api.features.AEFeature;
|
||||
@@ -35,12 +36,27 @@ import appeng.client.EffectType;
|
||||
import appeng.core.AEConfig;
|
||||
import appeng.core.AppEng;
|
||||
import appeng.items.misc.CrystalSeedItem;
|
||||
import appeng.util.Platform;
|
||||
|
||||
public final class GrowingCrystalEntity extends AEBaseItemEntity {
|
||||
|
||||
public static EntityType<GrowingCrystalEntity> TYPE;
|
||||
|
||||
// Growth tick progress per tick by number of adjacent accelerators
|
||||
// Expressed as 1/1000th of a growth tick, applied to progress_1000
|
||||
// each time this entity ticks.
|
||||
private static final int[] GROWTH_TICK_PROGRESS = { 1, // no accelerators
|
||||
40, // 1 accelerator
|
||||
92, // 2 accelerators
|
||||
159, // 3 accelerators
|
||||
247, // 4 accelerators
|
||||
361, // 5 accelerators
|
||||
509 // 6 accelerators
|
||||
};
|
||||
|
||||
/**
|
||||
* The accumulated progress towards a single growth tick of the crystal in
|
||||
* 1/1000th of a growth tick.
|
||||
*/
|
||||
private int progress_1000 = 0;
|
||||
|
||||
public GrowingCrystalEntity(EntityType<? extends GrowingCrystalEntity> type, World world) {
|
||||
@@ -56,126 +72,140 @@ public final class GrowingCrystalEntity extends AEBaseItemEntity {
|
||||
public void tick() {
|
||||
super.tick();
|
||||
|
||||
final ItemStack is = this.getItem();
|
||||
final Item gc = is.getItem();
|
||||
|
||||
if (!(gc instanceof IGrowableCrystal)) {
|
||||
return;
|
||||
}
|
||||
|
||||
applyGrowthTick((IGrowableCrystal) gc, is);
|
||||
}
|
||||
|
||||
private void applyGrowthTick(IGrowableCrystal cry, ItemStack is) {
|
||||
if (!AEConfig.instance().isFeatureEnabled(AEFeature.IN_WORLD_PURIFICATION)) {
|
||||
return;
|
||||
}
|
||||
|
||||
final ItemStack is = this.getItem();
|
||||
final Item gc = is.getItem();
|
||||
final int x = MathHelper.floor(this.getPosX());
|
||||
final int y = MathHelper.floor((this.getBoundingBox().minY + this.getBoundingBox().maxY) / 2.0D);
|
||||
final int z = MathHelper.floor(this.getPosZ());
|
||||
|
||||
if (gc instanceof IGrowableCrystal) // if it changes this just stops being an issue...
|
||||
{
|
||||
final int j = MathHelper.floor(this.getPosX());
|
||||
final int i = MathHelper.floor((this.getBoundingBox().minY + this.getBoundingBox().maxY) / 2.0D);
|
||||
final int k = MathHelper.floor(this.getPosZ());
|
||||
BlockPos pos = new BlockPos(x, y, z);
|
||||
final BlockState state = this.world.getBlockState(pos);
|
||||
|
||||
final BlockState state = this.world.getBlockState(new BlockPos(j, i, k));
|
||||
final Material mat = state.getMaterial();
|
||||
final IGrowableCrystal cry = (IGrowableCrystal) is.getItem();
|
||||
final float multiplier = cry.getMultiplier(state, world, pos);
|
||||
|
||||
final float multiplier = cry.getMultiplier(state.getBlock(), mat);
|
||||
final int speed = (int) Math.max(1, this.getSpeed(j, i, k) * multiplier);
|
||||
if (multiplier <= 0) {
|
||||
// Crystal is in unsuitable material, reset progress and quit
|
||||
this.progress_1000 = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
final boolean isClient = Platform.isClient();
|
||||
final int progressPerTick = (int) Math.max(1, this.getSpeed(pos) * multiplier);
|
||||
|
||||
if (mat.isLiquid()) {
|
||||
if (isClient) {
|
||||
this.progress_1000++;
|
||||
} else {
|
||||
this.progress_1000 += speed;
|
||||
}
|
||||
} else {
|
||||
if (world.isRemote()) {
|
||||
// On the client, we reuse the growth-tick-progress
|
||||
// as a tick-counter for particle effects
|
||||
int len = getTicksBetweenParticleEffects(progressPerTick);
|
||||
if (++this.progress_1000 >= len) {
|
||||
this.progress_1000 = 0;
|
||||
AppEng.proxy.spawnEffect(EffectType.Vibrant, this.world, this.getPosX(), this.getPosY() + 0.2,
|
||||
this.getPosZ(), null);
|
||||
}
|
||||
} else {
|
||||
this.progress_1000 += progressPerTick;
|
||||
|
||||
if (isClient) {
|
||||
int len = 40;
|
||||
if (this.progress_1000 >= 1000) {
|
||||
// We need to copy the stack or the change detection will not work and not sync
|
||||
// this new stack to the client
|
||||
ItemStack newItem = is.copy();
|
||||
|
||||
if (speed > 2) {
|
||||
len = 20;
|
||||
}
|
||||
|
||||
if (speed > 90) {
|
||||
len = 15;
|
||||
}
|
||||
|
||||
if (speed > 150) {
|
||||
len = 10;
|
||||
}
|
||||
|
||||
if (speed > 240) {
|
||||
len = 7;
|
||||
}
|
||||
|
||||
if (speed > 360) {
|
||||
len = 3;
|
||||
}
|
||||
|
||||
if (speed > 500) {
|
||||
len = 1;
|
||||
}
|
||||
|
||||
if (this.progress_1000 >= len) {
|
||||
this.progress_1000 = 0;
|
||||
AppEng.proxy.spawnEffect(EffectType.Vibrant, this.world, this.getPosX(), this.getPosY() + 0.2,
|
||||
this.getPosZ(), null);
|
||||
}
|
||||
} else {
|
||||
if (this.progress_1000 > 1000) {
|
||||
// If we did not use a while loop here, the fastest growth for a crystal
|
||||
// would be limited to a minimum of 30 seconds (based on 600 required growth
|
||||
// ticks).
|
||||
// Should a crystal decide to use a high multiplier for a certain material,
|
||||
// it should be possible to go faster.
|
||||
do {
|
||||
newItem = cry.triggerGrowth(newItem);
|
||||
this.progress_1000 -= 1000;
|
||||
// We need to copy the stack or the change detection will not work and not sync
|
||||
// this new stack to the client
|
||||
ItemStack newItem = cry.triggerGrowth(is.copy());
|
||||
this.setItem(newItem);
|
||||
}
|
||||
// We assume that if the item changes, the process is complete and we can break
|
||||
} while (this.progress_1000 >= 1000 && newItem.getItem() == is.getItem());
|
||||
|
||||
this.setItem(newItem);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private int getSpeed(final int x, final int y, final int z) {
|
||||
final int per = 80;
|
||||
final float mul = 0.3f;
|
||||
|
||||
int qty = 0;
|
||||
|
||||
if (this.isAccelerated(x + 1, y, z)) {
|
||||
qty += per + qty * mul;
|
||||
private static int getTicksBetweenParticleEffects(int progressPerTick) {
|
||||
if (progressPerTick > 500) {
|
||||
return 1; // 20 times per second
|
||||
} else if (progressPerTick > 360) {
|
||||
return 3;
|
||||
} else if (progressPerTick > 240) {
|
||||
return 7;
|
||||
} else if (progressPerTick > 150) {
|
||||
return 10;
|
||||
} else if (progressPerTick > 90) {
|
||||
return 15;
|
||||
} else if (progressPerTick > 2) {
|
||||
return 20;
|
||||
} else {
|
||||
return 40; // Every 2 seconds
|
||||
}
|
||||
|
||||
if (this.isAccelerated(x, y + 1, z)) {
|
||||
qty += per + qty * mul;
|
||||
}
|
||||
|
||||
if (this.isAccelerated(x, y, z + 1)) {
|
||||
qty += per + qty * mul;
|
||||
}
|
||||
|
||||
if (this.isAccelerated(x - 1, y, z)) {
|
||||
qty += per + qty * mul;
|
||||
}
|
||||
|
||||
if (this.isAccelerated(x, y - 1, z)) {
|
||||
qty += per + qty * mul;
|
||||
}
|
||||
|
||||
if (this.isAccelerated(x, y, z - 1)) {
|
||||
qty += per + qty * mul;
|
||||
}
|
||||
|
||||
return qty;
|
||||
}
|
||||
|
||||
private boolean isAccelerated(final int x, final int y, final int z) {
|
||||
final TileEntity te = this.world.getTileEntity(new BlockPos(x, y, z));
|
||||
/**
|
||||
* Gets the extra progress per tick in 1/1000th of a growth tick based on the
|
||||
* surrounding accelerators.
|
||||
*/
|
||||
private int getSpeed(BlockPos pos) {
|
||||
int acceleratorCount = getAcceleratorCount(pos);
|
||||
|
||||
if (acceleratorCount < 0) {
|
||||
return GROWTH_TICK_PROGRESS[0];
|
||||
} else if (acceleratorCount >= GROWTH_TICK_PROGRESS.length) {
|
||||
return GROWTH_TICK_PROGRESS[GROWTH_TICK_PROGRESS.length - 1];
|
||||
} else {
|
||||
return GROWTH_TICK_PROGRESS[acceleratorCount];
|
||||
}
|
||||
}
|
||||
|
||||
private int getAcceleratorCount(BlockPos pos) {
|
||||
int count = 0;
|
||||
|
||||
BlockPos.Mutable testPos = new BlockPos.Mutable();
|
||||
for (Direction direction : Direction.values()) {
|
||||
if (this.isPoweredAccelerator(testPos.func_239622_a_(pos, direction))) {
|
||||
count++;
|
||||
}
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
private boolean isPoweredAccelerator(BlockPos pos) {
|
||||
final TileEntity te = this.world.getTileEntity(pos);
|
||||
|
||||
return te instanceof ICrystalGrowthAccelerator && ((ICrystalGrowthAccelerator) te).isPowered();
|
||||
}
|
||||
|
||||
// Don't let seeds "float" on water surface
|
||||
@Override
|
||||
protected void applyFloatMotion() {
|
||||
ItemStack item = getItem();
|
||||
|
||||
// Make ungrown seeds sink, and fully grown seeds bouyant allowing for
|
||||
// automation based around dropping seeds between 5 CGAs, then catchiung
|
||||
// them on their way up.
|
||||
if (item.getItem() instanceof CrystalSeedItem) {
|
||||
Vector3d v = this.getMotion();
|
||||
|
||||
// Apply a much smaller acceleration to make them slowly sink
|
||||
double yAccel = this.hasNoGravity() ? 0 : -0.002;
|
||||
|
||||
// Apply the x/z slow-down, and the y acceleration
|
||||
this.setMotion(v.x * 0.99, v.y + yAccel, v.z * 0.99);
|
||||
|
||||
return;
|
||||
}
|
||||
super.applyFloatMotion();
|
||||
|
||||
@@ -24,15 +24,19 @@ import javax.annotation.Nullable;
|
||||
|
||||
import com.google.common.base.Preconditions;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.material.Material;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.client.util.ITooltipFlag;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.fluid.Fluid;
|
||||
import net.minecraft.item.ItemGroup;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.nbt.CompoundNBT;
|
||||
import net.minecraft.tags.FluidTags;
|
||||
import net.minecraft.tags.ITag;
|
||||
import net.minecraft.util.IItemProvider;
|
||||
import net.minecraft.util.NonNullList;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
import net.minecraft.util.text.ITextComponent;
|
||||
import net.minecraft.util.text.StringTextComponent;
|
||||
@@ -41,6 +45,7 @@ import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
|
||||
import appeng.api.implementations.items.IGrowableCrystal;
|
||||
import appeng.core.AEConfig;
|
||||
import appeng.core.localization.ButtonToolTips;
|
||||
import appeng.entity.GrowingCrystalEntity;
|
||||
import appeng.items.AEBaseItem;
|
||||
@@ -94,8 +99,24 @@ public class CrystalSeedItem extends AEBaseItem implements IGrowableCrystal {
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getMultiplier(final Block blk, final Material mat) {
|
||||
return 0.5f;
|
||||
public float getMultiplier(BlockState state, @Nullable World world, @Nullable BlockPos pos) {
|
||||
|
||||
// Check for the improved fluid tag and return the improved multiplier
|
||||
String improvedFluidTagName = AEConfig.instance().getImprovedFluidTag();
|
||||
if (improvedFluidTagName != null) {
|
||||
ITag<Fluid> tag = FluidTags.getCollection().get(new ResourceLocation(improvedFluidTagName));
|
||||
if (tag != null && state.getFluidState().isTagged(tag)) {
|
||||
return AEConfig.instance().getImprovedFluidMultiplier();
|
||||
}
|
||||
}
|
||||
|
||||
// Check for the normal supported fluid
|
||||
if (world != null && world.func_234923_W_() == World.field_234919_h_) {
|
||||
// In the nether, use Lava as the "normal" fluid
|
||||
return state.getFluidState().isTagged(FluidTags.LAVA) ? 1 : 0;
|
||||
} else {
|
||||
return state.getFluidState().isTagged(FluidTags.WATER) ? 1 : 0;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
Reference in New Issue
Block a user