Update MCP Mappings to stable_32
Some mapping updates are just straight up weird. 20170516 -> isBlockSolid, 20170517 -> causesDownwardCurrent
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@@ -123,7 +123,7 @@ public abstract class AEBaseBlock extends Block
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for( final AxisAlignedBB b : tmp )
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{
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final AxisAlignedBB offset = b.offset( pos.getX(), pos.getY(), pos.getZ() );
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if( bb.intersectsWith( offset ) )
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if( bb.intersects( offset ) )
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{
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out.add( offset );
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}
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@@ -163,9 +163,9 @@ public abstract class AEBaseBlock extends Block
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if( r != null )
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{
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final double xLen = ( ld.getA().xCoord - r.hitVec.xCoord );
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final double yLen = ( ld.getA().yCoord - r.hitVec.yCoord );
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final double zLen = ( ld.getA().zCoord - r.hitVec.zCoord );
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final double xLen = ( ld.getA().x - r.hitVec.x );
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final double yLen = ( ld.getA().y - r.hitVec.y );
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final double zLen = ( ld.getA().z - r.hitVec.z );
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final double thisDist = xLen * xLen + yLen * yLen + zLen * zLen;
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@@ -249,9 +249,9 @@ public abstract class AEBaseBlock extends Block
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if( r != null )
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{
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final double xLen = ( a.xCoord - r.hitVec.xCoord );
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final double yLen = ( a.yCoord - r.hitVec.yCoord );
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final double zLen = ( a.zCoord - r.hitVec.zCoord );
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final double xLen = ( a.x - r.hitVec.x );
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final double yLen = ( a.y - r.hitVec.y );
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final double zLen = ( a.z - r.hitVec.z );
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final double thisDist = xLen * xLen + yLen * yLen + zLen * zLen;
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if( br == null || lastDist > thisDist )
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@@ -270,9 +270,9 @@ public class BlockCableBus extends AEBaseTileBlock
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TextureAtlasSprite texture = Platform.pickRandom( cableBusModel.getParticleTextures( renderState ) );
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if( texture != null )
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{
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double x = target.hitVec.xCoord;
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double y = target.hitVec.yCoord;
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double z = target.hitVec.zCoord;
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double x = target.hitVec.x;
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double y = target.hitVec.y;
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double z = target.hitVec.z;
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Particle fx = new DestroyFX( world, x, y, z, 0.0D, 0.0D, 0.0D, state ).setBlockPos( target.getBlockPos() ).multipleParticleScaleBy( 0.8F );
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fx.setParticleTexture( texture );
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