Update MCP Mappings to stable_32

Some mapping updates are just straight up weird. 20170516 -> isBlockSolid, 20170517 -> causesDownwardCurrent
This commit is contained in:
Gunther De Wachter
2017-07-03 06:54:45 +02:00
parent 780ce89ac3
commit 890eef1803
67 changed files with 213 additions and 216 deletions
@@ -55,8 +55,8 @@ public class GuiVibrationChamber extends AEBaseGui
@Override
public void drawFG( final int offsetX, final int offsetY, final int mouseX, final int mouseY )
{
this.fontRendererObj.drawString( this.getGuiDisplayName( GuiText.VibrationChamber.getLocal() ), 8, 6, 4210752 );
this.fontRendererObj.drawString( GuiText.inventory.getLocal(), 8, this.ySize - 96 + 3, 4210752 );
this.fontRenderer.drawString( this.getGuiDisplayName( GuiText.VibrationChamber.getLocal() ), 8, 6, 4210752 );
this.fontRenderer.drawString( GuiText.inventory.getLocal(), 8, this.ySize - 96 + 3, 4210752 );
this.pb.setFullMsg( this.cvc.getAePerTick() * this.cvc.getCurrentProgress() / 100 + " AE/t" );
@@ -75,8 +75,8 @@ public class GuiVibrationChamber extends AEBaseGui
public void drawBG( final int offsetX, final int offsetY, final int mouseX, final int mouseY )
{
this.bindTexture( "guis/vibchamber.png" );
this.pb.xPosition = 99 + this.guiLeft;
this.pb.yPosition = 36 + this.guiTop;
this.pb.x = 99 + this.guiLeft;
this.pb.y = 36 + this.guiTop;
this.drawTexturedModalRect( offsetX, offsetY, 0, 0, this.xSize, this.ySize );
}
}