Update MCP Mappings to stable_32
Some mapping updates are just straight up weird. 20170516 -> isBlockSolid, 20170517 -> causesDownwardCurrent
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@@ -55,8 +55,8 @@ public class GuiVibrationChamber extends AEBaseGui
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@Override
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public void drawFG( final int offsetX, final int offsetY, final int mouseX, final int mouseY )
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{
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this.fontRendererObj.drawString( this.getGuiDisplayName( GuiText.VibrationChamber.getLocal() ), 8, 6, 4210752 );
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this.fontRendererObj.drawString( GuiText.inventory.getLocal(), 8, this.ySize - 96 + 3, 4210752 );
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this.fontRenderer.drawString( this.getGuiDisplayName( GuiText.VibrationChamber.getLocal() ), 8, 6, 4210752 );
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this.fontRenderer.drawString( GuiText.inventory.getLocal(), 8, this.ySize - 96 + 3, 4210752 );
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this.pb.setFullMsg( this.cvc.getAePerTick() * this.cvc.getCurrentProgress() / 100 + " AE/t" );
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@@ -75,8 +75,8 @@ public class GuiVibrationChamber extends AEBaseGui
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public void drawBG( final int offsetX, final int offsetY, final int mouseX, final int mouseY )
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{
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this.bindTexture( "guis/vibchamber.png" );
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this.pb.xPosition = 99 + this.guiLeft;
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this.pb.yPosition = 36 + this.guiTop;
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this.pb.x = 99 + this.guiLeft;
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this.pb.y = 36 + this.guiTop;
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this.drawTexturedModalRect( offsetX, offsetY, 0, 0, this.xSize, this.ySize );
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}
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}
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