Update MCP Mappings to stable_32
Some mapping updates are just straight up weird. 20170516 -> isBlockSolid, 20170517 -> causesDownwardCurrent
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@@ -40,8 +40,8 @@ public class GuiTabButton extends GuiButton implements ITooltip
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{
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super( 0, 0, 16, "" );
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this.xPosition = x;
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this.yPosition = y;
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this.x = x;
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this.y = y;
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this.width = 22;
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this.height = 22;
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this.myIcon = ico;
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@@ -61,8 +61,8 @@ public class GuiTabButton extends GuiButton implements ITooltip
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public GuiTabButton( final int x, final int y, final ItemStack ico, final String message, final RenderItem ir )
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{
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super( 0, 0, 16, "" );
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this.xPosition = x;
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this.yPosition = y;
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this.x = x;
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this.y = y;
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this.width = 22;
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this.height = 22;
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this.myItem = ico;
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@@ -77,20 +77,20 @@ public class GuiTabButton extends GuiButton implements ITooltip
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{
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GlStateManager.color( 1.0f, 1.0f, 1.0f, 1.0f );
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minecraft.renderEngine.bindTexture( new ResourceLocation( "appliedenergistics2", "textures/guis/states.png" ) );
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this.hovered = x >= this.xPosition && y >= this.yPosition && x < this.xPosition + this.width && y < this.yPosition + this.height;
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this.hovered = x >= this.x && y >= this.y && x < this.x + this.width && y < this.y + this.height;
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int uv_x = ( this.hideEdge > 0 ? 11 : 13 );
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final int offsetX = this.hideEdge > 0 ? 1 : 0;
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this.drawTexturedModalRect( this.xPosition, this.yPosition, uv_x * 16, 0, 25, 22 );
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this.drawTexturedModalRect( this.x, this.y, uv_x * 16, 0, 25, 22 );
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if( this.myIcon >= 0 )
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{
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final int uv_y = (int) Math.floor( this.myIcon / 16 );
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uv_x = this.myIcon - uv_y * 16;
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this.drawTexturedModalRect( offsetX + this.xPosition + 3, this.yPosition + 3, uv_x * 16, uv_y * 16, 16, 16 );
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this.drawTexturedModalRect( offsetX + this.x + 3, this.y + 3, uv_x * 16, uv_y * 16, 16, 16 );
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}
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this.mouseDragged( minecraft, x, y );
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@@ -102,7 +102,7 @@ public class GuiTabButton extends GuiButton implements ITooltip
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GlStateManager.enableDepth();
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RenderHelper.enableGUIStandardItemLighting();
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this.itemRenderer.renderItemAndEffectIntoGUI( this.myItem, offsetX + this.xPosition + 3, this.yPosition + 3 );
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this.itemRenderer.renderItemAndEffectIntoGUI( this.myItem, offsetX + this.x + 3, this.y + 3 );
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GlStateManager.disableDepth();
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this.itemRenderer.zLevel = 0.0F;
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@@ -120,13 +120,13 @@ public class GuiTabButton extends GuiButton implements ITooltip
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@Override
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public int xPos()
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{
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return this.xPosition;
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return this.x;
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}
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@Override
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public int yPos()
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{
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return this.yPosition;
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return this.y;
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}
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@Override
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