Update MCP Mappings to stable_32
Some mapping updates are just straight up weird. 20170516 -> isBlockSolid, 20170517 -> causesDownwardCurrent
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@@ -46,8 +46,8 @@ public class GuiToggleButton extends GuiButton implements ITooltip
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this.iconIdxOff = off;
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this.displayName = displayName;
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this.displayHint = displayHint;
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this.xPosition = x;
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this.yPosition = y;
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this.x = x;
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this.y = y;
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this.width = 16;
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this.height = 16;
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}
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@@ -66,13 +66,13 @@ public class GuiToggleButton extends GuiButton implements ITooltip
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GlStateManager.color( 1.0f, 1.0f, 1.0f, 1.0f );
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par1Minecraft.renderEngine.bindTexture( new ResourceLocation( "appliedenergistics2", "textures/guis/states.png" ) );
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this.hovered = par2 >= this.xPosition && par3 >= this.yPosition && par2 < this.xPosition + this.width && par3 < this.yPosition + this.height;
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this.hovered = par2 >= this.x && par3 >= this.y && par2 < this.x + this.width && par3 < this.y + this.height;
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final int uv_y = (int) Math.floor( iconIndex / 16 );
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final int uv_x = iconIndex - uv_y * 16;
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this.drawTexturedModalRect( this.xPosition, this.yPosition, 256 - 16, 256 - 16, 16, 16 );
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this.drawTexturedModalRect( this.xPosition, this.yPosition, uv_x * 16, uv_y * 16, 16, 16 );
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this.drawTexturedModalRect( this.x, this.y, 256 - 16, 256 - 16, 16, 16 );
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this.drawTexturedModalRect( this.x, this.y, uv_x * 16, uv_y * 16, 16, 16 );
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this.mouseDragged( par1Minecraft, par2, par3 );
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}
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}
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@@ -120,13 +120,13 @@ public class GuiToggleButton extends GuiButton implements ITooltip
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@Override
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public int xPos()
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{
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return this.xPosition;
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return this.x;
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}
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@Override
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public int yPos()
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{
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return this.yPosition;
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return this.y;
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}
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@Override
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