Update MCP Mappings to stable_32
Some mapping updates are just straight up weird. 20170516 -> isBlockSolid, 20170517 -> causesDownwardCurrent
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@@ -86,11 +86,11 @@ final class RenderHelper
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{
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default:
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case X:
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return new Vec3d( vec.xCoord + delta, vec.yCoord, vec.zCoord );
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return new Vec3d( vec.x + delta, vec.y, vec.z );
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case Y:
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return new Vec3d( vec.xCoord, vec.yCoord + delta, vec.zCoord );
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return new Vec3d( vec.x, vec.y + delta, vec.z );
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case Z:
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return new Vec3d( vec.xCoord, vec.yCoord, vec.zCoord + delta );
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return new Vec3d( vec.x, vec.y, vec.z + delta );
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}
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}
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}
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