Update MCP Mappings to stable_32

Some mapping updates are just straight up weird. 20170516 -> isBlockSolid, 20170517 -> causesDownwardCurrent
This commit is contained in:
Gunther De Wachter
2017-07-03 06:54:45 +02:00
parent 780ce89ac3
commit 890eef1803
67 changed files with 213 additions and 216 deletions
@@ -156,9 +156,9 @@ public class ToolMatterCannon extends AEBasePoweredItem implements IStorageCell
final Vec3d direction = Vec3d1.subtract( Vec3d );
direction.normalize();
final double d0 = Vec3d.xCoord;
final double d1 = Vec3d.yCoord;
final double d2 = Vec3d.zCoord;
final double d0 = Vec3d.x;
final double d1 = Vec3d.y;
final double d2 = Vec3d.z;
final float penetration = AEApi.instance().registries().matterCannon().getPenetration( ammo ); // 196.96655f;
if( penetration <= 0 )
@@ -191,7 +191,7 @@ public class ToolMatterCannon extends AEBasePoweredItem implements IStorageCell
private void shootPaintBalls( final ItemStack type, final World w, final EntityPlayer p, final Vec3d Vec3d, final Vec3d Vec3d1, final Vec3d direction, final double d0, final double d1, final double d2 )
{
final AxisAlignedBB bb = new AxisAlignedBB( Math.min( Vec3d.xCoord, Vec3d1.xCoord ), Math.min( Vec3d.yCoord, Vec3d1.yCoord ), Math.min( Vec3d.zCoord, Vec3d1.zCoord ), Math.max( Vec3d.xCoord, Vec3d1.xCoord ), Math.max( Vec3d.yCoord, Vec3d1.yCoord ), Math.max( Vec3d.zCoord, Vec3d1.zCoord ) ).expand( 16, 16, 16 );
final AxisAlignedBB bb = new AxisAlignedBB( Math.min( Vec3d.x, Vec3d1.x ), Math.min( Vec3d.y, Vec3d1.y ), Math.min( Vec3d.z, Vec3d1.z ), Math.max( Vec3d.x, Vec3d1.x ), Math.max( Vec3d.y, Vec3d1.y ), Math.max( Vec3d.z, Vec3d1.z ) ).expand( 16, 16, 16 );
Entity entity = null;
final List list = w.getEntitiesWithinAABBExcludingEntity( p, bb );
@@ -244,7 +244,7 @@ public class ToolMatterCannon extends AEBasePoweredItem implements IStorageCell
try
{
AppEng.proxy.sendToAllNearExcept( null, d0, d1, d2, 128, w, new PacketMatterCannon( d0, d1, d2, (float) direction.xCoord, (float) direction.yCoord, (float) direction.zCoord, (byte) ( pos == null ? 32 : pos.hitVec.squareDistanceTo( vec ) + 1 ) ) );
AppEng.proxy.sendToAllNearExcept( null, d0, d1, d2, 128, w, new PacketMatterCannon( d0, d1, d2, (float) direction.x, (float) direction.y, (float) direction.z, (byte) ( pos == null ? 32 : pos.hitVec.squareDistanceTo( vec ) + 1 ) ) );
}
catch( final Exception err )
{
@@ -309,7 +309,7 @@ public class ToolMatterCannon extends AEBasePoweredItem implements IStorageCell
{
hasDestroyed = false;
final AxisAlignedBB bb = new AxisAlignedBB( Math.min( Vec3d.xCoord, Vec3d1.xCoord ), Math.min( Vec3d.yCoord, Vec3d1.yCoord ), Math.min( Vec3d.zCoord, Vec3d1.zCoord ), Math.max( Vec3d.xCoord, Vec3d1.xCoord ), Math.max( Vec3d.yCoord, Vec3d1.yCoord ), Math.max( Vec3d.zCoord, Vec3d1.zCoord ) ).expand( 16, 16, 16 );
final AxisAlignedBB bb = new AxisAlignedBB( Math.min( Vec3d.x, Vec3d1.x ), Math.min( Vec3d.y, Vec3d1.y ), Math.min( Vec3d.z, Vec3d1.z ), Math.max( Vec3d.x, Vec3d1.x ), Math.max( Vec3d.y, Vec3d1.y ), Math.max( Vec3d.z, Vec3d1.z ) ).expand( 16, 16, 16 );
Entity entity = null;
final List list = w.getEntitiesWithinAABBExcludingEntity( p, bb );
@@ -361,7 +361,7 @@ public class ToolMatterCannon extends AEBasePoweredItem implements IStorageCell
try
{
AppEng.proxy.sendToAllNearExcept( null, d0, d1, d2, 128, w, new PacketMatterCannon( d0, d1, d2, (float) direction.xCoord, (float) direction.yCoord, (float) direction.zCoord, (byte) ( pos == null ? 32 : pos.hitVec.squareDistanceTo( vec ) + 1 ) ) );
AppEng.proxy.sendToAllNearExcept( null, d0, d1, d2, 128, w, new PacketMatterCannon( d0, d1, d2, (float) direction.x, (float) direction.y, (float) direction.z, (byte) ( pos == null ? 32 : pos.hitVec.squareDistanceTo( vec ) + 1 ) ) );
}
catch( final Exception err )
{
@@ -380,9 +380,9 @@ public class ToolMatterCannon extends AEBasePoweredItem implements IStorageCell
{
final EntityLivingBase el = (EntityLivingBase) pos.entityHit;
penetration -= dmg;
el.knockBack( p, 0, -direction.xCoord, -direction.zCoord );
// el.knockBack( p, 0, Vec3d.xCoord,
// Vec3d.zCoord );
el.knockBack( p, 0, -direction.x, -direction.z );
// el.knockBack( p, 0, Vec3d.x,
// Vec3d.z );
el.attackEntityFrom( dmgSrc, dmg );
if( !el.isEntityAlive() )
{