Update MCP Mappings to stable_32
Some mapping updates are just straight up weird. 20170516 -> isBlockSolid, 20170517 -> causesDownwardCurrent
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@@ -61,7 +61,6 @@ import net.minecraft.stats.Achievement;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.tileentity.TileEntityChest;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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@@ -77,8 +76,6 @@ import net.minecraftforge.common.util.FakePlayerFactory;
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import net.minecraftforge.fml.common.FMLCommonHandler;
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import net.minecraftforge.fml.common.Loader;
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import net.minecraftforge.fml.common.ModContainer;
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import net.minecraftforge.fml.common.registry.GameData;
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import net.minecraftforge.fml.common.registry.GameRegistry;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import net.minecraftforge.oredict.OreDictionary;
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@@ -1188,8 +1185,8 @@ public class Platform
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final Vec3d vec31 = vec3.addVector( f7 * d3, f6 * d3, f8 * d3 );
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final AxisAlignedBB bb = new AxisAlignedBB( Math.min( vec3.xCoord, vec31.xCoord ), Math.min( vec3.yCoord, vec31.yCoord ), Math.min( vec3.zCoord,
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vec31.zCoord ), Math.max( vec3.xCoord, vec31.xCoord ), Math.max( vec3.yCoord, vec31.yCoord ), Math.max( vec3.zCoord, vec31.zCoord ) ).expand(
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final AxisAlignedBB bb = new AxisAlignedBB( Math.min( vec3.x, vec31.x ), Math.min( vec3.y, vec31.y ), Math.min( vec3.z,
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vec31.z ), Math.max( vec3.x, vec31.x ), Math.max( vec3.y, vec31.y ), Math.max( vec3.z, vec31.z ) ).expand(
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16, 16, 16 );
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Entity entity = null;
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@@ -1783,7 +1780,7 @@ public class Platform
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{
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final WorldServer ws = (WorldServer) c.getWorld();
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final PlayerChunkMap pm = ws.getPlayerChunkMap();
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final PlayerChunkMapEntry playerInstance = pm.getEntry( c.xPosition, c.zPosition );
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final PlayerChunkMapEntry playerInstance = pm.getEntry( c.x, c.z );
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if( playerInstance != null )
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{
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