Update MCP Mappings to stable_32

Some mapping updates are just straight up weird. 20170516 -> isBlockSolid, 20170517 -> causesDownwardCurrent
This commit is contained in:
Gunther De Wachter
2017-07-03 06:54:45 +02:00
parent 780ce89ac3
commit 890eef1803
67 changed files with 213 additions and 216 deletions
+3 -6
View File
@@ -61,7 +61,6 @@ import net.minecraft.stats.Achievement;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityChest;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
@@ -77,8 +76,6 @@ import net.minecraftforge.common.util.FakePlayerFactory;
import net.minecraftforge.fml.common.FMLCommonHandler;
import net.minecraftforge.fml.common.Loader;
import net.minecraftforge.fml.common.ModContainer;
import net.minecraftforge.fml.common.registry.GameData;
import net.minecraftforge.fml.common.registry.GameRegistry;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import net.minecraftforge.oredict.OreDictionary;
@@ -1188,8 +1185,8 @@ public class Platform
final Vec3d vec31 = vec3.addVector( f7 * d3, f6 * d3, f8 * d3 );
final AxisAlignedBB bb = new AxisAlignedBB( Math.min( vec3.xCoord, vec31.xCoord ), Math.min( vec3.yCoord, vec31.yCoord ), Math.min( vec3.zCoord,
vec31.zCoord ), Math.max( vec3.xCoord, vec31.xCoord ), Math.max( vec3.yCoord, vec31.yCoord ), Math.max( vec3.zCoord, vec31.zCoord ) ).expand(
final AxisAlignedBB bb = new AxisAlignedBB( Math.min( vec3.x, vec31.x ), Math.min( vec3.y, vec31.y ), Math.min( vec3.z,
vec31.z ), Math.max( vec3.x, vec31.x ), Math.max( vec3.y, vec31.y ), Math.max( vec3.z, vec31.z ) ).expand(
16, 16, 16 );
Entity entity = null;
@@ -1783,7 +1780,7 @@ public class Platform
{
final WorldServer ws = (WorldServer) c.getWorld();
final PlayerChunkMap pm = ws.getPlayerChunkMap();
final PlayerChunkMapEntry playerInstance = pm.getEntry( c.xPosition, c.zPosition );
final PlayerChunkMapEntry playerInstance = pm.getEntry( c.x, c.z );
if( playerInstance != null )
{