borrowed some fancy, colored, fluid rendering from gregicality
thank you @Yefancy
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@@ -22,9 +22,10 @@ package appeng.client.render;
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import appeng.api.storage.data.IAEFluidStack;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.FontRenderer;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.RenderItem;
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import net.minecraft.client.renderer.*;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.client.renderer.texture.TextureMap;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumFacing;
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@@ -32,6 +33,7 @@ import appeng.api.storage.data.IAEItemStack;
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import appeng.util.IWideReadableNumberConverter;
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import appeng.util.ReadableNumberConverter;
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import net.minecraftforge.fluids.FluidStack;
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import org.lwjgl.opengl.GL11;
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/**
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@@ -121,6 +123,49 @@ public class TesrRenderHelper
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}
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}
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public static void renderFluid2d( FluidStack fluidStack, float scale )
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{
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if( fluidStack != null )
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{
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GlStateManager.pushMatrix();
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int color = fluidStack.getFluid().getColor( fluidStack );
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float r = ( color >> 16 & 255 ) / 255.0f;
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float g = ( color >> 8 & 255 ) / 255.0f;
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float b = ( color & 255 ) / 255.0f;
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TextureAtlasSprite sprite = Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite( fluidStack.getFluid().getStill( fluidStack ).toString() );
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GlStateManager.enableBlend();
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GlStateManager.blendFunc( GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA );
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GlStateManager.disableAlpha();
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GlStateManager.disableLighting();
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Minecraft.getMinecraft().getTextureManager().bindTexture( TextureMap.LOCATION_BLOCKS_TEXTURE );
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Tessellator tess = Tessellator.getInstance();
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BufferBuilder buf = tess.getBuffer();
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float width = 0.4f;
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float height = 0.4f;
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float alpha = 1.0f;
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float z = 0.0001f;
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float x = -0.20f;
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float y = -0.25f;
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buf.begin( GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR );
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double uMin = sprite.getInterpolatedU( 16D - width * 16D ), uMax = sprite.getInterpolatedU( width * 16D );
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double vMin = sprite.getMinV(), vMax = sprite.getInterpolatedV( height * 16D );
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buf.pos( x, y, z ).tex( uMin, vMin ).color( r, g, b, alpha ).endVertex();
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buf.pos( x, y + height, z ).tex( uMin, vMax ).color( r, g, b, alpha ).endVertex();
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buf.pos( x + width, y + height, z ).tex( uMax, vMax ).color( r, g, b, alpha ).endVertex();
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buf.pos( x + width, y, z ).tex( uMax, vMin ).color( r, g, b, alpha ).endVertex();
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tess.draw();
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GlStateManager.enableLighting();
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GlStateManager.enableAlpha();
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GlStateManager.disableBlend();
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GlStateManager.color( 1F, 1F, 1F, 1F );
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GlStateManager.popMatrix();
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}
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}
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/**
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* Render an item in 2D and the given text below it.
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*
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@@ -147,9 +192,9 @@ public class TesrRenderHelper
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public static void renderFluid2dWithAmount( IAEFluidStack fluidStack, float scale, float spacing )
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{
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final ItemStack renderStack = fluidStack.asItemStackRepresentation();
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final FluidStack renderStack = fluidStack.getFluidStack();
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TesrRenderHelper.renderItem2d( renderStack, scale );
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TesrRenderHelper.renderFluid2d( renderStack, scale );
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final long stackSize = fluidStack.getStackSize() / 1000;
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final String renderedStackSize = NUMBER_CONVERTER.toWideReadableForm( stackSize ) + "B";
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