borrowed some fancy, colored, fluid rendering from gregicality

thank you @Yefancy
This commit is contained in:
PrototypeTrousers
2021-08-23 22:26:21 -03:00
parent 01778794e5
commit 89c4d2736c
2 changed files with 51 additions and 6 deletions
@@ -22,9 +22,10 @@ package appeng.client.render;
import appeng.api.storage.data.IAEFluidStack;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.RenderItem;
import net.minecraft.client.renderer.*;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
@@ -32,6 +33,7 @@ import appeng.api.storage.data.IAEItemStack;
import appeng.util.IWideReadableNumberConverter;
import appeng.util.ReadableNumberConverter;
import net.minecraftforge.fluids.FluidStack;
import org.lwjgl.opengl.GL11;
/**
@@ -121,6 +123,49 @@ public class TesrRenderHelper
}
}
public static void renderFluid2d( FluidStack fluidStack, float scale )
{
if( fluidStack != null )
{
GlStateManager.pushMatrix();
int color = fluidStack.getFluid().getColor( fluidStack );
float r = ( color >> 16 & 255 ) / 255.0f;
float g = ( color >> 8 & 255 ) / 255.0f;
float b = ( color & 255 ) / 255.0f;
TextureAtlasSprite sprite = Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite( fluidStack.getFluid().getStill( fluidStack ).toString() );
GlStateManager.enableBlend();
GlStateManager.blendFunc( GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA );
GlStateManager.disableAlpha();
GlStateManager.disableLighting();
Minecraft.getMinecraft().getTextureManager().bindTexture( TextureMap.LOCATION_BLOCKS_TEXTURE );
Tessellator tess = Tessellator.getInstance();
BufferBuilder buf = tess.getBuffer();
float width = 0.4f;
float height = 0.4f;
float alpha = 1.0f;
float z = 0.0001f;
float x = -0.20f;
float y = -0.25f;
buf.begin( GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR );
double uMin = sprite.getInterpolatedU( 16D - width * 16D ), uMax = sprite.getInterpolatedU( width * 16D );
double vMin = sprite.getMinV(), vMax = sprite.getInterpolatedV( height * 16D );
buf.pos( x, y, z ).tex( uMin, vMin ).color( r, g, b, alpha ).endVertex();
buf.pos( x, y + height, z ).tex( uMin, vMax ).color( r, g, b, alpha ).endVertex();
buf.pos( x + width, y + height, z ).tex( uMax, vMax ).color( r, g, b, alpha ).endVertex();
buf.pos( x + width, y, z ).tex( uMax, vMin ).color( r, g, b, alpha ).endVertex();
tess.draw();
GlStateManager.enableLighting();
GlStateManager.enableAlpha();
GlStateManager.disableBlend();
GlStateManager.color( 1F, 1F, 1F, 1F );
GlStateManager.popMatrix();
}
}
/**
* Render an item in 2D and the given text below it.
*
@@ -147,9 +192,9 @@ public class TesrRenderHelper
public static void renderFluid2dWithAmount( IAEFluidStack fluidStack, float scale, float spacing )
{
final ItemStack renderStack = fluidStack.asItemStackRepresentation();
final FluidStack renderStack = fluidStack.getFluidStack();
TesrRenderHelper.renderItem2d( renderStack, scale );
TesrRenderHelper.renderFluid2d( renderStack, scale );
final long stackSize = fluidStack.getStackSize() / 1000;
final String renderedStackSize = NUMBER_CONVERTER.toWideReadableForm( stackSize ) + "B";