Third update pass (3/?)
Last (?) update pass. AE2 can be launched and used (?) in game. Rendering system changed again and again - rendering is NOT working, to be rewritten and CAN be done a lot simpler.
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@@ -928,12 +928,6 @@ public abstract class AEBaseGui extends GuiContainer
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final ResourceLocation loc = new ResourceLocation( "appliedenergistics2", "textures/" + file );
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this.mc.getTextureManager().bindTexture( loc );
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}
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public void func_146977_a( final Slot s )
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{
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this.drawSlot( s );
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}
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protected GuiScrollbar getScrollBar()
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{
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return this.myScrollBar;
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