Third update pass (3/?)
Last (?) update pass. AE2 can be launched and used (?) in game. Rendering system changed again and again - rendering is NOT working, to be rewritten and CAN be done a lot simpler.
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@@ -53,11 +53,6 @@ public class ItemPaintBall extends AEBaseItem
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{
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this.setFeature( EnumSet.of( AEFeature.PaintBalls ) );
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this.setHasSubtypes( true );
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if( Platform.isClient() )
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{
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Minecraft.getMinecraft().getItemColors().registerItemColorHandler( new ItemPaintBallColor(), this );
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}
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}
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@Override
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@@ -134,32 +129,4 @@ public class ItemPaintBall extends AEBaseItem
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final int dmg = is.getItemDamage();
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return dmg >= DAMAGE_THRESHOLD;
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}
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@SideOnly( Side.CLIENT )
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public class ItemPaintBallColor implements IItemColor
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{
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@Override
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public int getColorFromItemstack( ItemStack stack, int tintIndex )
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{
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final AEColor col = getColor( stack );
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final int colorValue = stack.getItemDamage() >= 20 ? col.mediumVariant : col.mediumVariant;
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final int r = ( colorValue >> 16 ) & 0xff;
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final int g = ( colorValue >> 8 ) & 0xff;
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final int b = ( colorValue ) & 0xff;
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if( stack.getItemDamage() >= 20 )
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{
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final float fail = 0.7f;
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final int full = (int) ( 255 * 0.3 );
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return (int) ( full + r * fail ) << 16 | (int) ( full + g * fail ) << 8 | (int) ( full + b * fail ) | 0xff << 24;
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}
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else
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{
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return r << 16 | g << 8 | b | 0xff << 24;
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}
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}
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}
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}
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