Third update pass (3/?)
Last (?) update pass. AE2 can be launched and used (?) in game. Rendering system changed again and again - rendering is NOT working, to be rewritten and CAN be done a lot simpler.
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@@ -92,4 +92,22 @@ public class StorageChunkProvider extends ChunkProviderOverworld
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{
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return new ArrayList();
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}
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@Override
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public boolean generateStructures( Chunk chunkIn, int x, int z )
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{
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return false;
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}
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@Override
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public BlockPos getStrongholdGen( World worldIn, String structureName, BlockPos position )
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{
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return null;
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}
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@Override
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public void recreateStructures( Chunk chunkIn, int x, int z )
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{
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}
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}
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@@ -55,7 +55,6 @@ public class StorageHelper
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return instance;
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}
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//TODO 1.9.4 aftermath - Check that this still works.
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/**
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* Mostly from dimensional doors.. which mostly got it form X-Comp.
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*
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@@ -125,7 +124,7 @@ public class StorageHelper
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}
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else
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{
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entity.changeDimension( newWorld.provider.getDimension() );
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entity.getServer().getPlayerList().transferEntityToWorld( entity, entity.dimension, entity.getServer().worldServerForDimension( entity.dimension ), (WorldServer) link.dim, new METeleporter( newWorld, link ) );
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}
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}
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