Third update pass (3/?)
Last (?) update pass. AE2 can be launched and used (?) in game. Rendering system changed again and again - rendering is NOT working, to be rewritten and CAN be done a lot simpler.
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@@ -109,23 +109,23 @@ public class TileController extends AENetworkPowerTile
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return;
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}
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ControllerBlockState metaState = ControllerBlockState.OFFLINE;
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ControllerBlockState metaState = ControllerBlockState.offline;
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try
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{
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if( this.getProxy().getEnergy().isNetworkPowered() )
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{
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metaState = ControllerBlockState.ONLINE;
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metaState = ControllerBlockState.online;
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if( this.getProxy().getPath().getControllerState() == ControllerState.CONTROLLER_CONFLICT )
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{
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metaState = ControllerBlockState.CONFLICTED;
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metaState = ControllerBlockState.conflicted;
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}
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}
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}
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catch( final GridAccessException e )
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{
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metaState = ControllerBlockState.OFFLINE;
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metaState = ControllerBlockState.offline;
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}
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if( this.checkController( this.pos ) && this.worldObj.getBlockState( this.pos ).getValue( BlockController.CONTROLLER_STATE ) != metaState )
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