final variables and parameters
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@@ -46,7 +46,7 @@ public class AEBaseItemBlock extends ItemBlock
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private final AEBaseBlock blockType;
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public AEBaseItemBlock( Block id )
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public AEBaseItemBlock( final Block id )
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{
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super( id );
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this.blockType = (AEBaseBlock) id;
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@@ -54,7 +54,7 @@ public class AEBaseItemBlock extends ItemBlock
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}
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@Override
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public int getMetadata( int dmg )
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public int getMetadata( final int dmg )
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{
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if( this.hasSubtypes )
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{
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@@ -66,40 +66,40 @@ public class AEBaseItemBlock extends ItemBlock
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@Override
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@SideOnly( Side.CLIENT )
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@SuppressWarnings( "unchecked" )
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public final void addInformation( ItemStack itemStack, EntityPlayer player, List toolTip, boolean advancedTooltips )
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public final void addInformation( final ItemStack itemStack, final EntityPlayer player, final List toolTip, final boolean advancedTooltips )
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{
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this.addCheckedInformation( itemStack, player, toolTip, advancedTooltips );
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}
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@SideOnly( Side.CLIENT )
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public void addCheckedInformation( ItemStack itemStack, EntityPlayer player, List<String> toolTip, boolean advancedToolTips )
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public void addCheckedInformation( final ItemStack itemStack, final EntityPlayer player, final List<String> toolTip, final boolean advancedToolTips )
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{
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this.blockType.addInformation( itemStack, player, toolTip, advancedToolTips );
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}
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@Override
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public boolean isBookEnchantable( ItemStack itemstack1, ItemStack itemstack2 )
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public boolean isBookEnchantable( final ItemStack itemstack1, final ItemStack itemstack2 )
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{
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return false;
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}
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@Override
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public String getUnlocalizedName( ItemStack is )
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public String getUnlocalizedName( final ItemStack is )
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{
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return this.blockType.getUnlocalizedName( is );
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}
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@Override
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public boolean placeBlockAt(
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ItemStack stack,
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EntityPlayer player,
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World w,
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BlockPos pos,
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EnumFacing side,
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float hitX,
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float hitY,
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float hitZ,
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IBlockState newState )
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final ItemStack stack,
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final EntityPlayer player,
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final World w,
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final BlockPos pos,
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final EnumFacing side,
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final float hitX,
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final float hitY,
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final float hitZ,
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final IBlockState newState )
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{
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EnumFacing up = null;
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EnumFacing forward = null;
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@@ -134,7 +134,7 @@ public class AEBaseItemBlock extends ItemBlock
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{
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up = EnumFacing.UP;
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byte rotation = (byte) ( MathHelper.floor_double( ( player.rotationYaw * 4F ) / 360F + 2.5D ) & 3 );
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final byte rotation = (byte) ( MathHelper.floor_double( ( player.rotationYaw * 4F ) / 360F + 2.5D ) & 3 );
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switch( rotation )
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{
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@@ -187,7 +187,7 @@ public class AEBaseItemBlock extends ItemBlock
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{
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if( this.blockType instanceof AEBaseTileBlock && !( this.blockType instanceof BlockLightDetector ) )
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{
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AEBaseTile tile = ( (AEBaseTileBlock) this.blockType ).getTileEntity( w, pos );
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final AEBaseTile tile = ( (AEBaseTileBlock) this.blockType ).getTileEntity( w, pos );
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ori = tile;
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if( tile == null )
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