final variables and parameters
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@@ -80,7 +80,7 @@ public class BlockTinyTNT extends AEBaseBlock implements ICustomCollision
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}
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@Override
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public boolean onActivated( World w, BlockPos pos, EntityPlayer player, EnumFacing side, float hitX, float hitY, float hitZ )
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public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer player, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
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{
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if( player.getCurrentEquippedItem() != null && player.getCurrentEquippedItem().getItem() == Items.flint_and_steel )
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{
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@@ -95,18 +95,18 @@ public class BlockTinyTNT extends AEBaseBlock implements ICustomCollision
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}
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}
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public void startFuse( World w, BlockPos pos, EntityLivingBase igniter )
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public void startFuse( final World w, final BlockPos pos, final EntityLivingBase igniter )
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{
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if( !w.isRemote )
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{
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EntityTinyTNTPrimed primedTinyTNTEntity = new EntityTinyTNTPrimed( w, pos.getX() + 0.5F, pos.getY() + 0.5F, pos.getZ() + 0.5F, igniter );
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final EntityTinyTNTPrimed primedTinyTNTEntity = new EntityTinyTNTPrimed( w, pos.getX() + 0.5F, pos.getY() + 0.5F, pos.getZ() + 0.5F, igniter );
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w.spawnEntityInWorld( primedTinyTNTEntity );
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w.playSoundAtEntity( primedTinyTNTEntity, "game.tnt.primed", 1.0F, 1.0F );
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}
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}
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@Override
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public void onNeighborBlockChange( World w, BlockPos pos, IBlockState state, Block neighborBlock )
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public void onNeighborBlockChange( final World w, final BlockPos pos, final IBlockState state, final Block neighborBlock )
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{
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if( w.isBlockIndirectlyGettingPowered( pos ) > 0 )
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{
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@@ -116,7 +116,7 @@ public class BlockTinyTNT extends AEBaseBlock implements ICustomCollision
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}
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@Override
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public void onBlockAdded( World w, BlockPos pos, IBlockState state )
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public void onBlockAdded( final World w, final BlockPos pos, final IBlockState state )
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{
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super.onBlockAdded( w, pos, state );
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@@ -128,11 +128,11 @@ public class BlockTinyTNT extends AEBaseBlock implements ICustomCollision
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}
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@Override
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public void onEntityCollidedWithBlock( World w, BlockPos pos, Entity entity )
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public void onEntityCollidedWithBlock( final World w, final BlockPos pos, final Entity entity )
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{
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if( entity instanceof EntityArrow && !w.isRemote )
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{
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EntityArrow entityarrow = (EntityArrow) entity;
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final EntityArrow entityarrow = (EntityArrow) entity;
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if( entityarrow.isBurning() )
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{
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@@ -143,30 +143,30 @@ public class BlockTinyTNT extends AEBaseBlock implements ICustomCollision
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}
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@Override
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public boolean canDropFromExplosion( Explosion exp )
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public boolean canDropFromExplosion( final Explosion exp )
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{
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return false;
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}
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@Override
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public void onBlockExploded( World w, BlockPos pos, Explosion exp )
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public void onBlockExploded( final World w, final BlockPos pos, final Explosion exp )
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{
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if( !w.isRemote )
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{
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EntityTinyTNTPrimed primedTinyTNTEntity = new EntityTinyTNTPrimed( w, pos.getX() + 0.5F, pos.getY() + 0.5F, pos.getZ() + 0.5F, exp.getExplosivePlacedBy() );
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final EntityTinyTNTPrimed primedTinyTNTEntity = new EntityTinyTNTPrimed( w, pos.getX() + 0.5F, pos.getY() + 0.5F, pos.getZ() + 0.5F, exp.getExplosivePlacedBy() );
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primedTinyTNTEntity.fuse = w.rand.nextInt( primedTinyTNTEntity.fuse / 4 ) + primedTinyTNTEntity.fuse / 8;
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w.spawnEntityInWorld( primedTinyTNTEntity );
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}
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}
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@Override
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public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool( World w, BlockPos pos, Entity thePlayer, boolean b )
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public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool( final World w, final BlockPos pos, final Entity thePlayer, final boolean b )
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{
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return Collections.singletonList( AxisAlignedBB.fromBounds( 0.25, 0, 0.25, 0.75, 0.5, 0.75 ) );
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}
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@Override
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public void addCollidingBlockToList( World w, BlockPos pos, AxisAlignedBB bb, List<AxisAlignedBB> out, Entity e )
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public void addCollidingBlockToList( final World w, final BlockPos pos, final AxisAlignedBB bb, final List<AxisAlignedBB> out, final Entity e )
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{
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out.add( AxisAlignedBB.fromBounds( 0.25, 0, 0.25, 0.75, 0.5, 0.75 ) );
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}
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