final variables and parameters
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@@ -54,10 +54,10 @@ public final class BlockVibrationChamber extends AEBaseTileBlock
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}
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@Override
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public appeng.client.texture.IAESprite getIcon(IBlockAccess w, BlockPos pos, EnumFacing side)
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public appeng.client.texture.IAESprite getIcon( final IBlockAccess w, final BlockPos pos, final EnumFacing side)
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{
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IAESprite ico = super.getIcon( w, pos, side );
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TileVibrationChamber tvc = this.getTileEntity( w, pos );
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final IAESprite ico = super.getIcon( w, pos, side );
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final TileVibrationChamber tvc = this.getTileEntity( w, pos );
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if( tvc != null && tvc.isOn && ico == this.getRendererInstance().getTexture( AEPartLocation.SOUTH ) )
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{
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@@ -69,13 +69,13 @@ public final class BlockVibrationChamber extends AEBaseTileBlock
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@Override
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public boolean onActivated(
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World w,
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BlockPos pos,
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EntityPlayer player,
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EnumFacing side,
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float hitX,
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float hitY,
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float hitZ )
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final World w,
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final BlockPos pos,
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final EntityPlayer player,
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final EnumFacing side,
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final float hitX,
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final float hitY,
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final float hitZ )
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{
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if( player.isSneaking() )
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{
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@@ -84,7 +84,7 @@ public final class BlockVibrationChamber extends AEBaseTileBlock
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if( Platform.isServer() )
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{
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TileVibrationChamber tc = this.getTileEntity( w, pos );
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final TileVibrationChamber tc = this.getTileEntity( w, pos );
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if( tc != null && !player.isSneaking() )
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{
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Platform.openGUI( player, tc, AEPartLocation.fromFacing( side ), GuiBridge.GUI_VIBRATION_CHAMBER );
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@@ -97,39 +97,39 @@ public final class BlockVibrationChamber extends AEBaseTileBlock
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@Override
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public void randomDisplayTick(
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World w,
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BlockPos pos,
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IBlockState state,
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Random r )
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final World w,
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final BlockPos pos,
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final IBlockState state,
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final Random r )
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{
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if( !AEConfig.instance.enableEffects )
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{
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return;
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}
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AEBaseTile tile = this.getTileEntity( w, pos );
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final AEBaseTile tile = this.getTileEntity( w, pos );
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if( tile instanceof TileVibrationChamber )
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{
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TileVibrationChamber tc = (TileVibrationChamber) tile;
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final TileVibrationChamber tc = (TileVibrationChamber) tile;
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if( tc.isOn )
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{
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float f1 = pos.getX() + 0.5F;
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float f2 = pos.getY() + 0.5F;
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float f3 = pos.getZ() + 0.5F;
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EnumFacing forward = tc.getForward();
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EnumFacing up = tc.getUp();
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final EnumFacing forward = tc.getForward();
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final EnumFacing up = tc.getUp();
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int west_x = forward.getFrontOffsetY() * up.getFrontOffsetZ() - forward.getFrontOffsetZ() * up.getFrontOffsetY();
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int west_y = forward.getFrontOffsetZ() * up.getFrontOffsetX() - forward.getFrontOffsetX() * up.getFrontOffsetZ();
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int west_z = forward.getFrontOffsetX() * up.getFrontOffsetY() - forward.getFrontOffsetY() * up.getFrontOffsetX();
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final int west_x = forward.getFrontOffsetY() * up.getFrontOffsetZ() - forward.getFrontOffsetZ() * up.getFrontOffsetY();
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final int west_y = forward.getFrontOffsetZ() * up.getFrontOffsetX() - forward.getFrontOffsetX() * up.getFrontOffsetZ();
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final int west_z = forward.getFrontOffsetX() * up.getFrontOffsetY() - forward.getFrontOffsetY() * up.getFrontOffsetX();
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f1 += forward.getFrontOffsetX() * 0.6;
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f2 += forward.getFrontOffsetY() * 0.6;
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f3 += forward.getFrontOffsetZ() * 0.6;
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float ox = r.nextFloat();
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float oy = r.nextFloat() * 0.2f;
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final float ox = r.nextFloat();
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final float oy = r.nextFloat() * 0.2f;
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f1 += up.getFrontOffsetX() * ( -0.3 + oy );
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f2 += up.getFrontOffsetY() * ( -0.3 + oy );
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