final variables and parameters
This commit is contained in:
@@ -37,11 +37,11 @@ import appeng.tile.qnb.TileQuantumBridge;
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public abstract class BlockQuantumBase extends AEBaseTileBlock implements ICustomCollision
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{
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public BlockQuantumBase( Material mat )
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public BlockQuantumBase( final Material mat )
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{
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super( mat );
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this.setTileEntity( TileQuantumBridge.class );
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float shave = 2.0f / 16.0f;
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final float shave = 2.0f / 16.0f;
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this.setBlockBounds( shave, shave, shave, 1.0f - shave, 1.0f - shave, 1.0f - shave );
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this.setLightOpacity( 0 );
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this.isFullSize = this.isOpaque = false;
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@@ -56,12 +56,12 @@ public abstract class BlockQuantumBase extends AEBaseTileBlock implements ICusto
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@Override
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public void onNeighborBlockChange(
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World w,
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BlockPos pos,
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IBlockState state,
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Block neighborBlock )
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final World w,
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final BlockPos pos,
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final IBlockState state,
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final Block neighborBlock )
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{
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TileQuantumBridge bridge = this.getTileEntity( w, pos );
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final TileQuantumBridge bridge = this.getTileEntity( w, pos );
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if( bridge != null )
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{
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bridge.neighborUpdate();
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@@ -70,11 +70,11 @@ public abstract class BlockQuantumBase extends AEBaseTileBlock implements ICusto
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@Override
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public void breakBlock(
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World w,
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BlockPos pos,
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IBlockState state )
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final World w,
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final BlockPos pos,
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final IBlockState state )
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{
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TileQuantumBridge bridge = this.getTileEntity( w, pos );
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final TileQuantumBridge bridge = this.getTileEntity( w, pos );
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if( bridge != null )
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{
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bridge.breakCluster();
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@@ -50,12 +50,12 @@ public class BlockQuantumLinkChamber extends BlockQuantumBase
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@Override
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public void randomDisplayTick(
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World w,
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BlockPos pos,
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IBlockState state,
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Random rand )
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final World w,
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final BlockPos pos,
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final IBlockState state,
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final Random rand )
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{
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TileQuantumBridge bridge = this.getTileEntity( w, pos );
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final TileQuantumBridge bridge = this.getTileEntity( w, pos );
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if( bridge != null )
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{
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if( bridge.hasQES() )
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@@ -70,20 +70,20 @@ public class BlockQuantumLinkChamber extends BlockQuantumBase
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@Override
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public boolean onActivated(
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World w,
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BlockPos pos,
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EntityPlayer p,
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EnumFacing side,
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float hitX,
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float hitY,
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float hitZ )
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final World w,
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final BlockPos pos,
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final EntityPlayer p,
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final EnumFacing side,
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final float hitX,
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final float hitY,
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final float hitZ )
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{
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if( p.isSneaking() )
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{
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return false;
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}
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TileQuantumBridge tg = this.getTileEntity( w, pos );
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final TileQuantumBridge tg = this.getTileEntity( w, pos );
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if( tg != null )
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{
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if( Platform.isServer() )
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@@ -97,24 +97,24 @@ public class BlockQuantumLinkChamber extends BlockQuantumBase
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@Override
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public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool(
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World w,
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BlockPos pos,
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Entity thePlayer,
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boolean b )
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final World w,
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final BlockPos pos,
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final Entity thePlayer,
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final boolean b )
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{
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double onePixel = 2.0 / 16.0;
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final double onePixel = 2.0 / 16.0;
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return Collections.singletonList( AxisAlignedBB.fromBounds( onePixel, onePixel, onePixel, 1.0 - onePixel, 1.0 - onePixel, 1.0 - onePixel ) );
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}
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@Override
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public void addCollidingBlockToList(
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World w,
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BlockPos pos,
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AxisAlignedBB bb,
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List<AxisAlignedBB> out,
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Entity e )
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final World w,
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final BlockPos pos,
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final AxisAlignedBB bb,
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final List<AxisAlignedBB> out,
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final Entity e )
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{
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double onePixel = 2.0 / 16.0;
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final double onePixel = 2.0 / 16.0;
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out.add( AxisAlignedBB.fromBounds( onePixel, onePixel, onePixel, 1.0 - onePixel, 1.0 - onePixel, 1.0 - onePixel ) );
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}
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}
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@@ -41,13 +41,13 @@ public class BlockQuantumRing extends BlockQuantumBase
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@Override
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public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool(
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World w,
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BlockPos pos,
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Entity thePlayer,
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boolean b )
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final World w,
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final BlockPos pos,
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final Entity thePlayer,
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final boolean b )
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{
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double onePixel = 2.0 / 16.0;
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TileQuantumBridge bridge = this.getTileEntity( w, pos );
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final TileQuantumBridge bridge = this.getTileEntity( w, pos );
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if( bridge != null && bridge.isCorner() )
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{
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onePixel = 4.0 / 16.0;
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@@ -61,14 +61,14 @@ public class BlockQuantumRing extends BlockQuantumBase
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@Override
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public void addCollidingBlockToList(
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World w,
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BlockPos pos,
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AxisAlignedBB bb,
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List<AxisAlignedBB> out,
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Entity e )
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final World w,
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final BlockPos pos,
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final AxisAlignedBB bb,
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final List<AxisAlignedBB> out,
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final Entity e )
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{
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double onePixel = 2.0 / 16.0;
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TileQuantumBridge bridge = this.getTileEntity( w, pos );
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final TileQuantumBridge bridge = this.getTileEntity( w, pos );
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if( bridge != null && bridge.isCorner() )
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{
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onePixel = 4.0 / 16.0;
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