final variables and parameters

This commit is contained in:
thatsIch
2015-09-30 14:24:40 +02:00
parent 059523f543
commit 8b3a954f73
732 changed files with 9253 additions and 9256 deletions
@@ -54,7 +54,7 @@ public class BlockSkyChest extends AEBaseTileBlock implements ICustomCollision
public final SkyChestType type;
public BlockSkyChest( SkyChestType type )
public BlockSkyChest( final SkyChestType type )
{
super( Material.rock, Optional.of( type.name() ) );
this.setTileEntity( TileSkyChest.class );
@@ -75,13 +75,13 @@ public class BlockSkyChest extends AEBaseTileBlock implements ICustomCollision
@Override
public boolean onActivated(
World w,
BlockPos pos,
EntityPlayer player,
EnumFacing side,
float hitX,
float hitY,
float hitZ )
final World w,
final BlockPos pos,
final EntityPlayer player,
final EnumFacing side,
final float hitX,
final float hitY,
final float hitZ )
{
if( Platform.isServer() )
{
@@ -93,12 +93,12 @@ public class BlockSkyChest extends AEBaseTileBlock implements ICustomCollision
@Override
public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool(
World w,
BlockPos pos,
Entity thePlayer,
boolean b )
final World w,
final BlockPos pos,
final Entity thePlayer,
final boolean b )
{
TileSkyChest sk = this.getTileEntity( w, pos );
final TileSkyChest sk = this.getTileEntity( w, pos );
EnumFacing o = EnumFacing.UP;
if( sk != null )
@@ -106,21 +106,21 @@ public class BlockSkyChest extends AEBaseTileBlock implements ICustomCollision
o = sk.getUp();
}
double offsetX = o.getFrontOffsetX() == 0 ? 0.06 : 0.0;
double offsetY = o.getFrontOffsetY() == 0 ? 0.06 : 0.0;
double offsetZ = o.getFrontOffsetZ() == 0 ? 0.06 : 0.0;
final double offsetX = o.getFrontOffsetX() == 0 ? 0.06 : 0.0;
final double offsetY = o.getFrontOffsetY() == 0 ? 0.06 : 0.0;
final double offsetZ = o.getFrontOffsetZ() == 0 ? 0.06 : 0.0;
double sc = 0.06;
final double sc = 0.06;
return Collections.singletonList( AxisAlignedBB.fromBounds( Math.max( 0.0, offsetX - o.getFrontOffsetX() * sc ), Math.max( 0.0, offsetY - o.getFrontOffsetY() * sc ), Math.max( 0.0, offsetZ - o.getFrontOffsetZ() * sc ), Math.min( 1.0, ( 1.0 - offsetX ) - o.getFrontOffsetX() * sc ), Math.min( 1.0, ( 1.0 - offsetY ) - o.getFrontOffsetY() * sc ), Math.min( 1.0, ( 1.0 - offsetZ ) - o.getFrontOffsetZ() * sc ) ) );
}
@Override
public void addCollidingBlockToList(
World w,
BlockPos pos,
AxisAlignedBB bb,
List<AxisAlignedBB> out,
Entity e )
final World w,
final BlockPos pos,
final AxisAlignedBB bb,
final List<AxisAlignedBB> out,
final Entity e )
{
out.add( AxisAlignedBB.fromBounds( 0.05, 0.05, 0.05, 0.95, 0.95, 0.95 ) );
}