final variables and parameters
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@@ -44,30 +44,30 @@ public class RenderBlockPaint extends BaseBlockRender<BlockPaint, TilePaint>
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}
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@Override
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public void renderInventory( BlockPaint block, ItemStack is, ModelGenerator renderer, ItemRenderType type, Object[] obj )
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public void renderInventory( final BlockPaint block, final ItemStack is, final ModelGenerator renderer, final ItemRenderType type, final Object[] obj )
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{
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}
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@Override
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public boolean renderInWorld( BlockPaint imb, IBlockAccess world, BlockPos pos, ModelGenerator tess )
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public boolean renderInWorld( final BlockPaint imb, final IBlockAccess world, final BlockPos pos, final ModelGenerator tess )
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{
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TilePaint tp = imb.getTileEntity( world, pos );
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final TilePaint tp = imb.getTileEntity( world, pos );
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boolean out = false;
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if( tp != null )
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{
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// super.renderInWorld( imb, world, x, y, z, renderer );
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int x = pos.getX();
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int y = pos.getY();
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int z = pos.getZ();
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final int x = pos.getX();
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final int y = pos.getY();
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final int z = pos.getZ();
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IAESprite[] icoSet = { imb.getIcon( EnumFacing.UP, imb.getDefaultState() ), ExtraBlockTextures.BlockPaint2.getIcon(), ExtraBlockTextures.BlockPaint3.getIcon() };
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final IAESprite[] icoSet = { imb.getIcon( EnumFacing.UP, imb.getDefaultState() ), ExtraBlockTextures.BlockPaint2.getIcon(), ExtraBlockTextures.BlockPaint3.getIcon() };
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int brightness = imb.getMixedBrightnessForBlock( world, pos );
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final int brightness = imb.getMixedBrightnessForBlock( world, pos );
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EnumSet<EnumFacing> validSides = EnumSet.noneOf( EnumFacing.class );
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final EnumSet<EnumFacing> validSides = EnumSet.noneOf( EnumFacing.class );
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for( EnumFacing side : EnumFacing.VALUES )
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for( final EnumFacing side : EnumFacing.VALUES )
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{
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if( tp.isSideValid( side ) )
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{
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@@ -76,8 +76,8 @@ public class RenderBlockPaint extends BaseBlockRender<BlockPaint, TilePaint>
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}
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double offsetConstant = 0.001;
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int lumen = 14 << 20 | 14 << 4;
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for( Splotch s : tp.getDots() )
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final int lumen = 14 << 20 | 14 << 4;
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for( final Splotch s : tp.getDots() )
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{
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if( !validSides.contains( s.side ) )
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{
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@@ -98,7 +98,7 @@ public class RenderBlockPaint extends BaseBlockRender<BlockPaint, TilePaint>
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double offset = offsetConstant;
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offsetConstant += 0.001;
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double buffer = 0.1;
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final double buffer = 0.1;
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double pos_x = s.x();
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double pos_y = s.y();
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@@ -124,8 +124,8 @@ public class RenderBlockPaint extends BaseBlockRender<BlockPaint, TilePaint>
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pos_y += z;
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}
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IAESprite ico = icoSet[s.getSeed() % icoSet.length];
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EnumFacing rs = s.side.getOpposite();
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final IAESprite ico = icoSet[s.getSeed() % icoSet.length];
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final EnumFacing rs = s.side.getOpposite();
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switch( s.side )
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{
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