final variables and parameters

This commit is contained in:
thatsIch
2015-09-30 14:24:40 +02:00
parent 059523f543
commit 8b3a954f73
732 changed files with 9253 additions and 9256 deletions
@@ -54,7 +54,7 @@ public class RenderBlockSkyChest extends BaseBlockRender<BlockSkyChest, TileSkyC
}
@Override
public void renderInventory( BlockSkyChest blk, ItemStack is, ModelGenerator renderer, ItemRenderType type, Object[] obj )
public void renderInventory( final BlockSkyChest blk, final ItemStack is, final ModelGenerator renderer, final ItemRenderType type, final Object[] obj )
{
//GL11.glEnable( GL12.GL_RESCALE_NORMAL );
//GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
@@ -78,13 +78,13 @@ public class RenderBlockSkyChest extends BaseBlockRender<BlockSkyChest, TileSkyC
}
@Override
public boolean renderInWorld( BlockSkyChest blk, IBlockAccess world, BlockPos pos, ModelGenerator renderer )
public boolean renderInWorld( final BlockSkyChest blk, final IBlockAccess world, final BlockPos pos, final ModelGenerator renderer )
{
return true;
}
@Override
public void renderTile( BlockSkyChest block, TileSkyChest skyChest, WorldRenderer tess, double x, double y, double z, float partialTick, ModelGenerator renderer )
public void renderTile( final BlockSkyChest block, final TileSkyChest skyChest, final WorldRenderer tess, final double x, final double y, final double z, final float partialTick, final ModelGenerator renderer )
{
if( skyChest == null )
{