final variables and parameters
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@@ -44,22 +44,22 @@ public class RenderQuartzTorch extends BaseBlockRender<AEBaseBlock, AEBaseTile>
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}
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@Override
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public void renderInventory( AEBaseBlock blk, ItemStack is, ModelGenerator renderer, ItemRenderType type, Object[] obj )
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public void renderInventory( final AEBaseBlock blk, final ItemStack is, final ModelGenerator renderer, final ItemRenderType type, final Object[] obj )
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{
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float Point3 = 7.0f / 16.0f;
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float Point12 = 9.0f / 16.0f;
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final float Point3 = 7.0f / 16.0f;
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final float Point12 = 9.0f / 16.0f;
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float renderBottom = 5.0f / 16.0f;
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float renderTop = 10.0f / 16.0f;
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final float renderBottom = 5.0f / 16.0f;
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final float renderTop = 10.0f / 16.0f;
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float xOff = 0.0f;
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float yOff = 0.0f;
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float zOff = 0.0f;
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final float xOff = 0.0f;
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final float yOff = 0.0f;
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final float zOff = 0.0f;
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renderer.setRenderBounds( Point3 + xOff, renderBottom + yOff, Point3 + zOff, Point12 + xOff, renderTop + yOff, Point12 + zOff );
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this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
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float singlePixel = 1.0f / 16.0f;
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final float singlePixel = 1.0f / 16.0f;
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renderer.setRenderBounds( Point3 + xOff, renderTop + yOff, Point3 + zOff, Point3 + singlePixel + xOff, renderTop + singlePixel + yOff, Point3 + singlePixel + zOff );
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this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
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@@ -70,10 +70,10 @@ public class RenderQuartzTorch extends BaseBlockRender<AEBaseBlock, AEBaseTile>
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blk.getRendererInstance().setTemporaryRenderIcon( renderer.getIcon( Blocks.hopper.getDefaultState() )[0] );
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renderer.renderAllFaces = true;
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float top = 8.0f / 16.0f;
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float bottom = 7.0f / 16.0f;
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float Point13 = 10.0f / 16.0f;
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float Point2 = 6.0f / 16.0f;
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final float top = 8.0f / 16.0f;
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final float bottom = 7.0f / 16.0f;
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final float Point13 = 10.0f / 16.0f;
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final float Point2 = 6.0f / 16.0f;
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renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point2 + zOff, Point13 + xOff, top + yOff, Point3 + zOff );
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this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
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@@ -92,9 +92,9 @@ public class RenderQuartzTorch extends BaseBlockRender<AEBaseBlock, AEBaseTile>
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}
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@Override
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public boolean renderInWorld( AEBaseBlock block, IBlockAccess world, BlockPos pos, ModelGenerator renderer )
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public boolean renderInWorld( final AEBaseBlock block, final IBlockAccess world, final BlockPos pos, final ModelGenerator renderer )
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{
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IOrientable te = ( (IOrientableBlock) block ).getOrientable( world, pos );
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final IOrientable te = ( (IOrientableBlock) block ).getOrientable( world, pos );
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renderer.renderAllFaces = true;
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float zOff = 0.0f;
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@@ -102,21 +102,21 @@ public class RenderQuartzTorch extends BaseBlockRender<AEBaseBlock, AEBaseTile>
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float xOff = 0.0f;
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if( te != null )
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{
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AEPartLocation forward = AEPartLocation.fromFacing( te.getUp() );
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final AEPartLocation forward = AEPartLocation.fromFacing( te.getUp() );
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xOff = forward.xOffset * -( 4.0f / 16.0f );
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yOff = forward.yOffset * -( 4.0f / 16.0f );
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zOff = forward.zOffset * -( 4.0f / 16.0f );
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}
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float renderTop = 10.0f / 16.0f;
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float renderBottom = 5.0f / 16.0f;
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float Point12 = 9.0f / 16.0f;
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float Point3 = 7.0f / 16.0f;
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final float renderTop = 10.0f / 16.0f;
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final float renderBottom = 5.0f / 16.0f;
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final float Point12 = 9.0f / 16.0f;
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final float Point3 = 7.0f / 16.0f;
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renderer.setRenderBounds( Point3 + xOff, renderBottom + yOff, Point3 + zOff, Point12 + xOff, renderTop + yOff, Point12 + zOff );
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super.renderInWorld( block, world, pos, renderer );
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int r = ( pos.getX() + pos.getY() + pos.getZ() ) % 2;
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float singlePixel = 1.0f / 16.0f;
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final int r = ( pos.getX() + pos.getY() + pos.getZ() ) % 2;
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final float singlePixel = 1.0f / 16.0f;
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if( r == 0 )
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{
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renderer.setRenderBounds( Point3 + xOff, renderTop + yOff, Point3 + zOff, Point3 + singlePixel + xOff, renderTop + singlePixel + yOff, Point3 + singlePixel + zOff );
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@@ -136,12 +136,12 @@ public class RenderQuartzTorch extends BaseBlockRender<AEBaseBlock, AEBaseTile>
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block.getRendererInstance().setTemporaryRenderIcon( renderer.getIcon( Blocks.hopper.getDefaultState() )[0] );
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float top = 8.0f / 16.0f;
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float bottom = 7.0f / 16.0f;
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float Point13 = 10.0f / 16.0f;
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float Point2 = 6.0f / 16.0f;
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final float top = 8.0f / 16.0f;
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final float bottom = 7.0f / 16.0f;
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final float Point13 = 10.0f / 16.0f;
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final float Point2 = 6.0f / 16.0f;
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renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point2 + zOff, Point13 + xOff, top + yOff, Point3 + zOff );
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boolean out = renderer.renderStandardBlock( block, pos );
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final boolean out = renderer.renderStandardBlock( block, pos );
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renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point12 + zOff, Point13 + xOff, top + yOff, Point13 + zOff );
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renderer.renderStandardBlock( block, pos );
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@@ -154,7 +154,7 @@ public class RenderQuartzTorch extends BaseBlockRender<AEBaseBlock, AEBaseTile>
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if( te != null )
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{
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AEPartLocation forward = AEPartLocation.fromFacing( te.getUp());
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final AEPartLocation forward = AEPartLocation.fromFacing( te.getUp());
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switch( forward )
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{
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case EAST:
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