final variables and parameters
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@@ -29,10 +29,10 @@ import net.minecraftforge.fml.relauncher.SideOnly;
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public class VibrantFX extends EntityFX
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{
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public VibrantFX( World par1World, double x, double y, double z, double par8, double par10, double par12 )
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public VibrantFX( final World par1World, final double x, final double y, final double z, final double par8, final double par10, final double par12 )
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{
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super( par1World, x, y, z, par8, par10, par12 );
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float f = this.rand.nextFloat() * 0.1F + 0.8F;
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final float f = this.rand.nextFloat() * 0.1F + 0.8F;
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this.particleRed = f * 0.7f;
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this.particleGreen = f * 0.89f;
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this.particleBlue = f * 0.9f;
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@@ -50,7 +50,7 @@ public class VibrantFX extends EntityFX
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}
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@Override
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public float getBrightness( float par1 )
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public float getBrightness( final float par1 )
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{
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return 1.0f;
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}
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