final variables and parameters
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@@ -41,9 +41,9 @@ public class TileItemGen extends AEBaseTile implements IInventory
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{
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if( POSSIBLE_ITEMS.isEmpty() )
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{
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for( Object obj : Item.itemRegistry )
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for( final Object obj : Item.itemRegistry )
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{
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Item mi = (Item) obj;
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final Item mi = (Item) obj;
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if( mi != null )
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{
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if( mi.isDamageable() )
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@@ -55,7 +55,7 @@ public class TileItemGen extends AEBaseTile implements IInventory
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}
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else
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{
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List<ItemStack> list = new ArrayList<ItemStack>();
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final List<ItemStack> list = new ArrayList<ItemStack>();
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mi.getSubItems( mi, mi.getCreativeTab(), list );
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POSSIBLE_ITEMS.addAll( list );
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}
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@@ -71,7 +71,7 @@ public class TileItemGen extends AEBaseTile implements IInventory
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}
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@Override
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public ItemStack getStackInSlot( int i )
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public ItemStack getStackInSlot( final int i )
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{
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return this.getRandomItem();
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}
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@@ -82,24 +82,24 @@ public class TileItemGen extends AEBaseTile implements IInventory
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}
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@Override
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public ItemStack decrStackSize( int i, int j )
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public ItemStack decrStackSize( final int i, final int j )
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{
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ItemStack a = POSSIBLE_ITEMS.poll();
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ItemStack out = a.copy();
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final ItemStack a = POSSIBLE_ITEMS.poll();
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final ItemStack out = a.copy();
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POSSIBLE_ITEMS.add( a );
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return out;
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}
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@Override
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public ItemStack getStackInSlotOnClosing( int i )
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public ItemStack getStackInSlotOnClosing( final int i )
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{
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return null;
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}
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@Override
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public void setInventorySlotContents( int i, ItemStack itemstack )
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public void setInventorySlotContents( final int i, final ItemStack itemstack )
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{
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ItemStack a = POSSIBLE_ITEMS.poll();
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final ItemStack a = POSSIBLE_ITEMS.poll();
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POSSIBLE_ITEMS.add( a );
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}
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@@ -122,27 +122,27 @@ public class TileItemGen extends AEBaseTile implements IInventory
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}
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@Override
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public boolean isUseableByPlayer( EntityPlayer entityplayer )
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public boolean isUseableByPlayer( final EntityPlayer entityplayer )
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{
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return false;
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}
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@Override
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public void openInventory(
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EntityPlayer player )
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final EntityPlayer player )
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{
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}
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@Override
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public void closeInventory(
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EntityPlayer player )
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final EntityPlayer player )
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{
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}
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@Override
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public boolean isItemValidForSlot( int i, ItemStack itemstack )
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public boolean isItemValidForSlot( final int i, final ItemStack itemstack )
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{
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return false;
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}
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@@ -155,15 +155,15 @@ public class TileItemGen extends AEBaseTile implements IInventory
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@Override
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public int getField(
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int id )
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final int id )
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{
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return 0;
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}
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@Override
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public void setField(
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int id,
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int value )
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final int id,
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final int value )
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{
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}
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