final variables and parameters

This commit is contained in:
thatsIch
2015-09-30 14:24:40 +02:00
parent 059523f543
commit 8b3a954f73
732 changed files with 9253 additions and 9256 deletions
@@ -12,7 +12,7 @@ public class Fallout
private final MeteoriteBlockPutter putter;
private final IBlockDefinition skyStoneDefinition;
public Fallout( MeteoriteBlockPutter putter, IBlockDefinition skyStoneDefinition )
public Fallout( final MeteoriteBlockPutter putter, final IBlockDefinition skyStoneDefinition )
{
this.putter = putter;
this.skyStoneDefinition = skyStoneDefinition;
@@ -23,9 +23,9 @@ public class Fallout
return 0;
}
public void getRandomFall( IMeteoriteWorld w, int x, int y, int z )
public void getRandomFall( final IMeteoriteWorld w, final int x, final int y, final int z )
{
double a = Math.random();
final double a = Math.random();
if( a > 0.9 )
{
this.putter.put( w, x, y, z, Blocks.stone );
@@ -44,9 +44,9 @@ public class Fallout
}
}
public void getRandomInset( IMeteoriteWorld w, int x, int y, int z )
public void getRandomInset( final IMeteoriteWorld w, final int x, final int y, final int z )
{
double a = Math.random();
final double a = Math.random();
if( a > 0.9 )
{
this.putter.put( w, x, y, z, Blocks.cobblestone );
@@ -61,7 +61,7 @@ public class Fallout
}
else if( a > 0.6 )
{
for( Block skyStoneBlock : this.skyStoneDefinition.maybeBlock().asSet() )
for( final Block skyStoneBlock : this.skyStoneDefinition.maybeBlock().asSet() )
{
this.putter.put( w, x, y, z, skyStoneBlock );
}