Add support for RecipeStages and ItemStages (#198)

* RecipeStages info in README

* Add support for RecipeStages

* Add support for ItemStages
This commit is contained in:
TheAirBlow
2022-12-26 17:03:49 +05:00
committed by GitHub
parent d852d0c216
commit 8c29eeecdc
5 changed files with 64 additions and 11 deletions
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This is a fork of AE2 i made for trying to solve issues for the [Omnifactory](https://www.curseforge.com/minecraft/modpacks/omnifactory) modpack.
See https://github.com/PrototypeTrousers/Applied-Energistics-2/tree/AE2-Omnifactory branch for commits
and
https://github.com/PrototypeTrousers/Applied-Energistics-2/releases for the compiled jars.
See [AE2-Omnifactory](https://github.com/PrototypeTrousers/Applied-Energistics-2/tree/AE2-Omnifactory) branch for commits and [Releases](https://github.com/PrototypeTrousers/Applied-Energistics-2/releases) for the compiled jars.
# Applied Energistics 2 (PrototypeTrousers fork for Omnifactory)
## About
A Mod about Matter, Energy and using them to conquer the world.
A Mod about Matter, Energy and using them to conquer the world..
## RecipeStages
You need to add the following into a CraftTweaker script:
```
mods.recipestages.Recipes.setPackageStage("appeng", allStages);
```
The second argument allows you to customize which stages exactly you want to be craftable with AE2. Idk why would you like to restrict any, but you can.
## License
* Applied Energistics 2 API
- (c) 2013 - 2018 AlgorithmX2 et al
- [![License](https://img.shields.io/badge/License-MIT-red.svg?style=flat-square)](http://opensource.org/licenses/MIT)
@@ -25,7 +29,6 @@ A Mod about Matter, Energy and using them to conquer the world..
- [![License](https://img.shields.io/badge/License-No%20Restriction-green.svg?style=flat-square)](https://creativecommons.org/publicdomain/zero/1.0/)
## Credits
Thanks to
* Notch et al for Minecraft