Add support for RecipeStages and ItemStages (#198)
* RecipeStages info in README * Add support for RecipeStages * Add support for ItemStages
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This is a fork of AE2 i made for trying to solve issues for the [Omnifactory](https://www.curseforge.com/minecraft/modpacks/omnifactory) modpack.
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See https://github.com/PrototypeTrousers/Applied-Energistics-2/tree/AE2-Omnifactory branch for commits
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and
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https://github.com/PrototypeTrousers/Applied-Energistics-2/releases for the compiled jars.
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See [AE2-Omnifactory](https://github.com/PrototypeTrousers/Applied-Energistics-2/tree/AE2-Omnifactory) branch for commits and [Releases](https://github.com/PrototypeTrousers/Applied-Energistics-2/releases) for the compiled jars.
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# Applied Energistics 2 (PrototypeTrousers fork for Omnifactory)
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## About
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A Mod about Matter, Energy and using them to conquer the world.
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A Mod about Matter, Energy and using them to conquer the world..
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## RecipeStages
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You need to add the following into a CraftTweaker script:
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```
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mods.recipestages.Recipes.setPackageStage("appeng", allStages);
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```
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The second argument allows you to customize which stages exactly you want to be craftable with AE2. Idk why would you like to restrict any, but you can.
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## License
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* Applied Energistics 2 API
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- (c) 2013 - 2018 AlgorithmX2 et al
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- [](http://opensource.org/licenses/MIT)
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@@ -25,7 +29,6 @@ A Mod about Matter, Energy and using them to conquer the world..
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- [](https://creativecommons.org/publicdomain/zero/1.0/)
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## Credits
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Thanks to
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* Notch et al for Minecraft
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