Fixes two small rendering issues (one being use of GL11), the other being missing depth flag for tab buttons.
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@@ -23,6 +23,7 @@ import org.lwjgl.opengl.GL11;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.GuiButton;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.RenderHelper;
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import net.minecraft.client.renderer.RenderItem;
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import net.minecraft.item.ItemStack;
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@@ -101,8 +102,10 @@ public class GuiTabButton extends GuiButton implements ITooltip
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this.zLevel = 100.0F;
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this.itemRenderer.zLevel = 100.0F;
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GlStateManager.enableDepth();
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RenderHelper.enableGUIStandardItemLighting();
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this.itemRenderer.renderItemAndEffectIntoGUI( this.myItem, offsetX + this.xPosition + 3, this.yPosition + 3 );
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GlStateManager.disableDepth();
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this.itemRenderer.zLevel = 0.0F;
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this.zLevel = 0.0F;
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