Basic JEI integration is back

This commit is contained in:
Sebastian Hartte
2020-06-10 20:27:19 +02:00
parent 19e7fd3544
commit 8ccc114f92
280 changed files with 1945 additions and 1374 deletions
@@ -20,29 +20,16 @@ package appeng.bootstrap;
import java.util.Collection;
import java.util.Collections;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Set;
import com.google.common.collect.ImmutableMap;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.color.IItemColor;
import net.minecraft.client.renderer.model.IUnbakedModel;
import net.minecraft.client.renderer.model.ModelResourceLocation;
import net.minecraft.item.BlockItem;
import net.minecraft.item.Item;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import appeng.bootstrap.components.ItemColorComponent;
import appeng.bootstrap.components.ItemMeshDefinitionComponent;
import appeng.bootstrap.components.ItemModelComponent;
import appeng.bootstrap.components.ItemVariantsComponent;
@@ -52,36 +39,9 @@ class ItemRendering implements IItemRendering
@OnlyIn( Dist.CLIENT )
private IItemColor itemColor;
// FIXME
// @OnlyIn( Dist.CLIENT )
// private ItemMeshDefinition itemMeshDefinition;
@OnlyIn( Dist.CLIENT )
private Map<Integer, ModelResourceLocation> itemModels = new HashMap<>();
@OnlyIn( Dist.CLIENT )
private Set<ResourceLocation> variants = new HashSet<>();
@OnlyIn( Dist.CLIENT )
private Map<String, IUnbakedModel> builtInModels = new HashMap<>();
// FIXME
// @Override
// @OnlyIn( Dist.CLIENT )
// public IItemRendering meshDefinition( ItemMeshDefinition meshDefinition )
// {
// this.itemMeshDefinition = meshDefinition;
// return this;
// }
@Override
@OnlyIn( Dist.CLIENT )
public IItemRendering model( int meta, ModelResourceLocation model )
{
this.itemModels.put( meta, model );
return this;
}
@Override
public IItemRendering variants( Collection<ResourceLocation> resources )
{
@@ -97,65 +57,14 @@ class ItemRendering implements IItemRendering
return this;
}
@Override
public IItemRendering builtInModel( String name, IUnbakedModel model )
{
this.builtInModels.put( name, model );
return this;
}
void apply( FeatureFactory factory, Item item )
{
//FIXME if( this.itemMeshDefinition != null )
//FIXME {
//FIXME factory.addBootstrapComponent( new ItemMeshDefinitionComponent( item, this.itemMeshDefinition ) );
//FIXME }
if( !this.itemModels.isEmpty() )
{
factory.addBootstrapComponent( new ItemModelComponent( item, this.itemModels ) );
}
Set<ResourceLocation> resources = new HashSet<>( this.variants );
// Register a default item model if neither items by meta nor an item mesh definition exist
if( /* FIXME this.itemMeshDefinition == null && */ this.itemModels.isEmpty() )
{
// ModelResourceLocation model;
//
// // For block items, the default will try to use the default state of the associated block
// if( item instanceof BlockItem )
// {
// Block block = ( (BlockItem) item ).getBlock();
//
// // We can only do this once the blocks are actually registered...
// model = new ModelResourceLocation(
// new ResourceLocation(
// block.getRegistryName().getNamespace(),
// "block/" + block.getRegistryName().getPath()
// )
// , "inventory" );
// }
// else
// {
// model = new ModelResourceLocation( item.getRegistryName(), "inventory" );
// }
// factory.addBootstrapComponent( new ItemModelComponent( item, ImmutableMap.of( 0, model ) ) );
}
// TODO : 1.12
this.builtInModels.forEach( factory::addBuiltInModel );
if( !resources.isEmpty() )
{
factory.addBootstrapComponent( new ItemVariantsComponent( item, resources ) );
}
// FIXME else if( this.itemMeshDefinition != null )
// FIXME {
// FIXME // Adding an empty variant list here will prevent Vanilla from trying to load the default item model in this
// FIXME // case
// FIXME factory.addBootstrapComponent( new ItemVariantsComponent( item, Collections.emptyList() ) );
// FIXME }
if( this.itemColor != null )
{