Fixed blocks state <-> meta conversion (#31)
-Added missing state <-> meta conversion methods to blocks. Fixes #23.
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@@ -19,7 +19,7 @@
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package appeng.helpers;
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import net.minecraft.block.BlockTorch;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumFacing.Axis;
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@@ -34,15 +34,15 @@ import appeng.block.AEBaseBlock;
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public class MetaRotation implements IOrientable
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{
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private final boolean useFacing;
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private final IProperty<EnumFacing> facingProp;
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private final IBlockAccess w;
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private final BlockPos pos;
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public MetaRotation( final IBlockAccess world, final BlockPos pos, final boolean FullFacing )
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public MetaRotation( final IBlockAccess world, final BlockPos pos, final IProperty<EnumFacing> facingProp )
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{
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this.w = world;
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this.pos = pos;
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this.useFacing = FullFacing;
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this.facingProp = facingProp;
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}
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@Override
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@@ -66,13 +66,12 @@ public class MetaRotation implements IOrientable
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{
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final IBlockState state = this.w.getBlockState( this.pos );
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if( this.useFacing )
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if( this.facingProp != null )
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{
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final EnumFacing f = state == null ? EnumFacing.UP : (EnumFacing) state.getValue( BlockTorch.FACING );
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return f;
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return state.getValue( facingProp );
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}
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Axis a = state == null ? null : (Axis) state.getValue( AEBaseBlock.AXIS_ORIENTATION );
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Axis a = state.getValue( AEBaseBlock.AXIS_ORIENTATION );
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if( a == null )
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{
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@@ -96,9 +95,9 @@ public class MetaRotation implements IOrientable
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{
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if( this.w instanceof World )
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{
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if( this.useFacing )
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if( facingProp != null )
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{
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( (World) this.w ).setBlockState( this.pos, this.w.getBlockState( this.pos ).withProperty( BlockTorch.FACING, up ) );
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( (World) this.w ).setBlockState( this.pos, this.w.getBlockState( this.pos ).withProperty( facingProp, up ) );
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}
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else
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{
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