P2P Tunnel improvements (#3039)
* Fix P2P Tunnels randomly resetting to ME * Allow one way push and pull. Outputs can pull from the input side, input can push into outputs.
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@@ -160,6 +160,11 @@ public abstract class PartP2PTunnel<T extends PartP2PTunnel> extends PartBasicSt
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@Override
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public boolean onPartActivate( final EntityPlayer player, final EnumHand hand, final Vec3d pos )
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{
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if ( hand == EnumHand.OFF_HAND )
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{
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return false;
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}
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final ItemStack is = player.getHeldItem( hand );
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// UniqueIdentifier id = GameRegistry.findUniqueIdentifierFor( is.getItem() );
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