Fixes a problem where tile entities would become unremovable (well, one more of these at least),
because they would reset their block state upon removal and loss of power.
This commit is contained in:
@@ -254,7 +254,7 @@ public class AEBaseTileEntity extends TileEntity implements IOrientable, ICommon
|
||||
this.renderFragment |= 1;
|
||||
} else {
|
||||
// TODO: Optimize Network Load
|
||||
if (this.world != null) {
|
||||
if (this.world != null && !this.isRemoved()) {
|
||||
this.requestModelDataUpdate();
|
||||
|
||||
boolean alreadyUpdated = false;
|
||||
|
||||
Reference in New Issue
Block a user