Fixes transparency of tab button icons.

Fixes priority sub-gui returning to ME-chest-interface rather than storage-cell interface for ME chests.
This commit is contained in:
Sebastian Hartte
2020-06-14 19:26:52 +02:00
parent 42651ed087
commit 8e8cbca57b
6 changed files with 48 additions and 51 deletions
@@ -82,7 +82,7 @@ public abstract class GuiIconButton extends Button implements ITooltip
RenderSystem.color4f( 0.5f, 0.5f, 0.5f, 1.0f );
}
final int uv_y = (int) Math.floor( iconIndex / 16.0f );
final int uv_y = iconIndex / 16;
final int uv_x = iconIndex - uv_y * 16;
GuiUtils.drawTexturedModalRect( 0, 0, 256 - 16, 256 - 16, 16, 16, 0 );
@@ -73,20 +73,24 @@ public class GuiTabButton extends Button implements ITooltip
RenderSystem.color4f( 1.0f, 1.0f, 1.0f, 1.0f );
minecraft.textureManager.bindTexture(TEXTURE_STATES);
RenderSystem.enableAlphaTest();
int uv_x = ( this.hideEdge > 0 ? 11 : 13 );
final int offsetX = this.hideEdge > 0 ? 1 : 0;
GuiUtils.drawTexturedModalRect( this.x, this.y, uv_x * 16, 0, 25, 22, 0 );
blit( this.x, this.y, uv_x * 16, 0, 25, 22 );
if( this.myIcon >= 0 )
{
final int uv_y = (int) Math.floor( this.myIcon / 16 );
final int uv_y = this.myIcon / 16;
uv_x = this.myIcon - uv_y * 16;
GuiUtils.drawTexturedModalRect( offsetX + this.x + 3, this.y + 3, uv_x * 16, uv_y * 16, 16, 16, 0 );
blit( offsetX + this.x + 3, this.y + 3, uv_x * 16, uv_y * 16, 16, 16 );
}
RenderSystem.disableAlphaTest();
if( this.myItem != null )
{
this.itemRenderer.zLevel = 100.0F;