Fix oversized slot weirdness (#331)
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@@ -39,15 +39,7 @@ import appeng.client.me.SlotME;
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import appeng.container.guisync.GuiSync;
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import appeng.container.guisync.SyncData;
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import appeng.container.implementations.ContainerInterface;
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import appeng.container.slot.AppEngSlot;
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import appeng.container.slot.SlotCraftingMatrix;
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import appeng.container.slot.SlotCraftingTerm;
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import appeng.container.slot.SlotDisabled;
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import appeng.container.slot.SlotFake;
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import appeng.container.slot.SlotInaccessible;
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import appeng.container.slot.SlotPlayerHotBar;
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import appeng.container.slot.SlotPlayerInv;
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import appeng.container.slot.SlotRestrictedInput;
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import appeng.container.slot.*;
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import appeng.container.slot.SlotRestrictedInput.PlacableItemType;
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import appeng.core.AELog;
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import appeng.core.sync.network.NetworkHandler;
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@@ -65,14 +57,12 @@ import appeng.util.item.AEItemStack;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.inventory.Container;
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import net.minecraft.inventory.IContainerListener;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.inventory.Slot;
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import net.minecraft.inventory.*;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraftforge.items.IItemHandler;
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import net.minecraftforge.items.wrapper.PlayerInvWrapper;
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import org.jetbrains.annotations.NotNull;
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import java.io.IOException;
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import java.lang.reflect.Field;
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@@ -409,10 +399,7 @@ public abstract class AEBaseContainer extends Container {
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return ItemStack.EMPTY; // don't insert duplicate encoded patterns to interfaces
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}
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int maxSize = t.getMaxStackSize();
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if (maxSize > d.getSlotStackLimit()) {
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maxSize = d.getSlotStackLimit();
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}
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int maxSize = Math.max(tis.getMaxStackSize(), d.getSlotStackLimit());
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int placeAble = maxSize - t.getCount();
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@@ -448,10 +435,7 @@ public abstract class AEBaseContainer extends Container {
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if (d.isItemValid(tis)) {
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if (!d.getHasStack()) {
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int maxSize = tis.getMaxStackSize();
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if (maxSize > d.getSlotStackLimit()) {
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maxSize = d.getSlotStackLimit();
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}
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int maxSize = Math.max(tis.getMaxStackSize(), d.getSlotStackLimit());
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final ItemStack tmp = tis.copy();
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if (tmp.getCount() > maxSize) {
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@@ -967,6 +951,47 @@ public abstract class AEBaseContainer extends Container {
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b.putStack(testB);
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}
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@Override
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public ItemStack slotClick(int slotId, int dragType, ClickType clickTypeIn, @NotNull EntityPlayer player) {
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if (slotId >= 0 && clickTypeIn == ClickType.PICKUP) {
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final var slot = this.getSlot(slotId);
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if (slot instanceof AppEngSlot appEngSlot) {
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var slotStack = slot.getStack();
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var draggedStack = this.invPlayer.getItemStack();
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// The default vanilla behavior assumes that slots can't hold more items than the default stack size.
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// Thus, it's possible to underflow the vanilla code when clicking non-empty slots with an item stack.
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if (!draggedStack.isEmpty()) {
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if (appEngSlot.isItemValid(draggedStack)) {
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if (slotStack.getItem() == draggedStack.getItem() && slotStack.getMetadata() == draggedStack.getMetadata() && ItemStack.areItemStackTagsEqual(slotStack, draggedStack)) {
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var maxSize = Math.max(appEngSlot.getSlotStackLimit(), draggedStack.getMaxStackSize());
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var maxInsertable = Math.min(draggedStack.getCount(), maxSize - appEngSlot.getStack().getCount());
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var toInsert = Math.min(maxInsertable, dragType == 0 ? maxInsertable : 1);
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draggedStack.shrink(toInsert);
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slotStack.grow(toInsert);
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slot.onSlotChanged();
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return ItemStack.EMPTY;
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}
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}
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}
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// Fixes taking and halving issues from oversized slots.
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else if (dragType == 0 || dragType == 1) {
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if (slot.canTakeStack(player) && !slotStack.isEmpty()) {
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var toTake = Math.min(slotStack.getCount(), slotStack.getMaxStackSize());
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this.invPlayer.setItemStack(slot.decrStackSize(dragType == 0 ? toTake : (toTake + 1) / 2));
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slot.onTake(player, invPlayer.getItemStack());
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return ItemStack.EMPTY;
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}
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}
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}
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}
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return super.slotClick(slotId, dragType, clickTypeIn, player);
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}
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public void onUpdate(final String field, final Object oldValue, final Object newValue) {
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}
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