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@@ -76,11 +76,16 @@ public class RenderMEChest extends BaseBlockRender
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fico.setFlip( false, true );
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fico.setFlip( false, true );
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else if ( forward == ForgeDirection.DOWN )
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else if ( forward == ForgeDirection.DOWN )
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fico.setFlip( true, false );
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fico.setFlip( true, false );
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/* 1.7.2
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else if ( forward == ForgeDirection.EAST && up == ForgeDirection.UP )
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else if ( forward == ForgeDirection.EAST && up == ForgeDirection.UP )
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fico.setFlip( true, false );
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fico.setFlip( true, false );
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else if ( forward == ForgeDirection.NORTH && up == ForgeDirection.UP )
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else if ( forward == ForgeDirection.NORTH && up == ForgeDirection.UP )
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fico.setFlip( true, false );
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fico.setFlip( true, false );
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*/
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renderFace( x, y, z, imb, fico, renderer, forward );
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renderFace( x, y, z, imb, fico, renderer, forward );
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if ( stat != 0 )
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if ( stat != 0 )
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