reformatted all src files (#141)
This commit is contained in:
@@ -19,10 +19,13 @@
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package appeng.block.misc;
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import java.util.Random;
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import javax.annotation.Nullable;
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import appeng.api.util.AEPartLocation;
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import appeng.block.AEBaseTileBlock;
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import appeng.core.AEConfig;
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import appeng.core.sync.GuiBridge;
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import appeng.tile.AEBaseTile;
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import appeng.tile.misc.TileVibrationChamber;
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import appeng.util.Platform;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.properties.PropertyBool;
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@@ -36,108 +39,91 @@ import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import appeng.api.util.AEPartLocation;
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import appeng.block.AEBaseTileBlock;
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import appeng.core.AEConfig;
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import appeng.core.sync.GuiBridge;
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import appeng.tile.AEBaseTile;
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import appeng.tile.misc.TileVibrationChamber;
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import appeng.util.Platform;
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import javax.annotation.Nullable;
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import java.util.Random;
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public final class BlockVibrationChamber extends AEBaseTileBlock
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{
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public final class BlockVibrationChamber extends AEBaseTileBlock {
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// Indicates that the vibration chamber is currently working
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private static final PropertyBool ACTIVE = PropertyBool.create( "active" );
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// Indicates that the vibration chamber is currently working
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private static final PropertyBool ACTIVE = PropertyBool.create("active");
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public BlockVibrationChamber()
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{
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super( Material.IRON );
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this.setHardness( 4.2F );
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this.setDefaultState( this.getDefaultState().withProperty( ACTIVE, false ) );
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}
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public BlockVibrationChamber() {
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super(Material.IRON);
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this.setHardness(4.2F);
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this.setDefaultState(this.getDefaultState().withProperty(ACTIVE, false));
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}
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@Override
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public IBlockState getActualState( IBlockState state, IBlockAccess world, BlockPos pos )
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{
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TileVibrationChamber te = this.getTileEntity( world, pos );
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boolean active = te != null && te.isOn;
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@Override
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public IBlockState getActualState(IBlockState state, IBlockAccess world, BlockPos pos) {
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TileVibrationChamber te = this.getTileEntity(world, pos);
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boolean active = te != null && te.isOn;
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return super.getActualState( state, world, pos )
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.withProperty( ACTIVE, active );
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}
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return super.getActualState(state, world, pos)
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.withProperty(ACTIVE, active);
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}
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@Override
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protected IProperty[] getAEStates()
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{
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return new IProperty[] { ACTIVE };
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}
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@Override
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protected IProperty[] getAEStates() {
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return new IProperty[]{ACTIVE};
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}
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@Override
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public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer player, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
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{
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if( player.isSneaking() )
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{
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return false;
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}
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@Override
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public boolean onActivated(final World w, final BlockPos pos, final EntityPlayer player, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ) {
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if (player.isSneaking()) {
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return false;
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}
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if( Platform.isServer() )
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{
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final TileVibrationChamber tc = this.getTileEntity( w, pos );
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if( tc != null && !player.isSneaking() )
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{
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Platform.openGUI( player, tc, AEPartLocation.fromFacing( side ), GuiBridge.GUI_VIBRATION_CHAMBER );
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return true;
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}
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}
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if (Platform.isServer()) {
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final TileVibrationChamber tc = this.getTileEntity(w, pos);
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if (tc != null && !player.isSneaking()) {
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Platform.openGUI(player, tc, AEPartLocation.fromFacing(side), GuiBridge.GUI_VIBRATION_CHAMBER);
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return true;
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}
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}
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return true;
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}
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return true;
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}
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@Override
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public void randomDisplayTick( final IBlockState state, final World w, final BlockPos pos, final Random r )
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{
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if( !AEConfig.instance().isEnableEffects() )
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{
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return;
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}
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@Override
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public void randomDisplayTick(final IBlockState state, final World w, final BlockPos pos, final Random r) {
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if (!AEConfig.instance().isEnableEffects()) {
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return;
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}
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final AEBaseTile tile = this.getTileEntity( w, pos );
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if( tile instanceof TileVibrationChamber )
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{
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final TileVibrationChamber tc = (TileVibrationChamber) tile;
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if( tc.isOn )
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{
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float f1 = pos.getX() + 0.5F;
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float f2 = pos.getY() + 0.5F;
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float f3 = pos.getZ() + 0.5F;
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final AEBaseTile tile = this.getTileEntity(w, pos);
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if (tile instanceof TileVibrationChamber) {
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final TileVibrationChamber tc = (TileVibrationChamber) tile;
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if (tc.isOn) {
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float f1 = pos.getX() + 0.5F;
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float f2 = pos.getY() + 0.5F;
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float f3 = pos.getZ() + 0.5F;
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final EnumFacing forward = tc.getForward();
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final EnumFacing up = tc.getUp();
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final EnumFacing forward = tc.getForward();
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final EnumFacing up = tc.getUp();
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final int west_x = forward.getFrontOffsetY() * up.getFrontOffsetZ() - forward.getFrontOffsetZ() * up.getFrontOffsetY();
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final int west_y = forward.getFrontOffsetZ() * up.getFrontOffsetX() - forward.getFrontOffsetX() * up.getFrontOffsetZ();
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final int west_z = forward.getFrontOffsetX() * up.getFrontOffsetY() - forward.getFrontOffsetY() * up.getFrontOffsetX();
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final int west_x = forward.getFrontOffsetY() * up.getFrontOffsetZ() - forward.getFrontOffsetZ() * up.getFrontOffsetY();
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final int west_y = forward.getFrontOffsetZ() * up.getFrontOffsetX() - forward.getFrontOffsetX() * up.getFrontOffsetZ();
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final int west_z = forward.getFrontOffsetX() * up.getFrontOffsetY() - forward.getFrontOffsetY() * up.getFrontOffsetX();
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f1 += forward.getFrontOffsetX() * 0.6;
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f2 += forward.getFrontOffsetY() * 0.6;
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f3 += forward.getFrontOffsetZ() * 0.6;
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f1 += forward.getFrontOffsetX() * 0.6;
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f2 += forward.getFrontOffsetY() * 0.6;
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f3 += forward.getFrontOffsetZ() * 0.6;
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final float ox = r.nextFloat();
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final float oy = r.nextFloat() * 0.2f;
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final float ox = r.nextFloat();
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final float oy = r.nextFloat() * 0.2f;
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f1 += up.getFrontOffsetX() * ( -0.3 + oy );
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f2 += up.getFrontOffsetY() * ( -0.3 + oy );
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f3 += up.getFrontOffsetZ() * ( -0.3 + oy );
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f1 += up.getFrontOffsetX() * (-0.3 + oy);
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f2 += up.getFrontOffsetY() * (-0.3 + oy);
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f3 += up.getFrontOffsetZ() * (-0.3 + oy);
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f1 += west_x * ( 0.3 * ox - 0.15 );
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f2 += west_y * ( 0.3 * ox - 0.15 );
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f3 += west_z * ( 0.3 * ox - 0.15 );
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f1 += west_x * (0.3 * ox - 0.15);
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f2 += west_y * (0.3 * ox - 0.15);
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f3 += west_z * (0.3 * ox - 0.15);
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w.spawnParticle( EnumParticleTypes.SMOKE_NORMAL, f1, f2, f3, 0.0D, 0.0D, 0.0D, new int[0] );
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w.spawnParticle( EnumParticleTypes.FLAME, f1, f2, f3, 0.0D, 0.0D, 0.0D, new int[0] );
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}
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}
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}
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w.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, f1, f2, f3, 0.0D, 0.0D, 0.0D);
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w.spawnParticle(EnumParticleTypes.FLAME, f1, f2, f3, 0.0D, 0.0D, 0.0D);
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}
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}
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}
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}
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