reformatted all src files (#141)
This commit is contained in:
@@ -19,12 +19,29 @@
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package appeng.block.networking;
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import java.util.EnumSet;
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import java.util.List;
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import java.util.Random;
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import javax.annotation.Nullable;
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import appeng.api.parts.IFacadeContainer;
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import appeng.api.parts.IFacadePart;
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import appeng.api.parts.PartItemStack;
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import appeng.api.parts.SelectedPart;
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import appeng.api.util.AEColor;
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import appeng.api.util.AEPartLocation;
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import appeng.block.AEBaseTileBlock;
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import appeng.client.UnlistedProperty;
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import appeng.client.render.cablebus.CableBusBakedModel;
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import appeng.client.render.cablebus.CableBusRenderState;
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import appeng.core.Api;
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import appeng.core.AppEng;
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import appeng.core.sync.network.NetworkHandler;
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import appeng.core.sync.packets.PacketClick;
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import appeng.helpers.AEGlassMaterial;
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import appeng.integration.abstraction.IAEFacade;
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import appeng.parts.ICableBusContainer;
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import appeng.parts.NullCableBusContainer;
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import appeng.tile.AEBaseTile;
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import appeng.tile.networking.CableBusTESR;
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import appeng.tile.networking.TileCableBus;
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import appeng.tile.networking.TileCableBusTESR;
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import appeng.util.Platform;
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import net.minecraft.block.Block;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.state.BlockStateContainer;
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@@ -61,439 +78,354 @@ import net.minecraftforge.fml.common.registry.GameRegistry;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import appeng.api.parts.IFacadeContainer;
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import appeng.api.parts.IFacadePart;
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import appeng.api.parts.PartItemStack;
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import appeng.api.parts.SelectedPart;
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import appeng.api.util.AEColor;
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import appeng.api.util.AEPartLocation;
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import appeng.block.AEBaseTileBlock;
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import appeng.client.UnlistedProperty;
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import appeng.client.render.cablebus.CableBusBakedModel;
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import appeng.client.render.cablebus.CableBusRenderState;
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import appeng.core.Api;
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import appeng.core.AppEng;
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import appeng.core.sync.network.NetworkHandler;
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import appeng.core.sync.packets.PacketClick;
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import appeng.helpers.AEGlassMaterial;
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import appeng.integration.abstraction.IAEFacade;
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import appeng.parts.ICableBusContainer;
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import appeng.parts.NullCableBusContainer;
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import appeng.tile.AEBaseTile;
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import appeng.tile.networking.CableBusTESR;
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import appeng.tile.networking.TileCableBus;
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import appeng.tile.networking.TileCableBusTESR;
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import appeng.util.Platform;
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public class BlockCableBus extends AEBaseTileBlock implements IAEFacade
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{
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public static final UnlistedProperty<CableBusRenderState> RENDER_STATE_PROPERTY = new UnlistedProperty<>( "cable_bus_render_state", CableBusRenderState.class );
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private static final ICableBusContainer NULL_CABLE_BUS = new NullCableBusContainer();
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private static Class<? extends AEBaseTile> noTesrTile;
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private static Class<? extends AEBaseTile> tesrTile;
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public BlockCableBus()
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{
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super( AEGlassMaterial.INSTANCE );
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this.setLightOpacity( 0 );
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this.setFullSize( false );
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this.setOpaque( false );
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// this will actually be overwritten later through setupTile and the
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// combined layers
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this.setTileEntity( TileCableBus.class );
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}
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@Override
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public boolean isFullCube( IBlockState state )
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{
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return false;
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}
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@Override
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protected BlockStateContainer createBlockState()
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{
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return new ExtendedBlockState( this, new IProperty[0], new IUnlistedProperty[] { RENDER_STATE_PROPERTY } );
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}
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@Override
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public IBlockState getExtendedState( IBlockState state, IBlockAccess world, BlockPos pos )
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{
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CableBusRenderState renderState = this.cb( world, pos ).getRenderState();
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renderState.setWorld( world );
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renderState.setPos( pos );
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return ( (IExtendedBlockState) state ).withProperty( RENDER_STATE_PROPERTY, renderState );
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}
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@Override
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public void randomDisplayTick( final IBlockState state, final World worldIn, final BlockPos pos, final Random rand )
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{
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this.cb( worldIn, pos ).randomDisplayTick( worldIn, pos, rand );
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}
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@Override
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public void onNeighborChange( final IBlockAccess w, final BlockPos pos, final BlockPos neighbor )
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{
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this.cb( w, pos ).onNeighborChanged( w, pos, neighbor );
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}
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@Override
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public Item getItemDropped( final IBlockState state, final Random rand, final int fortune )
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{
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return null;
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}
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@Override
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public int getWeakPower( final IBlockState state, final IBlockAccess w, final BlockPos pos, final EnumFacing side )
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{
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return this.cb( w, pos ).isProvidingWeakPower( side.getOpposite() ); // TODO:
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// IS
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// OPPOSITE!?
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}
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@Override
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public boolean canProvidePower( final IBlockState state )
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{
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return true;
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}
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@Override
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public void onEntityCollidedWithBlock( final World w, final BlockPos pos, final IBlockState state, final Entity entityIn )
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{
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this.cb( w, pos ).onEntityCollision( entityIn );
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}
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@Override
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public int getStrongPower( final IBlockState state, final IBlockAccess w, final BlockPos pos, final EnumFacing side )
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{
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return this.cb( w, pos ).isProvidingStrongPower( side.getOpposite() ); // TODO:
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// IS
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// OPPOSITE!?
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}
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@Override
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public int getLightValue( final IBlockState state, final IBlockAccess world, final BlockPos pos )
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{
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if( state.getBlock() != this )
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{
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return state.getBlock().getLightValue( state, world, pos );
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}
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return this.cb( world, pos ).getLightValue();
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}
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@Override
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public boolean isLadder( final IBlockState state, final IBlockAccess world, final BlockPos pos, final EntityLivingBase entity )
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{
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return this.cb( world, pos ).isLadder( entity );
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}
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@Override
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public boolean isSideSolid( final IBlockState state, final IBlockAccess w, final BlockPos pos, final EnumFacing side )
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{
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return this.cb( w, pos ).isSolidOnSide( side );
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}
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@Override
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public boolean isReplaceable( final IBlockAccess w, final BlockPos pos )
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{
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return this.cb( w, pos ).isEmpty();
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}
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@Override
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public boolean removedByPlayer( final IBlockState state, final World world, final BlockPos pos, final EntityPlayer player, final boolean willHarvest )
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{
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if( player.capabilities.isCreativeMode )
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{
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final AEBaseTile tile = this.getTileEntity( world, pos );
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if( tile != null )
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{
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tile.disableDrops();
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}
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// maybe ray trace?
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}
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return super.removedByPlayer( state, world, pos, player, willHarvest );
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}
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@Override
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public boolean canConnectRedstone( final IBlockState state, final IBlockAccess w, final BlockPos pos, EnumFacing side )
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{
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if( side == null )
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{
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side = EnumFacing.UP;
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}
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return this.cb( w, pos ).canConnectRedstone( EnumSet.of( side ) );
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}
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@Override
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public ItemStack getPickBlock( final IBlockState state, final RayTraceResult target, final World world, final BlockPos pos, final EntityPlayer player )
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{
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final Vec3d v3 = target.hitVec.subtract( pos.getX(), pos.getY(), pos.getZ() );
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final SelectedPart sp = this.cb( world, pos ).selectPart( v3 );
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if( sp.part != null )
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{
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return sp.part.getItemStack( PartItemStack.PICK );
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}
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else if( sp.facade != null )
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{
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return sp.facade.getItemStack();
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}
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return ItemStack.EMPTY;
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}
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@Override
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@SideOnly( Side.CLIENT )
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public boolean addHitEffects( final IBlockState state, final World world, final RayTraceResult target, final ParticleManager effectRenderer )
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{
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// Half the particle rate. Since we're spawning concentrated on a specific spot,
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// our particle effect otherwise looks too strong
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if( Platform.getRandom().nextBoolean() )
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{
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return true;
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}
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ICableBusContainer cb = this.cb( world, target.getBlockPos() );
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// Our built-in model has the actual baked sprites we need
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IBakedModel model = Minecraft.getMinecraft().getBlockRendererDispatcher().getModelForState( this.getDefaultState() );
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// We cannot add the effect if we don't have the model
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if( !( model instanceof CableBusBakedModel ) )
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{
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return true;
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}
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CableBusBakedModel cableBusModel = (CableBusBakedModel) model;
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CableBusRenderState renderState = cb.getRenderState();
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// Spawn a particle for one of the particle textures
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TextureAtlasSprite texture = Platform.pickRandom( cableBusModel.getParticleTextures( renderState ) );
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if( texture != null )
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{
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double x = target.hitVec.x;
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double y = target.hitVec.y;
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double z = target.hitVec.z;
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Particle fx = new DestroyFX( world, x, y, z, 0.0D, 0.0D, 0.0D, state ).setBlockPos( target.getBlockPos() ).multipleParticleScaleBy( 0.8F );
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fx.setParticleTexture( texture );
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effectRenderer.addEffect( fx );
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}
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return true;
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}
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@Override
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@SideOnly( Side.CLIENT )
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public boolean addDestroyEffects( final World world, final BlockPos pos, final ParticleManager effectRenderer )
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{
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ICableBusContainer cb = this.cb( world, pos );
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// Our built-in model has the actual baked sprites we need
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IBakedModel model = Minecraft.getMinecraft().getBlockRendererDispatcher().getModelForState( this.getDefaultState() );
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// We cannot add the effect if we dont have the model
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if( !( model instanceof CableBusBakedModel ) )
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{
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return true;
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}
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CableBusBakedModel cableBusModel = (CableBusBakedModel) model;
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CableBusRenderState renderState = cb.getRenderState();
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List<TextureAtlasSprite> textures = cableBusModel.getParticleTextures( renderState );
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if( !textures.isEmpty() )
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{
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// Shamelessly inspired by ParticleManager.addBlockDestroyEffects
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for( int j = 0; j < 4; ++j )
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{
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for( int k = 0; k < 4; ++k )
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{
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for( int l = 0; l < 4; ++l )
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{
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// Randomly select one of the textures if the cable bus has more than just one possibility here
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final TextureAtlasSprite texture = Platform.pickRandom( textures );
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final double d0 = pos.getX() + ( j + 0.5D ) / 4.0D;
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final double d1 = pos.getY() + ( k + 0.5D ) / 4.0D;
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final double d2 = pos.getZ() + ( l + 0.5D ) / 4.0D;
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final ParticleDigging particle = new DestroyFX( world, d0, d1, d2, d0 - pos.getX() - 0.5D, d1 - pos
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.getY() - 0.5D, d2 - pos.getZ() - 0.5D, this.getDefaultState() ).setBlockPos( pos );
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particle.setParticleTexture( texture );
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effectRenderer.addEffect( particle );
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}
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}
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}
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}
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return true;
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}
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@Override
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public void neighborChanged( IBlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos )
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{
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if( Platform.isServer() )
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{
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this.cb( world, pos ).onNeighborChanged( world, pos, fromPos );
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}
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}
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private ICableBusContainer cb( final IBlockAccess w, final BlockPos pos )
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{
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final TileEntity te = w.getTileEntity( pos );
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ICableBusContainer out = null;
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if( te instanceof TileCableBus )
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{
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out = ( (TileCableBus) te ).getCableBus();
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}
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return out == null ? NULL_CABLE_BUS : out;
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}
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@Nullable
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private IFacadeContainer fc( final IBlockAccess w, final BlockPos pos )
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{
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final TileEntity te = w.getTileEntity( pos );
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IFacadeContainer out = null;
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if( te instanceof TileCableBus )
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{
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out = ( (TileCableBus) te ).getCableBus().getFacadeContainer();
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}
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return out;
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}
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@Override
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public void onBlockClicked( World worldIn, BlockPos pos, EntityPlayer playerIn )
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{
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if( Platform.isClient() )
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{
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final RayTraceResult rtr = Minecraft.getMinecraft().objectMouseOver;
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if( rtr != null && rtr.typeOfHit == Type.BLOCK && pos.equals( rtr.getBlockPos() ) )
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{
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final Vec3d hitVec = rtr.hitVec.subtract( new Vec3d( pos ) );
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if( this.cb( worldIn, pos ).clicked( playerIn, EnumHand.MAIN_HAND, hitVec ) )
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{
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NetworkHandler.instance()
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.sendToServer(
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new PacketClick( pos, rtr.sideHit, (float) hitVec.x, (float) hitVec.y, (float) hitVec.z, EnumHand.MAIN_HAND, true ) );
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}
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}
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}
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}
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public void onBlockClickPacket( World worldIn, BlockPos pos, EntityPlayer playerIn, EnumHand hand, Vec3d hitVec )
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{
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this.cb( worldIn, pos ).clicked( playerIn, hand, hitVec );
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}
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@Override
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public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer player, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
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{
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return this.cb( w, pos ).activate( player, hand, new Vec3d( hitX, hitY, hitZ ) );
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}
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@Override
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public boolean recolorBlock( final World world, final BlockPos pos, final EnumFacing side, final EnumDyeColor color )
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{
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return this.recolorBlock( world, pos, side, color, null );
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}
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public boolean recolorBlock( final World world, final BlockPos pos, final EnumFacing side, final EnumDyeColor color, final EntityPlayer who )
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{
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try
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{
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return this.cb( world, pos ).recolourBlock( side, AEColor.values()[color.ordinal()], who );
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}
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catch( final Throwable ignored )
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{
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}
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return false;
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}
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@Override
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@SideOnly( Side.CLIENT )
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public void getSubBlocks( final CreativeTabs tabs, final NonNullList<ItemStack> itemStacks )
|
||||
{
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// do nothing
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}
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public void setupTile()
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{
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noTesrTile = Api.INSTANCE.partHelper().getCombinedInstance( TileCableBus.class );
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this.setTileEntity( noTesrTile );
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GameRegistry.registerTileEntity( noTesrTile, AppEng.MOD_ID.toLowerCase() + ":" + "BlockCableBus" );
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if( Platform.isClient() )
|
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{
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setupTesr();
|
||||
}
|
||||
}
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@SideOnly( Side.CLIENT )
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private static void setupTesr()
|
||||
{
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tesrTile = Api.INSTANCE.partHelper().getCombinedInstance( TileCableBusTESR.class );
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GameRegistry.registerTileEntity( tesrTile, AppEng.MOD_ID.toLowerCase() + ":" + "ClientOnly_TESR_CableBus" );
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ClientRegistry.bindTileEntitySpecialRenderer( BlockCableBus.getTesrTile(), new CableBusTESR() );
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}
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@Override
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public boolean canRenderInLayer( IBlockState state, BlockRenderLayer layer )
|
||||
{
|
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return true;
|
||||
}
|
||||
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@Override
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public IBlockState getFacadeState( IBlockAccess world, BlockPos pos, EnumFacing side )
|
||||
{
|
||||
if( side != null )
|
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{
|
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IFacadeContainer container = this.fc( world, pos );
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||||
if( container != null )
|
||||
{
|
||||
IFacadePart facade = container.getFacade( AEPartLocation.fromFacing( side ) );
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if( facade != null )
|
||||
{
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return facade.getBlockState();
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||||
}
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||||
}
|
||||
}
|
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return world.getBlockState( pos );
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||||
}
|
||||
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public static Class<? extends AEBaseTile> getNoTesrTile()
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||||
{
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||||
return noTesrTile;
|
||||
}
|
||||
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||||
public static Class<? extends AEBaseTile> getTesrTile()
|
||||
{
|
||||
return tesrTile;
|
||||
}
|
||||
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||||
// Helper to get access to the protected constructor
|
||||
@SideOnly( Side.CLIENT )
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||||
private static class DestroyFX extends ParticleDigging
|
||||
{
|
||||
DestroyFX( World worldIn, double xCoordIn, double yCoordIn, double zCoordIn, double xSpeedIn, double ySpeedIn, double zSpeedIn, IBlockState state )
|
||||
{
|
||||
super( worldIn, xCoordIn, yCoordIn, zCoordIn, xSpeedIn, ySpeedIn, zSpeedIn, state );
|
||||
}
|
||||
}
|
||||
import javax.annotation.Nullable;
|
||||
import java.util.EnumSet;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
|
||||
public class BlockCableBus extends AEBaseTileBlock implements IAEFacade {
|
||||
|
||||
public static final UnlistedProperty<CableBusRenderState> RENDER_STATE_PROPERTY = new UnlistedProperty<>("cable_bus_render_state", CableBusRenderState.class);
|
||||
|
||||
private static final ICableBusContainer NULL_CABLE_BUS = new NullCableBusContainer();
|
||||
|
||||
private static Class<? extends AEBaseTile> noTesrTile;
|
||||
|
||||
private static Class<? extends AEBaseTile> tesrTile;
|
||||
|
||||
public BlockCableBus() {
|
||||
super(AEGlassMaterial.INSTANCE);
|
||||
this.setLightOpacity(0);
|
||||
this.setFullSize(false);
|
||||
this.setOpaque(false);
|
||||
|
||||
// this will actually be overwritten later through setupTile and the
|
||||
// combined layers
|
||||
this.setTileEntity(TileCableBus.class);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isFullCube(IBlockState state) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected BlockStateContainer createBlockState() {
|
||||
return new ExtendedBlockState(this, new IProperty[0], new IUnlistedProperty[]{RENDER_STATE_PROPERTY});
|
||||
}
|
||||
|
||||
@Override
|
||||
public IBlockState getExtendedState(IBlockState state, IBlockAccess world, BlockPos pos) {
|
||||
CableBusRenderState renderState = this.cb(world, pos).getRenderState();
|
||||
renderState.setWorld(world);
|
||||
renderState.setPos(pos);
|
||||
return ((IExtendedBlockState) state).withProperty(RENDER_STATE_PROPERTY, renderState);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void randomDisplayTick(final IBlockState state, final World worldIn, final BlockPos pos, final Random rand) {
|
||||
this.cb(worldIn, pos).randomDisplayTick(worldIn, pos, rand);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onNeighborChange(final IBlockAccess w, final BlockPos pos, final BlockPos neighbor) {
|
||||
this.cb(w, pos).onNeighborChanged(w, pos, neighbor);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Item getItemDropped(final IBlockState state, final Random rand, final int fortune) {
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getWeakPower(final IBlockState state, final IBlockAccess w, final BlockPos pos, final EnumFacing side) {
|
||||
return this.cb(w, pos).isProvidingWeakPower(side.getOpposite()); // TODO:
|
||||
// IS
|
||||
// OPPOSITE!?
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canProvidePower(final IBlockState state) {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onEntityCollidedWithBlock(final World w, final BlockPos pos, final IBlockState state, final Entity entityIn) {
|
||||
this.cb(w, pos).onEntityCollision(entityIn);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getStrongPower(final IBlockState state, final IBlockAccess w, final BlockPos pos, final EnumFacing side) {
|
||||
return this.cb(w, pos).isProvidingStrongPower(side.getOpposite()); // TODO:
|
||||
// IS
|
||||
// OPPOSITE!?
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getLightValue(final IBlockState state, final IBlockAccess world, final BlockPos pos) {
|
||||
if (state.getBlock() != this) {
|
||||
return state.getBlock().getLightValue(state, world, pos);
|
||||
}
|
||||
return this.cb(world, pos).getLightValue();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isLadder(final IBlockState state, final IBlockAccess world, final BlockPos pos, final EntityLivingBase entity) {
|
||||
return this.cb(world, pos).isLadder(entity);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isSideSolid(final IBlockState state, final IBlockAccess w, final BlockPos pos, final EnumFacing side) {
|
||||
return this.cb(w, pos).isSolidOnSide(side);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isReplaceable(final IBlockAccess w, final BlockPos pos) {
|
||||
return this.cb(w, pos).isEmpty();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean removedByPlayer(final IBlockState state, final World world, final BlockPos pos, final EntityPlayer player, final boolean willHarvest) {
|
||||
if (player.capabilities.isCreativeMode) {
|
||||
final AEBaseTile tile = this.getTileEntity(world, pos);
|
||||
if (tile != null) {
|
||||
tile.disableDrops();
|
||||
}
|
||||
// maybe ray trace?
|
||||
}
|
||||
return super.removedByPlayer(state, world, pos, player, willHarvest);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canConnectRedstone(final IBlockState state, final IBlockAccess w, final BlockPos pos, EnumFacing side) {
|
||||
if (side == null) {
|
||||
side = EnumFacing.UP;
|
||||
}
|
||||
|
||||
return this.cb(w, pos).canConnectRedstone(EnumSet.of(side));
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemStack getPickBlock(final IBlockState state, final RayTraceResult target, final World world, final BlockPos pos, final EntityPlayer player) {
|
||||
final Vec3d v3 = target.hitVec.subtract(pos.getX(), pos.getY(), pos.getZ());
|
||||
final SelectedPart sp = this.cb(world, pos).selectPart(v3);
|
||||
|
||||
if (sp.part != null) {
|
||||
return sp.part.getItemStack(PartItemStack.PICK);
|
||||
} else if (sp.facade != null) {
|
||||
return sp.facade.getItemStack();
|
||||
}
|
||||
|
||||
return ItemStack.EMPTY;
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public boolean addHitEffects(final IBlockState state, final World world, final RayTraceResult target, final ParticleManager effectRenderer) {
|
||||
|
||||
// Half the particle rate. Since we're spawning concentrated on a specific spot,
|
||||
// our particle effect otherwise looks too strong
|
||||
if (Platform.getRandom().nextBoolean()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
ICableBusContainer cb = this.cb(world, target.getBlockPos());
|
||||
|
||||
// Our built-in model has the actual baked sprites we need
|
||||
IBakedModel model = Minecraft.getMinecraft().getBlockRendererDispatcher().getModelForState(this.getDefaultState());
|
||||
|
||||
// We cannot add the effect if we don't have the model
|
||||
if (!(model instanceof CableBusBakedModel)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
CableBusBakedModel cableBusModel = (CableBusBakedModel) model;
|
||||
|
||||
CableBusRenderState renderState = cb.getRenderState();
|
||||
|
||||
// Spawn a particle for one of the particle textures
|
||||
TextureAtlasSprite texture = Platform.pickRandom(cableBusModel.getParticleTextures(renderState));
|
||||
if (texture != null) {
|
||||
double x = target.hitVec.x;
|
||||
double y = target.hitVec.y;
|
||||
double z = target.hitVec.z;
|
||||
|
||||
Particle fx = new DestroyFX(world, x, y, z, 0.0D, 0.0D, 0.0D, state).setBlockPos(target.getBlockPos()).multipleParticleScaleBy(0.8F);
|
||||
fx.setParticleTexture(texture);
|
||||
effectRenderer.addEffect(fx);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public boolean addDestroyEffects(final World world, final BlockPos pos, final ParticleManager effectRenderer) {
|
||||
ICableBusContainer cb = this.cb(world, pos);
|
||||
|
||||
// Our built-in model has the actual baked sprites we need
|
||||
IBakedModel model = Minecraft.getMinecraft().getBlockRendererDispatcher().getModelForState(this.getDefaultState());
|
||||
|
||||
// We cannot add the effect if we dont have the model
|
||||
if (!(model instanceof CableBusBakedModel)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
CableBusBakedModel cableBusModel = (CableBusBakedModel) model;
|
||||
|
||||
CableBusRenderState renderState = cb.getRenderState();
|
||||
|
||||
List<TextureAtlasSprite> textures = cableBusModel.getParticleTextures(renderState);
|
||||
|
||||
if (!textures.isEmpty()) {
|
||||
// Shamelessly inspired by ParticleManager.addBlockDestroyEffects
|
||||
for (int j = 0; j < 4; ++j) {
|
||||
for (int k = 0; k < 4; ++k) {
|
||||
for (int l = 0; l < 4; ++l) {
|
||||
// Randomly select one of the textures if the cable bus has more than just one possibility here
|
||||
final TextureAtlasSprite texture = Platform.pickRandom(textures);
|
||||
|
||||
final double d0 = pos.getX() + (j + 0.5D) / 4.0D;
|
||||
final double d1 = pos.getY() + (k + 0.5D) / 4.0D;
|
||||
final double d2 = pos.getZ() + (l + 0.5D) / 4.0D;
|
||||
final ParticleDigging particle = new DestroyFX(world, d0, d1, d2, d0 - pos.getX() - 0.5D, d1 - pos
|
||||
.getY() - 0.5D, d2 - pos.getZ() - 0.5D, this.getDefaultState()).setBlockPos(pos);
|
||||
|
||||
particle.setParticleTexture(texture);
|
||||
effectRenderer.addEffect(particle);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void neighborChanged(IBlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos) {
|
||||
if (Platform.isServer()) {
|
||||
this.cb(world, pos).onNeighborChanged(world, pos, fromPos);
|
||||
}
|
||||
}
|
||||
|
||||
private ICableBusContainer cb(final IBlockAccess w, final BlockPos pos) {
|
||||
final TileEntity te = w.getTileEntity(pos);
|
||||
ICableBusContainer out = null;
|
||||
|
||||
if (te instanceof TileCableBus) {
|
||||
out = ((TileCableBus) te).getCableBus();
|
||||
}
|
||||
|
||||
return out == null ? NULL_CABLE_BUS : out;
|
||||
}
|
||||
|
||||
@Nullable
|
||||
private IFacadeContainer fc(final IBlockAccess w, final BlockPos pos) {
|
||||
final TileEntity te = w.getTileEntity(pos);
|
||||
IFacadeContainer out = null;
|
||||
|
||||
if (te instanceof TileCableBus) {
|
||||
out = ((TileCableBus) te).getCableBus().getFacadeContainer();
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onBlockClicked(World worldIn, BlockPos pos, EntityPlayer playerIn) {
|
||||
if (Platform.isClient()) {
|
||||
final RayTraceResult rtr = Minecraft.getMinecraft().objectMouseOver;
|
||||
if (rtr != null && rtr.typeOfHit == Type.BLOCK && pos.equals(rtr.getBlockPos())) {
|
||||
final Vec3d hitVec = rtr.hitVec.subtract(new Vec3d(pos));
|
||||
|
||||
if (this.cb(worldIn, pos).clicked(playerIn, EnumHand.MAIN_HAND, hitVec)) {
|
||||
NetworkHandler.instance()
|
||||
.sendToServer(
|
||||
new PacketClick(pos, rtr.sideHit, (float) hitVec.x, (float) hitVec.y, (float) hitVec.z, EnumHand.MAIN_HAND, true));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void onBlockClickPacket(World worldIn, BlockPos pos, EntityPlayer playerIn, EnumHand hand, Vec3d hitVec) {
|
||||
this.cb(worldIn, pos).clicked(playerIn, hand, hitVec);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onActivated(final World w, final BlockPos pos, final EntityPlayer player, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ) {
|
||||
return this.cb(w, pos).activate(player, hand, new Vec3d(hitX, hitY, hitZ));
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean recolorBlock(final World world, final BlockPos pos, final EnumFacing side, final EnumDyeColor color) {
|
||||
return this.recolorBlock(world, pos, side, color, null);
|
||||
}
|
||||
|
||||
public boolean recolorBlock(final World world, final BlockPos pos, final EnumFacing side, final EnumDyeColor color, final EntityPlayer who) {
|
||||
try {
|
||||
return this.cb(world, pos).recolourBlock(side, AEColor.values()[color.ordinal()], who);
|
||||
} catch (final Throwable ignored) {
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public void getSubBlocks(final CreativeTabs tabs, final NonNullList<ItemStack> itemStacks) {
|
||||
// do nothing
|
||||
}
|
||||
|
||||
public void setupTile() {
|
||||
noTesrTile = Api.INSTANCE.partHelper().getCombinedInstance(TileCableBus.class);
|
||||
this.setTileEntity(noTesrTile);
|
||||
|
||||
GameRegistry.registerTileEntity(noTesrTile, AppEng.MOD_ID.toLowerCase() + ":" + "BlockCableBus");
|
||||
|
||||
if (Platform.isClient()) {
|
||||
setupTesr();
|
||||
}
|
||||
}
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
private static void setupTesr() {
|
||||
tesrTile = Api.INSTANCE.partHelper().getCombinedInstance(TileCableBusTESR.class);
|
||||
GameRegistry.registerTileEntity(tesrTile, AppEng.MOD_ID.toLowerCase() + ":" + "ClientOnly_TESR_CableBus");
|
||||
ClientRegistry.bindTileEntitySpecialRenderer(BlockCableBus.getTesrTile(), new CableBusTESR());
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canRenderInLayer(IBlockState state, BlockRenderLayer layer) {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IBlockState getFacadeState(IBlockAccess world, BlockPos pos, EnumFacing side) {
|
||||
if (side != null) {
|
||||
IFacadeContainer container = this.fc(world, pos);
|
||||
if (container != null) {
|
||||
IFacadePart facade = container.getFacade(AEPartLocation.fromFacing(side));
|
||||
if (facade != null) {
|
||||
return facade.getBlockState();
|
||||
}
|
||||
}
|
||||
}
|
||||
return world.getBlockState(pos);
|
||||
}
|
||||
|
||||
public static Class<? extends AEBaseTile> getNoTesrTile() {
|
||||
return noTesrTile;
|
||||
}
|
||||
|
||||
public static Class<? extends AEBaseTile> getTesrTile() {
|
||||
return tesrTile;
|
||||
}
|
||||
|
||||
// Helper to get access to the protected constructor
|
||||
@SideOnly(Side.CLIENT)
|
||||
private static class DestroyFX extends ParticleDigging {
|
||||
DestroyFX(World worldIn, double xCoordIn, double yCoordIn, double zCoordIn, double xSpeedIn, double ySpeedIn, double zSpeedIn, IBlockState state) {
|
||||
super(worldIn, xCoordIn, yCoordIn, zCoordIn, xSpeedIn, ySpeedIn, zSpeedIn, state);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user