reformatted all src files (#141)

This commit is contained in:
YoungOnion
2022-09-17 05:08:02 -06:00
committed by GitHub
parent 3328bfcda2
commit 9011273229
1056 changed files with 88127 additions and 110597 deletions
@@ -19,6 +19,8 @@
package appeng.block.networking;
import appeng.block.AEBaseTileBlock;
import appeng.tile.networking.TileController;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
@@ -31,154 +33,126 @@ import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import appeng.block.AEBaseTileBlock;
import appeng.tile.networking.TileController;
public class BlockController extends AEBaseTileBlock {
public class BlockController extends AEBaseTileBlock
{
public enum ControllerBlockState implements IStringSerializable {
offline, online, conflicted;
public enum ControllerBlockState implements IStringSerializable
{
offline, online, conflicted;
@Override
public String getName() {
return this.name();
}
@Override
public String getName()
{
return this.name();
}
}
}
/**
* Controls the rendering of the controller block (connected texture style).
* inside_a and inside_b are alternating patterns for a controller that is enclosed by other controllers,
* and since they are always offline, they do not have the usual sub-states.
*/
public enum ControllerRenderType implements IStringSerializable {
block, column_x, column_y, column_z, inside_a, inside_b;
/**
* Controls the rendering of the controller block (connected texture style).
* inside_a and inside_b are alternating patterns for a controller that is enclosed by other controllers,
* and since they are always offline, they do not have the usual sub-states.
*/
public enum ControllerRenderType implements IStringSerializable
{
block, column_x, column_y, column_z, inside_a, inside_b;
@Override
public String getName() {
return this.name();
}
@Override
public String getName()
{
return this.name();
}
}
}
public static final PropertyEnum<ControllerBlockState> CONTROLLER_STATE = PropertyEnum.create("state", ControllerBlockState.class);
public static final PropertyEnum<ControllerBlockState> CONTROLLER_STATE = PropertyEnum.create( "state", ControllerBlockState.class );
public static final PropertyEnum<ControllerRenderType> CONTROLLER_TYPE = PropertyEnum.create("type", ControllerRenderType.class);
public static final PropertyEnum<ControllerRenderType> CONTROLLER_TYPE = PropertyEnum.create( "type", ControllerRenderType.class );
public BlockController() {
super(Material.IRON);
this.setHardness(6);
this.setDefaultState(this.getDefaultState()
.withProperty(CONTROLLER_STATE, ControllerBlockState.offline)
.withProperty(CONTROLLER_TYPE, ControllerRenderType.block));
}
public BlockController()
{
super( Material.IRON );
this.setHardness( 6 );
this.setDefaultState( this.getDefaultState()
.withProperty( CONTROLLER_STATE, ControllerBlockState.offline )
.withProperty( CONTROLLER_TYPE, ControllerRenderType.block ) );
}
@Override
protected IProperty[] getAEStates() {
return new IProperty[]{CONTROLLER_STATE, CONTROLLER_TYPE};
}
@Override
protected IProperty[] getAEStates()
{
return new IProperty[] { CONTROLLER_STATE, CONTROLLER_TYPE };
}
@Override
protected BlockStateContainer createBlockState() {
return new BlockStateContainer(this, this.getAEStates());
}
@Override
protected BlockStateContainer createBlockState()
{
return new BlockStateContainer( this, this.getAEStates() );
}
/**
* This will compute the AE_BLOCK_FORWARD, AE_BLOCK_UP and CONTROLLER_TYPE block states based on adjacent
* controllers and the network state of this controller (offline, online, conflicted). This is used to
* get a rudimentary connected texture feel for the controller based on how it is placed.
*/
@Override
public IBlockState getActualState(IBlockState state, IBlockAccess world, BlockPos pos) {
/**
* This will compute the AE_BLOCK_FORWARD, AE_BLOCK_UP and CONTROLLER_TYPE block states based on adjacent
* controllers and the network state of this controller (offline, online, conflicted). This is used to
* get a rudimentary connected texture feel for the controller based on how it is placed.
*/
@Override
public IBlockState getActualState( IBlockState state, IBlockAccess world, BlockPos pos )
{
// Only used for columns, really
ControllerRenderType type = ControllerRenderType.block;
// Only used for columns, really
ControllerRenderType type = ControllerRenderType.block;
int x = pos.getX();
int y = pos.getY();
int z = pos.getZ();
int x = pos.getX();
int y = pos.getY();
int z = pos.getZ();
// Detect whether controllers are on both sides of the x, y, and z axes
final boolean xx = this.getTileEntity(world, x - 1, y, z) instanceof TileController && this.getTileEntity(world, x + 1, y,
z) instanceof TileController;
final boolean yy = this.getTileEntity(world, x, y - 1, z) instanceof TileController && this.getTileEntity(world, x, y + 1,
z) instanceof TileController;
final boolean zz = this.getTileEntity(world, x, y, z - 1) instanceof TileController && this.getTileEntity(world, x, y,
z + 1) instanceof TileController;
// Detect whether controllers are on both sides of the x, y, and z axes
final boolean xx = this.getTileEntity( world, x - 1, y, z ) instanceof TileController && this.getTileEntity( world, x + 1, y,
z ) instanceof TileController;
final boolean yy = this.getTileEntity( world, x, y - 1, z ) instanceof TileController && this.getTileEntity( world, x, y + 1,
z ) instanceof TileController;
final boolean zz = this.getTileEntity( world, x, y, z - 1 ) instanceof TileController && this.getTileEntity( world, x, y,
z + 1 ) instanceof TileController;
if (xx && !yy && !zz) {
type = ControllerRenderType.column_x;
} else if (!xx && yy && !zz) {
type = ControllerRenderType.column_y;
} else if (!xx && !yy && zz) {
type = ControllerRenderType.column_z;
} else if ((xx ? 1 : 0) + (yy ? 1 : 0) + (zz ? 1 : 0) >= 2) {
final int v = (Math.abs(x) + Math.abs(y) + Math.abs(z)) % 2;
if( xx && !yy && !zz )
{
type = ControllerRenderType.column_x;
}
else if( !xx && yy && !zz )
{
type = ControllerRenderType.column_y;
}
else if( !xx && !yy && zz )
{
type = ControllerRenderType.column_z;
}
else if( ( xx ? 1 : 0 ) + ( yy ? 1 : 0 ) + ( zz ? 1 : 0 ) >= 2 )
{
final int v = ( Math.abs( x ) + Math.abs( y ) + Math.abs( z ) ) % 2;
// While i'd like this to be based on the blockstate randomization feature, this generates
// an alternating pattern based on world position, so this is not 100% doable with blockstates.
if (v == 0) {
type = ControllerRenderType.inside_a;
} else {
type = ControllerRenderType.inside_b;
}
}
// While i'd like this to be based on the blockstate randomization feature, this generates
// an alternating pattern based on world position, so this is not 100% doable with blockstates.
if( v == 0 )
{
type = ControllerRenderType.inside_a;
}
else
{
type = ControllerRenderType.inside_b;
}
}
return state.withProperty(CONTROLLER_TYPE, type);
}
return state.withProperty( CONTROLLER_TYPE, type );
}
@Override
public IBlockState getExtendedState(IBlockState state, IBlockAccess world, BlockPos pos) {
return state;
}
@Override
public IBlockState getExtendedState( IBlockState state, IBlockAccess world, BlockPos pos )
{
return state;
}
@Override
public int getMetaFromState(final IBlockState state) {
return state.getValue(CONTROLLER_STATE).ordinal();
}
@Override
public int getMetaFromState( final IBlockState state )
{
return state.getValue( CONTROLLER_STATE ).ordinal();
}
@Override
public IBlockState getStateFromMeta(final int meta) {
ControllerBlockState state = ControllerBlockState.values()[meta];
return this.getDefaultState().withProperty(CONTROLLER_STATE, state);
}
@Override
public IBlockState getStateFromMeta( final int meta )
{
ControllerBlockState state = ControllerBlockState.values()[meta];
return this.getDefaultState().withProperty( CONTROLLER_STATE, state );
}
@Override
public BlockRenderLayer getBlockLayer() {
return BlockRenderLayer.CUTOUT;
}
@Override
public BlockRenderLayer getBlockLayer()
{
return BlockRenderLayer.CUTOUT;
}
@Override
public void neighborChanged( IBlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos )
{
final TileController tc = this.getTileEntity( world, pos );
if( tc != null )
{
tc.onNeighborChange( false );
}
}
@Override
public void neighborChanged(IBlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos) {
final TileController tc = this.getTileEntity(world, pos);
if (tc != null) {
tc.onNeighborChange(false);
}
}
}