reformatted all src files (#141)

This commit is contained in:
YoungOnion
2022-09-17 05:08:02 -06:00
committed by GitHub
parent 3328bfcda2
commit 9011273229
1056 changed files with 88127 additions and 110597 deletions
@@ -1,16 +1,10 @@
package appeng.block.paint;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.function.Function;
import javax.annotation.Nullable;
import appeng.client.render.cablebus.CubeBuilder;
import appeng.core.AppEng;
import appeng.helpers.Splotch;
import com.google.common.collect.ImmutableList;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.renderer.block.model.BakedQuad;
import net.minecraft.client.renderer.block.model.IBakedModel;
@@ -22,9 +16,11 @@ import net.minecraft.util.EnumFacing;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.property.IExtendedBlockState;
import appeng.client.render.cablebus.CubeBuilder;
import appeng.core.AppEng;
import appeng.helpers.Splotch;
import javax.annotation.Nullable;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.function.Function;
/**
@@ -32,168 +28,150 @@ import appeng.helpers.Splotch;
* a
* matter cannon with paint balls.
*/
class PaintBakedModel implements IBakedModel
{
class PaintBakedModel implements IBakedModel {
private static final ResourceLocation TEXTURE_PAINT1 = new ResourceLocation( AppEng.MOD_ID, "blocks/paint1" );
private static final ResourceLocation TEXTURE_PAINT2 = new ResourceLocation( AppEng.MOD_ID, "blocks/paint2" );
private static final ResourceLocation TEXTURE_PAINT3 = new ResourceLocation( AppEng.MOD_ID, "blocks/paint3" );
private static final ResourceLocation TEXTURE_PAINT1 = new ResourceLocation(AppEng.MOD_ID, "blocks/paint1");
private static final ResourceLocation TEXTURE_PAINT2 = new ResourceLocation(AppEng.MOD_ID, "blocks/paint2");
private static final ResourceLocation TEXTURE_PAINT3 = new ResourceLocation(AppEng.MOD_ID, "blocks/paint3");
private final VertexFormat vertexFormat;
private final VertexFormat vertexFormat;
private final TextureAtlasSprite[] textures;
private final TextureAtlasSprite[] textures;
PaintBakedModel( VertexFormat vertexFormat, Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter )
{
this.vertexFormat = vertexFormat;
this.textures = new TextureAtlasSprite[] {
bakedTextureGetter.apply( TEXTURE_PAINT1 ),
bakedTextureGetter.apply( TEXTURE_PAINT2 ),
bakedTextureGetter.apply( TEXTURE_PAINT3 )
};
}
PaintBakedModel(VertexFormat vertexFormat, Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter) {
this.vertexFormat = vertexFormat;
this.textures = new TextureAtlasSprite[]{
bakedTextureGetter.apply(TEXTURE_PAINT1),
bakedTextureGetter.apply(TEXTURE_PAINT2),
bakedTextureGetter.apply(TEXTURE_PAINT3)
};
}
@Override
public List<BakedQuad> getQuads( @Nullable IBlockState state, @Nullable EnumFacing side, long rand )
{
if( side != null )
{
return Collections.emptyList();
}
@Override
public List<BakedQuad> getQuads(@Nullable IBlockState state, @Nullable EnumFacing side, long rand) {
if (side != null) {
return Collections.emptyList();
}
if( !( state instanceof IExtendedBlockState ) )
{
// This is the inventory model which should usually not be used other than in special cases
List<BakedQuad> quads = new ArrayList<>( 1 );
CubeBuilder builder = new CubeBuilder( this.vertexFormat, quads );
builder.setTexture( this.textures[0] );
builder.addCube( 0, 0, 0, 16, 16, 16 );
return quads;
}
if (!(state instanceof IExtendedBlockState)) {
// This is the inventory model which should usually not be used other than in special cases
List<BakedQuad> quads = new ArrayList<>(1);
CubeBuilder builder = new CubeBuilder(this.vertexFormat, quads);
builder.setTexture(this.textures[0]);
builder.addCube(0, 0, 0, 16, 16, 16);
return quads;
}
IExtendedBlockState extendedBlockState = (IExtendedBlockState) state;
PaintSplotches splotchesState = extendedBlockState.getValue( BlockPaint.SPLOTCHES );
IExtendedBlockState extendedBlockState = (IExtendedBlockState) state;
PaintSplotches splotchesState = extendedBlockState.getValue(BlockPaint.SPLOTCHES);
if( splotchesState == null )
{
return Collections.emptyList();
}
if (splotchesState == null) {
return Collections.emptyList();
}
List<Splotch> splotches = splotchesState.getSplotches();
List<Splotch> splotches = splotchesState.getSplotches();
CubeBuilder builder = new CubeBuilder( this.vertexFormat );
CubeBuilder builder = new CubeBuilder(this.vertexFormat);
float offsetConstant = 0.001f;
for( final Splotch s : splotches )
{
float offsetConstant = 0.001f;
for (final Splotch s : splotches) {
if( s.isLumen() )
{
builder.setColorRGB( s.getColor().whiteVariant );
builder.setRenderFullBright( true );
}
else
{
builder.setColorRGB( s.getColor().mediumVariant );
builder.setRenderFullBright( false );
}
if (s.isLumen()) {
builder.setColorRGB(s.getColor().whiteVariant);
builder.setRenderFullBright(true);
} else {
builder.setColorRGB(s.getColor().mediumVariant);
builder.setRenderFullBright(false);
}
float offset = offsetConstant;
offsetConstant += 0.001f;
float offset = offsetConstant;
offsetConstant += 0.001f;
final float buffer = 0.1f;
final float buffer = 0.1f;
float pos_x = s.x();
float pos_y = s.y();
float pos_x = s.x();
float pos_y = s.y();
pos_x = Math.max( buffer, Math.min( 1.0f - buffer, pos_x ) );
pos_y = Math.max( buffer, Math.min( 1.0f - buffer, pos_y ) );
pos_x = Math.max(buffer, Math.min(1.0f - buffer, pos_x));
pos_y = Math.max(buffer, Math.min(1.0f - buffer, pos_y));
TextureAtlasSprite ico = this.textures[s.getSeed() % this.textures.length];
builder.setTexture( ico );
builder.setCustomUv( s.getSide().getOpposite(), 0, 0, 16, 16 );
TextureAtlasSprite ico = this.textures[s.getSeed() % this.textures.length];
builder.setTexture(ico);
builder.setCustomUv(s.getSide().getOpposite(), 0, 0, 16, 16);
switch( s.getSide() )
{
case UP:
offset = 1.0f - offset;
builder.addQuad( EnumFacing.DOWN, pos_x - buffer, offset, pos_y - buffer,
pos_x + buffer, offset, pos_y + buffer );
break;
switch (s.getSide()) {
case UP:
offset = 1.0f - offset;
builder.addQuad(EnumFacing.DOWN, pos_x - buffer, offset, pos_y - buffer,
pos_x + buffer, offset, pos_y + buffer);
break;
case DOWN:
builder.addQuad( EnumFacing.UP, pos_x - buffer, offset, pos_y - buffer,
pos_x + buffer, offset, pos_y + buffer );
break;
case DOWN:
builder.addQuad(EnumFacing.UP, pos_x - buffer, offset, pos_y - buffer,
pos_x + buffer, offset, pos_y + buffer);
break;
case EAST:
offset = 1.0f - offset;
builder.addQuad( EnumFacing.WEST, offset, pos_x - buffer, pos_y - buffer,
offset, pos_x + buffer, pos_y + buffer );
break;
case EAST:
offset = 1.0f - offset;
builder.addQuad(EnumFacing.WEST, offset, pos_x - buffer, pos_y - buffer,
offset, pos_x + buffer, pos_y + buffer);
break;
case WEST:
builder.addQuad( EnumFacing.EAST, offset, pos_x - buffer, pos_y - buffer,
offset, pos_x + buffer, pos_y + buffer );
break;
case WEST:
builder.addQuad(EnumFacing.EAST, offset, pos_x - buffer, pos_y - buffer,
offset, pos_x + buffer, pos_y + buffer);
break;
case SOUTH:
offset = 1.0f - offset;
builder.addQuad( EnumFacing.NORTH, pos_x - buffer, pos_y - buffer, offset,
pos_x + buffer, pos_y + buffer, offset );
break;
case SOUTH:
offset = 1.0f - offset;
builder.addQuad(EnumFacing.NORTH, pos_x - buffer, pos_y - buffer, offset,
pos_x + buffer, pos_y + buffer, offset);
break;
case NORTH:
builder.addQuad( EnumFacing.SOUTH, pos_x - buffer, pos_y - buffer, offset,
pos_x + buffer, pos_y + buffer, offset );
break;
case NORTH:
builder.addQuad(EnumFacing.SOUTH, pos_x - buffer, pos_y - buffer, offset,
pos_x + buffer, pos_y + buffer, offset);
break;
default:
}
}
default:
}
}
return builder.getOutput();
}
return builder.getOutput();
}
@Override
public boolean isAmbientOcclusion()
{
return false;
}
@Override
public boolean isAmbientOcclusion() {
return false;
}
@Override
public boolean isGui3d()
{
return true;
}
@Override
public boolean isGui3d() {
return true;
}
@Override
public boolean isBuiltInRenderer()
{
return false;
}
@Override
public boolean isBuiltInRenderer() {
return false;
}
@Override
public TextureAtlasSprite getParticleTexture()
{
return this.textures[0];
}
@Override
public TextureAtlasSprite getParticleTexture() {
return this.textures[0];
}
@Override
public ItemCameraTransforms getItemCameraTransforms()
{
return ItemCameraTransforms.DEFAULT;
}
@Override
public ItemCameraTransforms getItemCameraTransforms() {
return ItemCameraTransforms.DEFAULT;
}
@Override
public ItemOverrideList getOverrides()
{
return ItemOverrideList.NONE;
}
@Override
public ItemOverrideList getOverrides() {
return ItemOverrideList.NONE;
}
static List<ResourceLocation> getRequiredTextures()
{
return ImmutableList.of(
TEXTURE_PAINT1, TEXTURE_PAINT2, TEXTURE_PAINT3 );
}
static List<ResourceLocation> getRequiredTextures() {
return ImmutableList.of(
TEXTURE_PAINT1, TEXTURE_PAINT2, TEXTURE_PAINT3);
}
}