reformatted all src files (#141)
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@@ -19,8 +19,12 @@
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package appeng.block.storage;
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import javax.annotation.Nullable;
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import appeng.api.util.AEPartLocation;
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import appeng.block.AEBaseTileBlock;
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import appeng.core.localization.PlayerMessages;
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import appeng.core.sync.GuiBridge;
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import appeng.tile.storage.TileChest;
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import appeng.util.Platform;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.properties.PropertyEnum;
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@@ -34,87 +38,67 @@ import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import appeng.api.util.AEPartLocation;
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import appeng.block.AEBaseTileBlock;
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import appeng.core.localization.PlayerMessages;
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import appeng.core.sync.GuiBridge;
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import appeng.tile.storage.TileChest;
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import appeng.util.Platform;
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import javax.annotation.Nullable;
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public class BlockChest extends AEBaseTileBlock
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{
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public class BlockChest extends AEBaseTileBlock {
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private final static PropertyEnum<DriveSlotState> SLOT_STATE = PropertyEnum.create( "slot_state", DriveSlotState.class );
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private final static PropertyEnum<DriveSlotState> SLOT_STATE = PropertyEnum.create("slot_state", DriveSlotState.class);
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public BlockChest()
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{
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super( Material.IRON );
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this.setDefaultState( this.getDefaultState().withProperty( SLOT_STATE, DriveSlotState.EMPTY ) );
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}
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public BlockChest() {
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super(Material.IRON);
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this.setDefaultState(this.getDefaultState().withProperty(SLOT_STATE, DriveSlotState.EMPTY));
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}
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@Override
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protected IProperty[] getAEStates()
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{
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return new IProperty[] { SLOT_STATE };
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}
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@Override
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protected IProperty[] getAEStates() {
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return new IProperty[]{SLOT_STATE};
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}
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@Override
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public BlockRenderLayer getBlockLayer()
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{
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return BlockRenderLayer.CUTOUT;
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}
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@Override
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public BlockRenderLayer getBlockLayer() {
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return BlockRenderLayer.CUTOUT;
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}
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@Override
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public IBlockState getActualState( IBlockState state, IBlockAccess worldIn, BlockPos pos )
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{
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DriveSlotState slotState = DriveSlotState.EMPTY;
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@Override
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public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos) {
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DriveSlotState slotState = DriveSlotState.EMPTY;
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TileChest te = this.getTileEntity( worldIn, pos );
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TileChest te = this.getTileEntity(worldIn, pos);
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if( te != null )
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{
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if( te.getCellCount() >= 1 )
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{
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slotState = DriveSlotState.fromCellStatus( te.getCellStatus( 0 ) );
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}
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// Power-state has to be checked separately
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if( !te.isPowered() && slotState != DriveSlotState.EMPTY )
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{
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slotState = DriveSlotState.OFFLINE;
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}
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}
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if (te != null) {
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if (te.getCellCount() >= 1) {
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slotState = DriveSlotState.fromCellStatus(te.getCellStatus(0));
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}
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// Power-state has to be checked separately
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if (!te.isPowered() && slotState != DriveSlotState.EMPTY) {
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slotState = DriveSlotState.OFFLINE;
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}
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}
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return super.getActualState( state, worldIn, pos )
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.withProperty( SLOT_STATE, slotState );
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}
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return super.getActualState(state, worldIn, pos)
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.withProperty(SLOT_STATE, slotState);
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}
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@Override
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public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer p, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
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{
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final TileChest tg = this.getTileEntity( w, pos );
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if( tg != null && !p.isSneaking() )
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{
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if( Platform.isClient() )
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{
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return true;
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}
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@Override
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public boolean onActivated(final World w, final BlockPos pos, final EntityPlayer p, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ) {
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final TileChest tg = this.getTileEntity(w, pos);
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if (tg != null && !p.isSneaking()) {
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if (Platform.isClient()) {
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return true;
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}
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if( side != tg.getUp() )
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{
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Platform.openGUI( p, tg, AEPartLocation.fromFacing( side ), GuiBridge.GUI_CHEST );
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}
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else
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{
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if( !tg.openGui( p ) )
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{
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p.sendMessage( PlayerMessages.ChestCannotReadStorageCell.get() );
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}
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}
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if (side != tg.getUp()) {
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Platform.openGUI(p, tg, AEPartLocation.fromFacing(side), GuiBridge.GUI_CHEST);
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} else {
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if (!tg.openGui(p)) {
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p.sendMessage(PlayerMessages.ChestCannotReadStorageCell.get());
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}
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}
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return true;
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}
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return true;
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}
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return false;
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}
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return false;
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}
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}
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