reformatted all src files (#141)
This commit is contained in:
@@ -19,11 +19,12 @@
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package appeng.block.storage;
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import java.util.Collections;
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import java.util.List;
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import javax.annotation.Nullable;
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import appeng.api.util.AEPartLocation;
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import appeng.block.AEBaseTileBlock;
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import appeng.core.sync.GuiBridge;
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import appeng.helpers.ICustomCollision;
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import appeng.tile.storage.TileSkyChest;
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import appeng.util.Platform;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.Entity;
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@@ -36,94 +37,81 @@ import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import appeng.api.util.AEPartLocation;
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import appeng.block.AEBaseTileBlock;
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import appeng.core.sync.GuiBridge;
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import appeng.helpers.ICustomCollision;
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import appeng.tile.storage.TileSkyChest;
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import appeng.util.Platform;
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import javax.annotation.Nullable;
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import java.util.Collections;
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import java.util.List;
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public class BlockSkyChest extends AEBaseTileBlock implements ICustomCollision
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{
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public class BlockSkyChest extends AEBaseTileBlock implements ICustomCollision {
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private static final double AABB_OFFSET_BOTTOM = 0.00;
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private static final double AABB_OFFSET_SIDES = 0.06;
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private static final double AABB_OFFSET_TOP = 0.125;
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private static final double AABB_OFFSET_BOTTOM = 0.00;
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private static final double AABB_OFFSET_SIDES = 0.06;
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private static final double AABB_OFFSET_TOP = 0.125;
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public enum SkyChestType
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{
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STONE, BLOCK
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};
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public enum SkyChestType {
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STONE, BLOCK
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}
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public final SkyChestType type;
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public final SkyChestType type;
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public BlockSkyChest( final SkyChestType type )
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{
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super( Material.ROCK );
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this.setOpaque( this.setFullSize( false ) );
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this.lightOpacity = 0;
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this.setHardness( 50 );
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this.blockResistance = 150.0f;
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this.type = type;
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}
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public BlockSkyChest(final SkyChestType type) {
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super(Material.ROCK);
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this.setOpaque(this.setFullSize(false));
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this.lightOpacity = 0;
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this.setHardness(50);
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this.blockResistance = 150.0f;
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this.type = type;
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}
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@Override
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public EnumBlockRenderType getRenderType( IBlockState state )
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{
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return EnumBlockRenderType.ENTITYBLOCK_ANIMATED;
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}
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@Override
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public EnumBlockRenderType getRenderType(IBlockState state) {
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return EnumBlockRenderType.ENTITYBLOCK_ANIMATED;
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}
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@Override
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public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer player, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
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{
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if( Platform.isServer() )
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{
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Platform.openGUI( player, this.getTileEntity( w, pos ), AEPartLocation.fromFacing( side ), GuiBridge.GUI_SKYCHEST );
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}
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@Override
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public boolean onActivated(final World w, final BlockPos pos, final EntityPlayer player, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ) {
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if (Platform.isServer()) {
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Platform.openGUI(player, this.getTileEntity(w, pos), AEPartLocation.fromFacing(side), GuiBridge.GUI_SKYCHEST);
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}
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return true;
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}
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return true;
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}
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@Override
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public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool( final World w, final BlockPos pos, final Entity thePlayer, final boolean b )
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{
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final AxisAlignedBB aabb = this.computeAABB( w, pos );
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@Override
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public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool(final World w, final BlockPos pos, final Entity thePlayer, final boolean b) {
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final AxisAlignedBB aabb = this.computeAABB(w, pos);
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return Collections.singletonList( aabb );
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}
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return Collections.singletonList(aabb);
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}
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@Override
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public void addCollidingBlockToList( final World w, final BlockPos pos, final AxisAlignedBB bb, final List<AxisAlignedBB> out, final Entity e )
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{
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final AxisAlignedBB aabb = this.computeAABB( w, pos );
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@Override
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public void addCollidingBlockToList(final World w, final BlockPos pos, final AxisAlignedBB bb, final List<AxisAlignedBB> out, final Entity e) {
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final AxisAlignedBB aabb = this.computeAABB(w, pos);
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out.add( aabb );
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}
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out.add(aabb);
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}
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private AxisAlignedBB computeAABB( final World w, final BlockPos pos )
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{
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final TileSkyChest sk = this.getTileEntity( w, pos );
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EnumFacing o = EnumFacing.UP;
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private AxisAlignedBB computeAABB(final World w, final BlockPos pos) {
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final TileSkyChest sk = this.getTileEntity(w, pos);
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EnumFacing o = EnumFacing.UP;
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if( sk != null )
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{
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o = sk.getUp();
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}
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if (sk != null) {
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o = sk.getUp();
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}
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final double offsetX = o.getFrontOffsetX() == 0 ? AABB_OFFSET_SIDES : 0.0;
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final double offsetY = o.getFrontOffsetY() == 0 ? AABB_OFFSET_SIDES : 0.0;
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final double offsetZ = o.getFrontOffsetZ() == 0 ? AABB_OFFSET_SIDES : 0.0;
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final double offsetX = o.getFrontOffsetX() == 0 ? AABB_OFFSET_SIDES : 0.0;
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final double offsetY = o.getFrontOffsetY() == 0 ? AABB_OFFSET_SIDES : 0.0;
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final double offsetZ = o.getFrontOffsetZ() == 0 ? AABB_OFFSET_SIDES : 0.0;
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// for x/z top and bottom is swapped
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final double minX = Math.max( 0.0, offsetX + ( o.getFrontOffsetX() < 0 ? AABB_OFFSET_BOTTOM : ( o.getFrontOffsetX() * AABB_OFFSET_TOP ) ) );
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final double minY = Math.max( 0.0, offsetY + ( o.getFrontOffsetY() < 0 ? AABB_OFFSET_TOP : ( o.getFrontOffsetY() * AABB_OFFSET_BOTTOM ) ) );
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final double minZ = Math.max( 0.0, offsetZ + ( o.getFrontOffsetZ() < 0 ? AABB_OFFSET_BOTTOM : ( o.getFrontOffsetZ() * AABB_OFFSET_TOP ) ) );
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// for x/z top and bottom is swapped
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final double minX = Math.max(0.0, offsetX + (o.getFrontOffsetX() < 0 ? AABB_OFFSET_BOTTOM : (o.getFrontOffsetX() * AABB_OFFSET_TOP)));
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final double minY = Math.max(0.0, offsetY + (o.getFrontOffsetY() < 0 ? AABB_OFFSET_TOP : (o.getFrontOffsetY() * AABB_OFFSET_BOTTOM)));
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final double minZ = Math.max(0.0, offsetZ + (o.getFrontOffsetZ() < 0 ? AABB_OFFSET_BOTTOM : (o.getFrontOffsetZ() * AABB_OFFSET_TOP)));
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final double maxX = Math.min( 1.0, 1.0 - offsetX - ( o.getFrontOffsetX() < 0 ? AABB_OFFSET_TOP : ( o.getFrontOffsetX() * AABB_OFFSET_BOTTOM ) ) );
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final double maxY = Math.min( 1.0, 1.0 - offsetY - ( o.getFrontOffsetY() < 0 ? AABB_OFFSET_BOTTOM : ( o.getFrontOffsetY() * AABB_OFFSET_TOP ) ) );
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final double maxZ = Math.min( 1.0, 1.0 - offsetZ - ( o.getFrontOffsetZ() < 0 ? AABB_OFFSET_TOP : ( o.getFrontOffsetZ() * AABB_OFFSET_BOTTOM ) ) );
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final double maxX = Math.min(1.0, 1.0 - offsetX - (o.getFrontOffsetX() < 0 ? AABB_OFFSET_TOP : (o.getFrontOffsetX() * AABB_OFFSET_BOTTOM)));
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final double maxY = Math.min(1.0, 1.0 - offsetY - (o.getFrontOffsetY() < 0 ? AABB_OFFSET_BOTTOM : (o.getFrontOffsetY() * AABB_OFFSET_TOP)));
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final double maxZ = Math.min(1.0, 1.0 - offsetZ - (o.getFrontOffsetZ() < 0 ? AABB_OFFSET_TOP : (o.getFrontOffsetZ() * AABB_OFFSET_BOTTOM)));
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return new AxisAlignedBB( minX, minY, minZ, maxX, maxY, maxZ );
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}
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return new AxisAlignedBB(minX, minY, minZ, maxX, maxY, maxZ);
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}
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}
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