reformatted all src files (#141)

This commit is contained in:
YoungOnion
2022-09-17 05:08:02 -06:00
committed by GitHub
parent 3328bfcda2
commit 9011273229
1056 changed files with 88127 additions and 110597 deletions
@@ -19,54 +19,46 @@
package appeng.client.gui.config;
import java.util.ArrayList;
import java.util.List;
import appeng.core.AEConfig;
import appeng.core.AppEng;
import net.minecraft.client.gui.GuiScreen;
import net.minecraftforge.common.config.ConfigCategory;
import net.minecraftforge.common.config.ConfigElement;
import net.minecraftforge.fml.client.config.GuiConfig;
import net.minecraftforge.fml.client.config.IConfigElement;
import appeng.core.AEConfig;
import appeng.core.AppEng;
import java.util.ArrayList;
import java.util.List;
public class AEConfigGui extends GuiConfig
{
public class AEConfigGui extends GuiConfig {
public AEConfigGui( final GuiScreen parent )
{
super( parent, getConfigElements(), AppEng.MOD_ID, false, false, GuiConfig.getAbridgedConfigPath( AEConfig.instance().getFilePath() ) );
}
public AEConfigGui(final GuiScreen parent) {
super(parent, getConfigElements(), AppEng.MOD_ID, false, false, GuiConfig.getAbridgedConfigPath(AEConfig.instance().getFilePath()));
}
private static List<IConfigElement> getConfigElements()
{
final List<IConfigElement> list = new ArrayList<>();
private static List<IConfigElement> getConfigElements() {
final List<IConfigElement> list = new ArrayList<>();
for( final String cat : AEConfig.instance().getCategoryNames() )
{
if( cat.equals( "versionchecker" ) )
{
continue;
}
for (final String cat : AEConfig.instance().getCategoryNames()) {
if (cat.equals("versionchecker")) {
continue;
}
if( cat.equals( "settings" ) )
{
continue;
}
if (cat.equals("settings")) {
continue;
}
final ConfigCategory cc = AEConfig.instance().getCategory( cat );
final ConfigCategory cc = AEConfig.instance().getCategory(cat);
if( cc.isChild() )
{
continue;
}
if (cc.isChild()) {
continue;
}
final ConfigElement ce = new ConfigElement( cc );
list.add( ce );
}
final ConfigElement ce = new ConfigElement(cc);
list.add(ce);
}
return list;
}
return list;
}
}
@@ -19,63 +19,58 @@
package appeng.client.gui.config;
import java.util.Set;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiScreen;
import net.minecraftforge.fml.client.IModGuiFactory;
import java.util.Set;
public class AEConfigGuiFactory implements IModGuiFactory
{
@Override
public void initialize( final Minecraft minecraftInstance )
{
public class AEConfigGuiFactory implements IModGuiFactory {
}
@Override
public void initialize(final Minecraft minecraftInstance) {
/**
* If this method returns false, the config button in the mod list will be disabled
*
* @return true if this object provides a config gui screen, false otherwise
*/
@Override
public boolean hasConfigGui()
{
return false;
}
}
/**
* Return an initialized {@link GuiScreen}. This screen will be displayed
* when the "config" button is pressed in the mod list. It will
* have a single argument constructor - the "parent" screen, the same as all
* Minecraft GUIs. The expected behaviour is that this screen will replace the
* "mod list" screen completely, and will return to the mod list screen through
* the parent link, once the appropriate action is taken from the config screen.
* <p>
* This config GUI is anticipated to provide configuration to the mod in a friendly
* visual way. It should not be abused to set internals such as IDs (they're gonna
* keep disappearing anyway), but rather, interesting behaviours. This config GUI
* is never run when a server game is running, and should be used to configure
* desired behaviours that affect server state. Costs, mod game modes, stuff like that
* can be changed here.
*
* @param parentScreen The screen to which must be returned when closing the
* returned screen.
* @return A class that will be instantiated on clicks on the config button
* or null if no GUI is desired.
*/
@Override
public GuiScreen createConfigGui( GuiScreen parentScreen )
{
return new AEConfigGui( parentScreen );
}
/**
* If this method returns false, the config button in the mod list will be disabled
*
* @return true if this object provides a config gui screen, false otherwise
*/
@Override
public boolean hasConfigGui() {
return false;
}
@Override
public Set<RuntimeOptionCategoryElement> runtimeGuiCategories()
{
return null;
}
/**
* Return an initialized {@link GuiScreen}. This screen will be displayed
* when the "config" button is pressed in the mod list. It will
* have a single argument constructor - the "parent" screen, the same as all
* Minecraft GUIs. The expected behaviour is that this screen will replace the
* "mod list" screen completely, and will return to the mod list screen through
* the parent link, once the appropriate action is taken from the config screen.
* <p>
* This config GUI is anticipated to provide configuration to the mod in a friendly
* visual way. It should not be abused to set internals such as IDs (they're gonna
* keep disappearing anyway), but rather, interesting behaviours. This config GUI
* is never run when a server game is running, and should be used to configure
* desired behaviours that affect server state. Costs, mod game modes, stuff like that
* can be changed here.
*
* @param parentScreen The screen to which must be returned when closing the
* returned screen.
* @return A class that will be instantiated on clicks on the config button
* or null if no GUI is desired.
*/
@Override
public GuiScreen createConfigGui(GuiScreen parentScreen) {
return new AEConfigGui(parentScreen);
}
@Override
public Set<RuntimeOptionCategoryElement> runtimeGuiCategories() {
return null;
}
}