reformatted all src files (#141)
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@@ -19,10 +19,7 @@
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package appeng.client.render;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.function.Function;
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import appeng.core.AppEng;
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import net.minecraft.client.renderer.block.model.IBakedModel;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.client.renderer.vertex.VertexFormat;
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@@ -31,59 +28,51 @@ import net.minecraftforge.client.model.IModel;
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import net.minecraftforge.client.model.ModelLoaderRegistry;
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import net.minecraftforge.common.model.IModelState;
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import appeng.core.AppEng;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.function.Function;
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/**
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* The model class for facades. Since facades wrap existing models, they don't declare any dependencies here other
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* than the cable anchor.
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*/
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public class DummyFluidItemModel implements IModel
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{
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// We use this to get the default item transforms and make our lives easier
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private static final ResourceLocation MODEL_BASE = new ResourceLocation( AppEng.MOD_ID, "item/dummy_fluid_item_base" );
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public class DummyFluidItemModel implements IModel {
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// We use this to get the default item transforms and make our lives easier
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private static final ResourceLocation MODEL_BASE = new ResourceLocation(AppEng.MOD_ID, "item/dummy_fluid_item_base");
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private IModel baseModel = null;
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private IModel baseModel = null;
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private IModel getBaseModel()
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{
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if( this.baseModel == null )
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{
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try
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{
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this.baseModel = ModelLoaderRegistry.getModel( MODEL_BASE );
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}
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catch( Exception e )
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{
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throw new RuntimeException( e );
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}
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}
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return this.baseModel;
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}
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private IModel getBaseModel() {
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if (this.baseModel == null) {
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try {
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this.baseModel = ModelLoaderRegistry.getModel(MODEL_BASE);
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} catch (Exception e) {
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throw new RuntimeException(e);
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}
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}
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return this.baseModel;
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}
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@Override
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public Collection<ResourceLocation> getDependencies()
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{
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return Collections.emptyList();
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}
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@Override
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public Collection<ResourceLocation> getDependencies() {
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return Collections.emptyList();
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}
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@Override
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public Collection<ResourceLocation> getTextures()
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{
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return Collections.emptyList();
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}
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@Override
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public Collection<ResourceLocation> getTextures() {
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return Collections.emptyList();
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}
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@Override
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public IBakedModel bake( IModelState state, VertexFormat format, Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter )
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{
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IBakedModel bakedBaseModel = this.getBaseModel().bake( state, format, bakedTextureGetter );
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@Override
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public IBakedModel bake(IModelState state, VertexFormat format, Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter) {
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IBakedModel bakedBaseModel = this.getBaseModel().bake(state, format, bakedTextureGetter);
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return new DummyFluidDispatcherBakedModel( bakedBaseModel, format, bakedTextureGetter );
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}
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return new DummyFluidDispatcherBakedModel(bakedBaseModel, format, bakedTextureGetter);
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}
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@Override
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public IModelState getDefaultState()
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{
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return this.getBaseModel().getDefaultState();
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}
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@Override
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public IModelState getDefaultState() {
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return this.getBaseModel().getDefaultState();
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}
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}
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