reformatted all src files (#141)

This commit is contained in:
YoungOnion
2022-09-17 05:08:02 -06:00
committed by GitHub
parent 3328bfcda2
commit 9011273229
1056 changed files with 88127 additions and 110597 deletions
@@ -19,109 +19,99 @@
package appeng.client.render;
import javax.vecmath.Matrix4f;
import javax.vecmath.Vector3f;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.util.EnumFacing;
import net.minecraftforge.common.model.TRSRTransformation;
import javax.vecmath.Matrix4f;
import javax.vecmath.Vector3f;
/**
* TODO: Removed useless stuff.
*/
public enum FacingToRotation
{
public enum FacingToRotation {
// DUNSWE
// @formatter:off
DOWN_DOWN( new Vector3f( 0, 0, 0 ) ), // NOOP
DOWN_UP( new Vector3f( 0, 0, 0 ) ), // NOOP
DOWN_NORTH( new Vector3f( -90, 0, 0 ) ),
DOWN_SOUTH( new Vector3f( -90, 0, 180 ) ),
DOWN_WEST( new Vector3f( -90, 0, 90 ) ),
DOWN_EAST( new Vector3f( -90, 0, -90 ) ),
UP_DOWN( new Vector3f( 0, 0, 0 ) ), // NOOP
UP_UP( new Vector3f( 0, 0, 0 ) ), // NOOP
UP_NORTH( new Vector3f( 90, 0, 180 ) ),
UP_SOUTH( new Vector3f( 90, 0, 0 ) ),
UP_WEST( new Vector3f( 90, 0, 90 ) ),
UP_EAST( new Vector3f( 90, 0, -90 ) ),
NORTH_DOWN( new Vector3f( 0, 0, 180 ) ),
NORTH_UP( new Vector3f( 0, 0, 0 ) ),
NORTH_NORTH( new Vector3f( 0, 0, 0 ) ), // NOOP
NORTH_SOUTH( new Vector3f( 0, 0, 0 ) ), // NOOP
NORTH_WEST( new Vector3f( 0, 0, 90 ) ),
NORTH_EAST( new Vector3f( 0, 0, -90 ) ),
SOUTH_DOWN( new Vector3f( 0, 180, 180 ) ),
SOUTH_UP( new Vector3f( 0, 180, 0 ) ),
SOUTH_NORTH( new Vector3f( 0, 0, 0 ) ), // NOOP
SOUTH_SOUTH( new Vector3f( 0, 0, 0 ) ), // NOOP
SOUTH_WEST( new Vector3f( 0, 180, -90 ) ),
SOUTH_EAST( new Vector3f( 0, 180, 90 ) ),
WEST_DOWN( new Vector3f( 0, 90, 180 ) ),
WEST_UP( new Vector3f( 0, 90, 0 ) ),
WEST_NORTH( new Vector3f( 0, 90, -90 ) ),
WEST_SOUTH( new Vector3f( 0, 90, 90 ) ),
WEST_WEST( new Vector3f( 0, 0, 0 ) ), // NOOP
WEST_EAST( new Vector3f( 0, 0, 0 ) ), // NOOP
EAST_DOWN( new Vector3f( 0, -90, 180 ) ),
EAST_UP( new Vector3f( 0, -90, 0 ) ),
EAST_NORTH( new Vector3f( 0, -90, 90 ) ),
EAST_SOUTH( new Vector3f( 0, -90, -90 ) ),
EAST_WEST( new Vector3f( 0, 0, 0 ) ), // NOOP
EAST_EAST( new Vector3f( 0, 0, 0 ) ); // NOOP
// @formatter:on
// DUNSWE
// @formatter:off
DOWN_DOWN(new Vector3f(0, 0, 0)), // NOOP
DOWN_UP(new Vector3f(0, 0, 0)), // NOOP
DOWN_NORTH(new Vector3f(-90, 0, 0)),
DOWN_SOUTH(new Vector3f(-90, 0, 180)),
DOWN_WEST(new Vector3f(-90, 0, 90)),
DOWN_EAST(new Vector3f(-90, 0, -90)),
UP_DOWN(new Vector3f(0, 0, 0)), // NOOP
UP_UP(new Vector3f(0, 0, 0)), // NOOP
UP_NORTH(new Vector3f(90, 0, 180)),
UP_SOUTH(new Vector3f(90, 0, 0)),
UP_WEST(new Vector3f(90, 0, 90)),
UP_EAST(new Vector3f(90, 0, -90)),
NORTH_DOWN(new Vector3f(0, 0, 180)),
NORTH_UP(new Vector3f(0, 0, 0)),
NORTH_NORTH(new Vector3f(0, 0, 0)), // NOOP
NORTH_SOUTH(new Vector3f(0, 0, 0)), // NOOP
NORTH_WEST(new Vector3f(0, 0, 90)),
NORTH_EAST(new Vector3f(0, 0, -90)),
SOUTH_DOWN(new Vector3f(0, 180, 180)),
SOUTH_UP(new Vector3f(0, 180, 0)),
SOUTH_NORTH(new Vector3f(0, 0, 0)), // NOOP
SOUTH_SOUTH(new Vector3f(0, 0, 0)), // NOOP
SOUTH_WEST(new Vector3f(0, 180, -90)),
SOUTH_EAST(new Vector3f(0, 180, 90)),
WEST_DOWN(new Vector3f(0, 90, 180)),
WEST_UP(new Vector3f(0, 90, 0)),
WEST_NORTH(new Vector3f(0, 90, -90)),
WEST_SOUTH(new Vector3f(0, 90, 90)),
WEST_WEST(new Vector3f(0, 0, 0)), // NOOP
WEST_EAST(new Vector3f(0, 0, 0)), // NOOP
EAST_DOWN(new Vector3f(0, -90, 180)),
EAST_UP(new Vector3f(0, -90, 0)),
EAST_NORTH(new Vector3f(0, -90, 90)),
EAST_SOUTH(new Vector3f(0, -90, -90)),
EAST_WEST(new Vector3f(0, 0, 0)), // NOOP
EAST_EAST(new Vector3f(0, 0, 0)); // NOOP
// @formatter:on
private final Vector3f rot;
private final Matrix4f mat;
private final Vector3f rot;
private final Matrix4f mat;
private FacingToRotation( Vector3f rot )
{
this.rot = rot;
this.mat = TRSRTransformation
.toVecmath( new org.lwjgl.util.vector.Matrix4f().rotate( (float) Math.toRadians( rot.x ), new org.lwjgl.util.vector.Vector3f( 1, 0, 0 ) )
.rotate( (float) Math.toRadians( rot.y ), new org.lwjgl.util.vector.Vector3f( 0, 1, 0 ) )
.rotate( (float) Math.toRadians( rot.z ), new org.lwjgl.util.vector.Vector3f( 0, 0, 1 ) ) );
}
FacingToRotation(Vector3f rot) {
this.rot = rot;
this.mat = TRSRTransformation
.toVecmath(new org.lwjgl.util.vector.Matrix4f().rotate((float) Math.toRadians(rot.x), new org.lwjgl.util.vector.Vector3f(1, 0, 0))
.rotate((float) Math.toRadians(rot.y), new org.lwjgl.util.vector.Vector3f(0, 1, 0))
.rotate((float) Math.toRadians(rot.z), new org.lwjgl.util.vector.Vector3f(0, 0, 1)));
}
public Vector3f getRot()
{
return this.rot;
}
public Vector3f getRot() {
return this.rot;
}
public Matrix4f getMat()
{
return new Matrix4f( this.mat );
}
public Matrix4f getMat() {
return new Matrix4f(this.mat);
}
public void glRotateCurrentMat()
{
GlStateManager.rotate( this.rot.x, 1, 0, 0 );
GlStateManager.rotate( this.rot.y, 0, 1, 0 );
GlStateManager.rotate( this.rot.z, 0, 0, 1 );
}
public void glRotateCurrentMat() {
GlStateManager.rotate(this.rot.x, 1, 0, 0);
GlStateManager.rotate(this.rot.y, 0, 1, 0);
GlStateManager.rotate(this.rot.z, 0, 0, 1);
}
public EnumFacing rotate( EnumFacing facing )
{
return TRSRTransformation.rotate( this.mat, facing );
}
public EnumFacing rotate(EnumFacing facing) {
return TRSRTransformation.rotate(this.mat, facing);
}
public EnumFacing resultingRotate( EnumFacing facing )
{
for( EnumFacing face : EnumFacing.values() )
{
if( this.rotate( face ) == facing )
{
return face;
}
}
return null;
}
public EnumFacing resultingRotate(EnumFacing facing) {
for (EnumFacing face : EnumFacing.values()) {
if (this.rotate(face) == facing) {
return face;
}
}
return null;
}
public static FacingToRotation get( EnumFacing forward, EnumFacing up )
{
return values()[forward.ordinal() * 6 + up.ordinal()];
}
public static FacingToRotation get(EnumFacing forward, EnumFacing up) {
return values()[forward.ordinal() * 6 + up.ordinal()];
}
}