reformatted all src files (#141)

This commit is contained in:
YoungOnion
2022-09-17 05:08:02 -06:00
committed by GitHub
parent 3328bfcda2
commit 9011273229
1056 changed files with 88127 additions and 110597 deletions
@@ -29,525 +29,424 @@ import static appeng.helpers.PatternHelper.PROCESSING_INPUT_LIMIT;
import static appeng.helpers.PatternHelper.PROCESSING_OUTPUT_LIMIT;
public class ContainerExpandedProcessingPatternTerm extends ContainerMEMonitorable implements IAEAppEngInventory, IOptionalSlotHost, IContainerCraftingPacket
{
private final IItemHandler crafting;
private final SlotFakeCraftingMatrix[] gridSlots = new SlotFakeCraftingMatrix[PROCESSING_INPUT_LIMIT];
private final OptionalSlotFake[] outputSlots = new OptionalSlotFake[PROCESSING_OUTPUT_LIMIT];
private final SlotRestrictedInput patternSlotIN;
private final SlotRestrictedInput patternSlotOUT;
private final PartExpandedProcessingPatternTerminal expandedProcessingPatternTerminal;
public class ContainerExpandedProcessingPatternTerm extends ContainerMEMonitorable implements IAEAppEngInventory, IOptionalSlotHost, IContainerCraftingPacket {
private final IItemHandler crafting;
private final SlotFakeCraftingMatrix[] gridSlots = new SlotFakeCraftingMatrix[PROCESSING_INPUT_LIMIT];
private final OptionalSlotFake[] outputSlots = new OptionalSlotFake[PROCESSING_OUTPUT_LIMIT];
private final SlotRestrictedInput patternSlotIN;
private final SlotRestrictedInput patternSlotOUT;
private final PartExpandedProcessingPatternTerminal expandedProcessingPatternTerminal;
public ContainerExpandedProcessingPatternTerm( InventoryPlayer ip, ITerminalHost monitorable )
{
super( ip, monitorable, false );
public ContainerExpandedProcessingPatternTerm(InventoryPlayer ip, ITerminalHost monitorable) {
super(ip, monitorable, false);
this.expandedProcessingPatternTerminal = (PartExpandedProcessingPatternTerminal) monitorable;
this.expandedProcessingPatternTerminal = (PartExpandedProcessingPatternTerminal) monitorable;
final IItemHandler patternInv = this.getExpandedPatternTerminal().getInventoryByName( "pattern" );
final IItemHandler output = this.getExpandedPatternTerminal().getInventoryByName( "output" );
final IItemHandler patternInv = this.getExpandedPatternTerminal().getInventoryByName("pattern");
final IItemHandler output = this.getExpandedPatternTerminal().getInventoryByName("output");
this.crafting = this.getExpandedPatternTerminal().getInventoryByName( "crafting" );
this.crafting = this.getExpandedPatternTerminal().getInventoryByName("crafting");
for( int y = 0; y < 4; y++ )
{
for( int x = 0; x < 4; x++ )
{
this.addSlotToContainer( this.gridSlots[x + y * 4] = new SlotFakeCraftingMatrix( this.crafting, x + y * 4, 4 + x * 18, -85 + y * 18 ) );
}
}
for (int y = 0; y < 4; y++) {
for (int x = 0; x < 4; x++) {
this.addSlotToContainer(this.gridSlots[x + y * 4] = new SlotFakeCraftingMatrix(this.crafting, x + y * 4, 4 + x * 18, -85 + y * 18));
}
}
for( int y = 0; y < 3; y++ )
{
for( int x = 0; x < 2; x++ )
{
this.addSlotToContainer( this.outputSlots[x + y * 2] = new SlotPatternOutputs( output, this, x + y * 2, 96 + x * 18, -76 + y * 18, 0, 0, 1 ) );
this.outputSlots[x + y * 2].setRenderDisabled( false );
this.outputSlots[x + y * 2].setIIcon( -1 );
}
}
for (int y = 0; y < 3; y++) {
for (int x = 0; x < 2; x++) {
this.addSlotToContainer(this.outputSlots[x + y * 2] = new SlotPatternOutputs(output, this, x + y * 2, 96 + x * 18, -76 + y * 18, 0, 0, 1));
this.outputSlots[x + y * 2].setRenderDisabled(false);
this.outputSlots[x + y * 2].setIIcon(-1);
}
}
this.addSlotToContainer( this.patternSlotIN = new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.BLANK_PATTERN, patternInv, 0, 147, -72 - 9, this.getInventoryPlayer() ) );
this.addSlotToContainer( this.patternSlotOUT = new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.ENCODED_PATTERN, patternInv, 1, 147, -72 + 34, this.getInventoryPlayer() ) );
this.addSlotToContainer(this.patternSlotIN = new SlotRestrictedInput(SlotRestrictedInput.PlacableItemType.BLANK_PATTERN, patternInv, 0, 147, -72 - 9, this.getInventoryPlayer()));
this.addSlotToContainer(this.patternSlotOUT = new SlotRestrictedInput(SlotRestrictedInput.PlacableItemType.ENCODED_PATTERN, patternInv, 1, 147, -72 + 34, this.getInventoryPlayer()));
this.patternSlotOUT.setStackLimit( 1 );
this.patternSlotOUT.setStackLimit(1);
this.bindPlayerInventory( ip, 0, 0 );
}
this.bindPlayerInventory(ip, 0, 0);
}
@Override
public ItemStack transferStackInSlot( final EntityPlayer p, final int idx )
{
if( Platform.isClient() )
{
return ItemStack.EMPTY;
}
if( this.inventorySlots.get( idx ) instanceof SlotPlayerInv || this.inventorySlots.get( idx ) instanceof SlotPlayerHotBar )
{
final AppEngSlot clickSlot = (AppEngSlot) this.inventorySlots.get( idx ); // require AE SLots!
ItemStack itemStack = clickSlot.getStack();
if( AEApi.instance().definitions().materials().blankPattern().isSameAs( itemStack ) )
{
IItemHandler patternInv = this.getExpandedPatternTerminal().getInventoryByName( "pattern" );
ItemStack remainder = patternInv.insertItem( 0, itemStack, false );
clickSlot.putStack( remainder );
}
}
return super.transferStackInSlot( p, idx );
}
@Override
public ItemStack transferStackInSlot(final EntityPlayer p, final int idx) {
if (Platform.isClient()) {
return ItemStack.EMPTY;
}
if (this.inventorySlots.get(idx) instanceof SlotPlayerInv || this.inventorySlots.get(idx) instanceof SlotPlayerHotBar) {
final AppEngSlot clickSlot = (AppEngSlot) this.inventorySlots.get(idx); // require AE SLots!
ItemStack itemStack = clickSlot.getStack();
if (AEApi.instance().definitions().materials().blankPattern().isSameAs(itemStack)) {
IItemHandler patternInv = this.getExpandedPatternTerminal().getInventoryByName("pattern");
ItemStack remainder = patternInv.insertItem(0, itemStack, false);
clickSlot.putStack(remainder);
}
}
return super.transferStackInSlot(p, idx);
}
@Override
public void saveChanges()
{
@Override
public void saveChanges() {
}
}
@Override
public void onChangeInventory( final IItemHandler inv, final int slot, final InvOperation mc, final ItemStack removedStack, final ItemStack newStack )
{
@Override
public void onChangeInventory(final IItemHandler inv, final int slot, final InvOperation mc, final ItemStack removedStack, final ItemStack newStack) {
}
}
public void encodeAndMoveToInventory()
{
encode();
ItemStack output = this.patternSlotOUT.getStack();
if( !output.isEmpty() )
{
if( !getPlayerInv().addItemStackToInventory( output ) )
{
getPlayerInv().player.dropItem( output, false );
}
this.patternSlotOUT.putStack( ItemStack.EMPTY );
}
}
public void encodeAndMoveToInventory() {
encode();
ItemStack output = this.patternSlotOUT.getStack();
if (!output.isEmpty()) {
if (!getPlayerInv().addItemStackToInventory(output)) {
getPlayerInv().player.dropItem(output, false);
}
this.patternSlotOUT.putStack(ItemStack.EMPTY);
}
}
public void encode()
{
ItemStack output = this.patternSlotOUT.getStack();
public void encode() {
ItemStack output = this.patternSlotOUT.getStack();
final ItemStack[] in = this.getInputs();
final ItemStack[] out = this.getOutputs();
final ItemStack[] in = this.getInputs();
final ItemStack[] out = this.getOutputs();
// if there is no input, this would be silly.
if( in == null || out == null )
{
return;
}
// if there is no input, this would be silly.
if (in == null || out == null) {
return;
}
// first check the output slots, should either be null, or a pattern
if( !output.isEmpty() && !this.isPattern( output ) )
{
return;
} // if nothing is there we should snag a new pattern.
else if( output.isEmpty() )
{
output = this.patternSlotIN.getStack();
if( output.isEmpty() || !this.isPattern( output ) )
{
return; // no blanks.
}
// first check the output slots, should either be null, or a pattern
if (!output.isEmpty() && !this.isPattern(output)) {
return;
} // if nothing is there we should snag a new pattern.
else if (output.isEmpty()) {
output = this.patternSlotIN.getStack();
if (output.isEmpty() || !this.isPattern(output)) {
return; // no blanks.
}
// remove one, and clear the input slot.
output.setCount( output.getCount() - 1 );
if( output.getCount() == 0 )
{
this.patternSlotIN.putStack( ItemStack.EMPTY );
}
// remove one, and clear the input slot.
output.setCount(output.getCount() - 1);
if (output.getCount() == 0) {
this.patternSlotIN.putStack(ItemStack.EMPTY);
}
// add a new encoded pattern.
Optional<ItemStack> maybePattern = AEApi.instance().definitions().items().encodedPattern().maybeStack( 1 );
if( maybePattern.isPresent() )
{
output = maybePattern.get();
this.patternSlotOUT.putStack( output );
}
}
// add a new encoded pattern.
Optional<ItemStack> maybePattern = AEApi.instance().definitions().items().encodedPattern().maybeStack(1);
if (maybePattern.isPresent()) {
output = maybePattern.get();
this.patternSlotOUT.putStack(output);
}
}
// encode the slot.
final NBTTagCompound encodedValue = new NBTTagCompound();
// encode the slot.
final NBTTagCompound encodedValue = new NBTTagCompound();
final NBTTagList tagIn = new NBTTagList();
final NBTTagList tagOut = new NBTTagList();
final NBTTagList tagIn = new NBTTagList();
final NBTTagList tagOut = new NBTTagList();
for( final ItemStack i : in )
{
tagIn.appendTag( this.createItemTag( i ) );
}
for (final ItemStack i : in) {
tagIn.appendTag(this.createItemTag(i));
}
for( final ItemStack i : out )
{
tagOut.appendTag( this.createItemTag( i ) );
}
for (final ItemStack i : out) {
tagOut.appendTag(this.createItemTag(i));
}
encodedValue.setTag( "in", tagIn );
encodedValue.setTag( "out", tagOut );
encodedValue.setBoolean( "crafting", false );
encodedValue.setBoolean( "substitute", false );
encodedValue.setTag("in", tagIn);
encodedValue.setTag("out", tagOut);
encodedValue.setBoolean("crafting", false);
encodedValue.setBoolean("substitute", false);
output.setTagCompound( encodedValue );
}
output.setTagCompound(encodedValue);
}
boolean isPattern( final ItemStack output )
{
if( output.isEmpty() )
{
return false;
}
boolean isPattern(final ItemStack output) {
if (output.isEmpty()) {
return false;
}
final IDefinitions definitions = AEApi.instance().definitions();
final IDefinitions definitions = AEApi.instance().definitions();
boolean isPattern = definitions.items().encodedPattern().isSameAs( output );
isPattern |= definitions.materials().blankPattern().isSameAs( output );
boolean isPattern = definitions.items().encodedPattern().isSameAs(output);
isPattern |= definitions.materials().blankPattern().isSameAs(output);
return isPattern;
}
return isPattern;
}
NBTBase createItemTag( final ItemStack i )
{
final NBTTagCompound c = new NBTTagCompound();
NBTBase createItemTag(final ItemStack i) {
final NBTTagCompound c = new NBTTagCompound();
if( !i.isEmpty() )
{
i.writeToNBT( c );
}
if (!i.isEmpty()) {
i.writeToNBT(c);
}
return c;
}
return c;
}
@Override
public boolean isSlotEnabled( final int idx )
{
return true;
}
@Override
public boolean isSlotEnabled(final int idx) {
return true;
}
protected ItemStack[] getInputs()
{
final ItemStack[] input = new ItemStack[16];
boolean hasValue = false;
protected ItemStack[] getInputs() {
final ItemStack[] input = new ItemStack[16];
boolean hasValue = false;
for( int x = 0; x < this.gridSlots.length; x++ )
{
input[x] = this.gridSlots[x].getStack();
if( !input[x].isEmpty() )
{
hasValue = true;
}
}
for (int x = 0; x < this.gridSlots.length; x++) {
input[x] = this.gridSlots[x].getStack();
if (!input[x].isEmpty()) {
hasValue = true;
}
}
if( hasValue )
{
return input;
}
if (hasValue) {
return input;
}
return null;
}
return null;
}
protected ItemStack[] getOutputs()
{
final List<ItemStack> list = new ArrayList<>( 3 );
boolean hasValue = false;
protected ItemStack[] getOutputs() {
final List<ItemStack> list = new ArrayList<>(3);
boolean hasValue = false;
for( final OptionalSlotFake outputSlot : this.outputSlots )
{
final ItemStack out = outputSlot.getStack();
for (final OptionalSlotFake outputSlot : this.outputSlots) {
final ItemStack out = outputSlot.getStack();
if( !out.isEmpty() && out.getCount() > 0 )
{
list.add( out );
hasValue = true;
}
}
if (!out.isEmpty() && out.getCount() > 0) {
list.add(out);
hasValue = true;
}
}
if( hasValue )
{
return list.toArray( new ItemStack[0] );
}
return null;
}
if (hasValue) {
return list.toArray(new ItemStack[0]);
}
return null;
}
public void clear()
{
for( final Slot s : this.gridSlots )
{
s.putStack( ItemStack.EMPTY );
}
public void clear() {
for (final Slot s : this.gridSlots) {
s.putStack(ItemStack.EMPTY);
}
for( final Slot s : this.outputSlots )
{
s.putStack( ItemStack.EMPTY );
}
for (final Slot s : this.outputSlots) {
s.putStack(ItemStack.EMPTY);
}
this.detectAndSendChanges();
}
this.detectAndSendChanges();
}
@Override
public IItemHandler getInventoryByName( final String name )
{
if( name.equals( "player" ) )
{
return new PlayerInvWrapper( this.getInventoryPlayer() );
}
return this.getExpandedPatternTerminal().getInventoryByName( name );
}
@Override
public IItemHandler getInventoryByName(final String name) {
if (name.equals("player")) {
return new PlayerInvWrapper(this.getInventoryPlayer());
}
return this.getExpandedPatternTerminal().getInventoryByName(name);
}
@Override
public boolean useRealItems()
{
return false;
}
@Override
public boolean useRealItems() {
return false;
}
public PartExpandedProcessingPatternTerminal getExpandedPatternTerminal()
{
return this.expandedProcessingPatternTerminal;
}
public PartExpandedProcessingPatternTerminal getExpandedPatternTerminal() {
return this.expandedProcessingPatternTerminal;
}
public void multiply( int multiple )
{
ItemStack[] input = new ItemStack[gridSlots.length];
boolean canMultiplyInputs = true;
boolean canMultiplyOutputs = true;
public void multiply(int multiple) {
ItemStack[] input = new ItemStack[gridSlots.length];
boolean canMultiplyInputs = true;
boolean canMultiplyOutputs = true;
for( int x = 0; x < this.gridSlots.length; x++ )
{
input[x] = this.gridSlots[x].getStack();
if( !input[x].isEmpty() && input[x].getCount() * multiple > input[x].getMaxStackSize() )
{
canMultiplyInputs = false;
}
}
for( final OptionalSlotFake outputSlot : this.outputSlots )
{
final ItemStack out = outputSlot.getStack();
if( !out.isEmpty() && out.getCount() * multiple > out.getMaxStackSize() )
{
canMultiplyOutputs = false;
}
}
if( canMultiplyInputs && canMultiplyOutputs )
{
for( SlotFakeCraftingMatrix craftingSlot : this.gridSlots )
{
ItemStack stack = craftingSlot.getStack();
if( !stack.isEmpty() )
{
craftingSlot.getStack().setCount( stack.getCount() * multiple );
}
}
for( OptionalSlotFake outputSlot : this.outputSlots )
{
ItemStack stack = outputSlot.getStack();
if( !stack.isEmpty() )
{
outputSlot.getStack().setCount( stack.getCount() * multiple );
}
}
}
}
for (int x = 0; x < this.gridSlots.length; x++) {
input[x] = this.gridSlots[x].getStack();
if (!input[x].isEmpty() && input[x].getCount() * multiple > input[x].getMaxStackSize()) {
canMultiplyInputs = false;
}
}
for (final OptionalSlotFake outputSlot : this.outputSlots) {
final ItemStack out = outputSlot.getStack();
if (!out.isEmpty() && out.getCount() * multiple > out.getMaxStackSize()) {
canMultiplyOutputs = false;
}
}
if (canMultiplyInputs && canMultiplyOutputs) {
for (SlotFakeCraftingMatrix craftingSlot : this.gridSlots) {
ItemStack stack = craftingSlot.getStack();
if (!stack.isEmpty()) {
craftingSlot.getStack().setCount(stack.getCount() * multiple);
}
}
for (OptionalSlotFake outputSlot : this.outputSlots) {
ItemStack stack = outputSlot.getStack();
if (!stack.isEmpty()) {
outputSlot.getStack().setCount(stack.getCount() * multiple);
}
}
}
}
public void divide( int divide )
{
ItemStack[] input = new ItemStack[gridSlots.length];
boolean canDivideInputs = true;
boolean canDivideOutputs = true;
public void divide(int divide) {
ItemStack[] input = new ItemStack[gridSlots.length];
boolean canDivideInputs = true;
boolean canDivideOutputs = true;
for( int x = 0; x < this.gridSlots.length; x++ )
{
input[x] = this.gridSlots[x].getStack();
if( !input[x].isEmpty() && input[x].getCount() % divide != 0 )
{
canDivideInputs = false;
}
}
for( final OptionalSlotFake outputSlot : this.outputSlots )
{
final ItemStack out = outputSlot.getStack();
if( !out.isEmpty() && out.getCount() % divide != 0 )
{
canDivideOutputs = false;
}
}
if( canDivideInputs && canDivideOutputs )
{
for( SlotFakeCraftingMatrix craftingSlot : this.gridSlots )
{
ItemStack stack = craftingSlot.getStack();
if( !stack.isEmpty() )
{
craftingSlot.getStack().setCount( stack.getCount() / divide );
}
}
for( OptionalSlotFake outputSlot : this.outputSlots )
{
ItemStack stack = outputSlot.getStack();
if( !stack.isEmpty() )
{
outputSlot.getStack().setCount( stack.getCount() / divide );
}
}
}
}
for (int x = 0; x < this.gridSlots.length; x++) {
input[x] = this.gridSlots[x].getStack();
if (!input[x].isEmpty() && input[x].getCount() % divide != 0) {
canDivideInputs = false;
}
}
for (final OptionalSlotFake outputSlot : this.outputSlots) {
final ItemStack out = outputSlot.getStack();
if (!out.isEmpty() && out.getCount() % divide != 0) {
canDivideOutputs = false;
}
}
if (canDivideInputs && canDivideOutputs) {
for (SlotFakeCraftingMatrix craftingSlot : this.gridSlots) {
ItemStack stack = craftingSlot.getStack();
if (!stack.isEmpty()) {
craftingSlot.getStack().setCount(stack.getCount() / divide);
}
}
for (OptionalSlotFake outputSlot : this.outputSlots) {
ItemStack stack = outputSlot.getStack();
if (!stack.isEmpty()) {
outputSlot.getStack().setCount(stack.getCount() / divide);
}
}
}
}
public void increase( int increase )
{
ItemStack[] input = new ItemStack[gridSlots.length];
boolean canIncreaseInputs = true;
boolean canIncreaseOutputs = true;
public void increase(int increase) {
ItemStack[] input = new ItemStack[gridSlots.length];
boolean canIncreaseInputs = true;
boolean canIncreaseOutputs = true;
for( int x = 0; x < this.gridSlots.length; x++ )
{
input[x] = this.gridSlots[x].getStack();
if( !input[x].isEmpty() && input[x].getCount() + increase > input[x].getMaxStackSize() )
{
canIncreaseInputs = false;
}
}
for( final OptionalSlotFake outputSlot : this.outputSlots )
{
final ItemStack out = outputSlot.getStack();
if( !out.isEmpty() && out.getCount() + increase > out.getMaxStackSize() )
{
canIncreaseOutputs = false;
}
}
if( canIncreaseInputs && canIncreaseOutputs )
{
for( SlotFakeCraftingMatrix craftingSlot : this.gridSlots )
{
ItemStack stack = craftingSlot.getStack();
if( !stack.isEmpty() )
{
craftingSlot.getStack().setCount( stack.getCount() + increase );
}
}
for( OptionalSlotFake outputSlot : this.outputSlots )
{
ItemStack stack = outputSlot.getStack();
if( !stack.isEmpty() )
{
outputSlot.getStack().setCount( stack.getCount() + increase );
}
}
}
}
for (int x = 0; x < this.gridSlots.length; x++) {
input[x] = this.gridSlots[x].getStack();
if (!input[x].isEmpty() && input[x].getCount() + increase > input[x].getMaxStackSize()) {
canIncreaseInputs = false;
}
}
for (final OptionalSlotFake outputSlot : this.outputSlots) {
final ItemStack out = outputSlot.getStack();
if (!out.isEmpty() && out.getCount() + increase > out.getMaxStackSize()) {
canIncreaseOutputs = false;
}
}
if (canIncreaseInputs && canIncreaseOutputs) {
for (SlotFakeCraftingMatrix craftingSlot : this.gridSlots) {
ItemStack stack = craftingSlot.getStack();
if (!stack.isEmpty()) {
craftingSlot.getStack().setCount(stack.getCount() + increase);
}
}
for (OptionalSlotFake outputSlot : this.outputSlots) {
ItemStack stack = outputSlot.getStack();
if (!stack.isEmpty()) {
outputSlot.getStack().setCount(stack.getCount() + increase);
}
}
}
}
public void decrease( int decrease )
{
ItemStack[] input = new ItemStack[gridSlots.length];
boolean canDecreaseInputs = true;
boolean canDecreaseOutputs = true;
public void decrease(int decrease) {
ItemStack[] input = new ItemStack[gridSlots.length];
boolean canDecreaseInputs = true;
boolean canDecreaseOutputs = true;
for( int x = 0; x < this.gridSlots.length; x++ )
{
input[x] = this.gridSlots[x].getStack();
if( !input[x].isEmpty() && input[x].getCount() - decrease < 1 )
{
canDecreaseInputs = false;
}
}
for( final OptionalSlotFake outputSlot : this.outputSlots )
{
final ItemStack out = outputSlot.getStack();
if( !out.isEmpty() && out.getCount() - decrease < 1 )
{
canDecreaseOutputs = false;
}
}
if( canDecreaseInputs && canDecreaseOutputs )
{
for( SlotFakeCraftingMatrix craftingSlot : this.gridSlots )
{
ItemStack stack = craftingSlot.getStack();
if( !stack.isEmpty() )
{
craftingSlot.getStack().setCount( stack.getCount() - decrease );
}
}
for( OptionalSlotFake outputSlot : this.outputSlots )
{
ItemStack stack = outputSlot.getStack();
if( !stack.isEmpty() )
{
outputSlot.getStack().setCount( stack.getCount() - decrease );
}
}
}
}
for (int x = 0; x < this.gridSlots.length; x++) {
input[x] = this.gridSlots[x].getStack();
if (!input[x].isEmpty() && input[x].getCount() - decrease < 1) {
canDecreaseInputs = false;
}
}
for (final OptionalSlotFake outputSlot : this.outputSlots) {
final ItemStack out = outputSlot.getStack();
if (!out.isEmpty() && out.getCount() - decrease < 1) {
canDecreaseOutputs = false;
}
}
if (canDecreaseInputs && canDecreaseOutputs) {
for (SlotFakeCraftingMatrix craftingSlot : this.gridSlots) {
ItemStack stack = craftingSlot.getStack();
if (!stack.isEmpty()) {
craftingSlot.getStack().setCount(stack.getCount() - decrease);
}
}
for (OptionalSlotFake outputSlot : this.outputSlots) {
ItemStack stack = outputSlot.getStack();
if (!stack.isEmpty()) {
outputSlot.getStack().setCount(stack.getCount() - decrease);
}
}
}
}
public void maximizeCount()
{
ItemStack[] input = new ItemStack[gridSlots.length];
boolean canGrowInputs = true;
boolean canGrowOutputs = true;
int maxInputStackGrowth = 0;
int maxOutputStackGrowth = 0;
public void maximizeCount() {
ItemStack[] input = new ItemStack[gridSlots.length];
boolean canGrowInputs = true;
boolean canGrowOutputs = true;
int maxInputStackGrowth = 0;
int maxOutputStackGrowth = 0;
for( int x = 0; x < this.gridSlots.length; x++ )
{
input[x] = this.gridSlots[x].getStack();
if( !input[x].isEmpty() && input[x].getMaxStackSize() - input[x].getCount() > maxInputStackGrowth )
{
maxInputStackGrowth = input[x].getMaxStackSize() - input[x].getCount();
}
if( !input[x].isEmpty() && input[x].getCount() + maxInputStackGrowth > input[x].getMaxStackSize() )
{
canGrowInputs = false;
}
}
for( final OptionalSlotFake outputSlot : this.outputSlots )
{
final ItemStack out = outputSlot.getStack();
{
maxOutputStackGrowth = out.getMaxStackSize() - out.getCount();
}
if( !out.isEmpty() && out.getCount() + maxOutputStackGrowth > out.getMaxStackSize() )
{
canGrowOutputs = false;
}
}
if( canGrowInputs && canGrowOutputs )
{
int maxStackGrowth = Math.min( maxInputStackGrowth, maxOutputStackGrowth );
for( SlotFakeCraftingMatrix craftingSlot : this.gridSlots )
{
ItemStack stack = craftingSlot.getStack();
if( !stack.isEmpty() )
{
craftingSlot.getStack().setCount( stack.getCount() + maxStackGrowth );
}
}
for( OptionalSlotFake outputSlot : this.outputSlots )
{
ItemStack stack = outputSlot.getStack();
if( !stack.isEmpty() )
{
outputSlot.getStack().setCount( stack.getCount() + maxStackGrowth );
}
}
}
}
for (int x = 0; x < this.gridSlots.length; x++) {
input[x] = this.gridSlots[x].getStack();
if (!input[x].isEmpty() && input[x].getMaxStackSize() - input[x].getCount() > maxInputStackGrowth) {
maxInputStackGrowth = input[x].getMaxStackSize() - input[x].getCount();
}
if (!input[x].isEmpty() && input[x].getCount() + maxInputStackGrowth > input[x].getMaxStackSize()) {
canGrowInputs = false;
}
}
for (final OptionalSlotFake outputSlot : this.outputSlots) {
final ItemStack out = outputSlot.getStack();
{
maxOutputStackGrowth = out.getMaxStackSize() - out.getCount();
}
if (!out.isEmpty() && out.getCount() + maxOutputStackGrowth > out.getMaxStackSize()) {
canGrowOutputs = false;
}
}
if (canGrowInputs && canGrowOutputs) {
int maxStackGrowth = Math.min(maxInputStackGrowth, maxOutputStackGrowth);
for (SlotFakeCraftingMatrix craftingSlot : this.gridSlots) {
ItemStack stack = craftingSlot.getStack();
if (!stack.isEmpty()) {
craftingSlot.getStack().setCount(stack.getCount() + maxStackGrowth);
}
}
for (OptionalSlotFake outputSlot : this.outputSlots) {
ItemStack stack = outputSlot.getStack();
if (!stack.isEmpty()) {
outputSlot.getStack().setCount(stack.getCount() + maxStackGrowth);
}
}
}
}
@Override
public void onSlotChange( final Slot s )
{
if( s == this.patternSlotOUT && Platform.isServer() )
{
for( final IContainerListener listener : this.listeners )
{
for( final Slot slot : this.inventorySlots )
{
if( slot instanceof OptionalSlotFake || slot instanceof SlotFakeCraftingMatrix )
{
listener.sendSlotContents( this, slot.slotNumber, slot.getStack() );
}
}
if( listener instanceof EntityPlayerMP )
{
( (EntityPlayerMP) listener ).isChangingQuantityOnly = false;
}
}
this.detectAndSendChanges();
}
}
@Override
public void onSlotChange(final Slot s) {
if (s == this.patternSlotOUT && Platform.isServer()) {
for (final IContainerListener listener : this.listeners) {
for (final Slot slot : this.inventorySlots) {
if (slot instanceof OptionalSlotFake || slot instanceof SlotFakeCraftingMatrix) {
listener.sendSlotContents(this, slot.slotNumber, slot.getStack());
}
}
if (listener instanceof EntityPlayerMP) {
((EntityPlayerMP) listener).isChangingQuantityOnly = false;
}
}
this.detectAndSendChanges();
}
}
}