reformatted all src files (#141)

This commit is contained in:
YoungOnion
2022-09-17 05:08:02 -06:00
committed by GitHub
parent 3328bfcda2
commit 9011273229
1056 changed files with 88127 additions and 110597 deletions
@@ -19,15 +19,6 @@
package appeng.helpers;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.Future;
import com.google.common.collect.ImmutableSet;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
import appeng.api.AEApi;
import appeng.api.networking.IGrid;
import appeng.api.networking.crafting.ICraftingGrid;
@@ -37,269 +28,215 @@ import appeng.api.networking.crafting.ICraftingRequester;
import appeng.api.networking.security.IActionSource;
import appeng.api.storage.data.IAEItemStack;
import appeng.util.InventoryAdaptor;
import com.google.common.collect.ImmutableSet;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.Future;
public class MultiCraftingTracker
{
public class MultiCraftingTracker {
private final int size;
private final ICraftingRequester owner;
private final int size;
private final ICraftingRequester owner;
private Future<ICraftingJob>[] jobs = null;
private ICraftingLink[] links = null;
private Future<ICraftingJob>[] jobs = null;
private ICraftingLink[] links = null;
public MultiCraftingTracker( final ICraftingRequester o, final int size )
{
this.owner = o;
this.size = size;
}
public MultiCraftingTracker(final ICraftingRequester o, final int size) {
this.owner = o;
this.size = size;
}
public void readFromNBT( final NBTTagCompound extra )
{
for( int x = 0; x < this.size; x++ )
{
final NBTTagCompound link = extra.getCompoundTag( "links-" + x );
public void readFromNBT(final NBTTagCompound extra) {
for (int x = 0; x < this.size; x++) {
final NBTTagCompound link = extra.getCompoundTag("links-" + x);
if( link != null && !link.hasNoTags() )
{
this.setLink( x, AEApi.instance().storage().loadCraftingLink( link, this.owner ) );
}
}
}
if (link != null && !link.hasNoTags()) {
this.setLink(x, AEApi.instance().storage().loadCraftingLink(link, this.owner));
}
}
}
public void writeToNBT( final NBTTagCompound extra )
{
for( int x = 0; x < this.size; x++ )
{
final ICraftingLink link = this.getLink( x );
public void writeToNBT(final NBTTagCompound extra) {
for (int x = 0; x < this.size; x++) {
final ICraftingLink link = this.getLink(x);
if( link != null )
{
final NBTTagCompound ln = new NBTTagCompound();
link.writeToNBT( ln );
extra.setTag( "links-" + x, ln );
}
}
}
if (link != null) {
final NBTTagCompound ln = new NBTTagCompound();
link.writeToNBT(ln);
extra.setTag("links-" + x, ln);
}
}
}
public boolean handleCrafting( final int x, final long itemToCraft, final IAEItemStack ais, final InventoryAdaptor d, final World w, final IGrid g, final ICraftingGrid cg, final IActionSource mySrc )
{
if( ais != null )
{
ItemStack inputStack = ais.getCachedItemStack( ais.getStackSize() );
public boolean handleCrafting(final int x, final long itemToCraft, final IAEItemStack ais, final InventoryAdaptor d, final World w, final IGrid g, final ICraftingGrid cg, final IActionSource mySrc) {
if (ais != null) {
ItemStack inputStack = ais.getCachedItemStack(ais.getStackSize());
ItemStack remaining = d.simulateAdd( inputStack );
ItemStack remaining = d.simulateAdd(inputStack);
if( remaining.isEmpty() )
{
ais.setCachedItemStack( inputStack );
if (remaining.isEmpty()) {
ais.setCachedItemStack(inputStack);
final Future<ICraftingJob> craftingJob = this.getJob( x );
final Future<ICraftingJob> craftingJob = this.getJob(x);
if( this.getLink( x ) != null )
{
return false;
}
else if( craftingJob != null )
{
if (this.getLink(x) != null) {
return false;
} else if (craftingJob != null) {
try
{
ICraftingJob job = null;
if( craftingJob.isDone() )
{
job = craftingJob.get();
}
try {
ICraftingJob job = null;
if (craftingJob.isDone()) {
job = craftingJob.get();
}
if( job != null )
{
final ICraftingLink link = cg.submitJob( job, this.owner, null, false, mySrc );
if (job != null) {
final ICraftingLink link = cg.submitJob(job, this.owner, null, false, mySrc);
this.setJob( x, null );
this.setJob(x, null);
if( link != null )
{
this.setLink( x, link );
if (link != null) {
this.setLink(x, link);
return true;
}
}
}
catch( final InterruptedException e )
{
// :P
}
catch( final ExecutionException e )
{
// :P
}
}
else
{
if( this.getLink( x ) == null )
{
final IAEItemStack aisC = ais.copy();
aisC.setStackSize( itemToCraft );
return true;
}
}
} catch (final InterruptedException e) {
// :P
} catch (final ExecutionException e) {
// :P
}
} else {
if (this.getLink(x) == null) {
final IAEItemStack aisC = ais.copy();
aisC.setStackSize(itemToCraft);
this.setJob( x, cg.beginCraftingJob( w, g, mySrc, aisC, null ) );
}
}
}
else
{
ais.setCachedItemStack( remaining );
}
}
return false;
}
this.setJob(x, cg.beginCraftingJob(w, g, mySrc, aisC, null));
}
}
} else {
ais.setCachedItemStack(remaining);
}
}
return false;
}
public ImmutableSet<ICraftingLink> getRequestedJobs()
{
if( this.links == null )
{
return ImmutableSet.of();
}
public ImmutableSet<ICraftingLink> getRequestedJobs() {
if (this.links == null) {
return ImmutableSet.of();
}
return ImmutableSet.copyOf( new NonNullArrayIterator<>( this.links ) );
}
return ImmutableSet.copyOf(new NonNullArrayIterator<>(this.links));
}
public void jobStateChange( final ICraftingLink link )
{
if( this.links != null )
{
for( int x = 0; x < this.links.length; x++ )
{
if( this.links[x] == link )
{
this.setLink( x, null );
return;
}
}
}
}
public void jobStateChange(final ICraftingLink link) {
if (this.links != null) {
for (int x = 0; x < this.links.length; x++) {
if (this.links[x] == link) {
this.setLink(x, null);
return;
}
}
}
}
int getSlot( final ICraftingLink link )
{
if( this.links != null )
{
for( int x = 0; x < this.links.length; x++ )
{
if( this.links[x] == link )
{
return x;
}
}
}
int getSlot(final ICraftingLink link) {
if (this.links != null) {
for (int x = 0; x < this.links.length; x++) {
if (this.links[x] == link) {
return x;
}
}
}
return -1;
}
return -1;
}
void cancel()
{
if( this.links != null )
{
for( final ICraftingLink l : this.links )
{
if( l != null )
{
l.cancel();
}
}
void cancel() {
if (this.links != null) {
for (final ICraftingLink l : this.links) {
if (l != null) {
l.cancel();
}
}
this.links = null;
}
this.links = null;
}
if( this.jobs != null )
{
for( final Future<ICraftingJob> l : this.jobs )
{
if( l != null )
{
l.cancel( true );
}
}
if (this.jobs != null) {
for (final Future<ICraftingJob> l : this.jobs) {
if (l != null) {
l.cancel(true);
}
}
this.jobs = null;
}
}
this.jobs = null;
}
}
boolean isBusy( final int slot )
{
return this.getLink( slot ) != null || this.getJob( slot ) != null;
}
boolean isBusy(final int slot) {
return this.getLink(slot) != null || this.getJob(slot) != null;
}
private ICraftingLink getLink( final int slot )
{
if( this.links == null )
{
return null;
}
private ICraftingLink getLink(final int slot) {
if (this.links == null) {
return null;
}
return this.links[slot];
}
return this.links[slot];
}
private void setLink( final int slot, final ICraftingLink l )
{
if( this.links == null )
{
this.links = new ICraftingLink[this.size];
}
private void setLink(final int slot, final ICraftingLink l) {
if (this.links == null) {
this.links = new ICraftingLink[this.size];
}
this.links[slot] = l;
this.links[slot] = l;
boolean hasStuff = false;
for( int x = 0; x < this.links.length; x++ )
{
final ICraftingLink g = this.links[x];
boolean hasStuff = false;
for (int x = 0; x < this.links.length; x++) {
final ICraftingLink g = this.links[x];
if( g == null || g.isCanceled() || g.isDone() )
{
this.links[x] = null;
}
else
{
hasStuff = true;
}
}
if (g == null || g.isCanceled() || g.isDone()) {
this.links[x] = null;
} else {
hasStuff = true;
}
}
if( !hasStuff )
{
this.links = null;
}
}
if (!hasStuff) {
this.links = null;
}
}
private Future<ICraftingJob> getJob( final int slot )
{
if( this.jobs == null )
{
return null;
}
private Future<ICraftingJob> getJob(final int slot) {
if (this.jobs == null) {
return null;
}
return this.jobs[slot];
}
return this.jobs[slot];
}
private void setJob( final int slot, final Future<ICraftingJob> l )
{
if( this.jobs == null )
{
this.jobs = new Future[this.size];
}
private void setJob(final int slot, final Future<ICraftingJob> l) {
if (this.jobs == null) {
this.jobs = new Future[this.size];
}
this.jobs[slot] = l;
this.jobs[slot] = l;
boolean hasStuff = false;
boolean hasStuff = false;
for( final Future<ICraftingJob> job : this.jobs )
{
if( job != null )
{
hasStuff = true;
}
}
for (final Future<ICraftingJob> job : this.jobs) {
if (job != null) {
hasStuff = true;
}
}
if( !hasStuff )
{
this.jobs = null;
}
}
if (!hasStuff) {
this.jobs = null;
}
}
}