reformatted all src files (#141)

This commit is contained in:
YoungOnion
2022-09-17 05:08:02 -06:00
committed by GitHub
parent 3328bfcda2
commit 9011273229
1056 changed files with 88127 additions and 110597 deletions
+29 -37
View File
@@ -19,11 +19,9 @@
package appeng.loot;
import net.minecraft.world.storage.loot.LootEntry;
import net.minecraft.world.storage.loot.LootEntryItem;
import net.minecraft.world.storage.loot.LootPool;
import net.minecraft.world.storage.loot.LootTableList;
import net.minecraft.world.storage.loot.RandomValueRange;
import appeng.api.AEApi;
import appeng.api.definitions.IMaterials;
import net.minecraft.world.storage.loot.*;
import net.minecraft.world.storage.loot.conditions.LootCondition;
import net.minecraft.world.storage.loot.conditions.RandomChance;
import net.minecraft.world.storage.loot.functions.LootFunction;
@@ -31,41 +29,35 @@ import net.minecraft.world.storage.loot.functions.SetMetadata;
import net.minecraftforge.event.LootTableLoadEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import appeng.api.AEApi;
import appeng.api.definitions.IMaterials;
public class ChestLoot {
public class ChestLoot
{
@SubscribeEvent
public void loadLootTable(LootTableLoadEvent event) {
if (event.getName() == LootTableList.CHESTS_ABANDONED_MINESHAFT) {
// TODO 1.9.4 aftermath - All these loot quality, pools and stuff. Figure it out and balance it.
final IMaterials materials = AEApi.instance().definitions().materials();
materials.certusQuartzCrystal().maybeStack(1).ifPresent(is ->
{
event.getTable()
.addPool(new LootPool(new LootEntry[]{
new LootEntryItem(is.getItem(), 2, 3, new LootFunction[]{
new SetMetadata(null, new RandomValueRange(is.getItemDamage()))}, new LootCondition[]{
new RandomChance(1)}, "AE2 Crystal_" + is.getItemDamage())
}, new LootCondition[0], new RandomValueRange(1, 4), new RandomValueRange(0, 2), "AE2 Crystals"));
});
@SubscribeEvent
public void loadLootTable( LootTableLoadEvent event )
{
if( event.getName() == LootTableList.CHESTS_ABANDONED_MINESHAFT )
{
// TODO 1.9.4 aftermath - All these loot quality, pools and stuff. Figure it out and balance it.
final IMaterials materials = AEApi.instance().definitions().materials();
materials.certusQuartzCrystal().maybeStack( 1 ).ifPresent( is ->
{
event.getTable()
.addPool( new LootPool( new LootEntry[] {
new LootEntryItem( is.getItem(), 2, 3, new LootFunction[] {
new SetMetadata( null, new RandomValueRange( is.getItemDamage() ) ) }, new LootCondition[] {
new RandomChance( 1 ) }, "AE2 Crystal_" + is.getItemDamage() )
}, new LootCondition[0], new RandomValueRange( 1, 4 ), new RandomValueRange( 0, 2 ), "AE2 Crystals" ) );
} );
materials.certusQuartzDust().maybeStack(1).ifPresent(is ->
{
event.getTable()
.addPool(new LootPool(new LootEntryItem[]{
new LootEntryItem(is.getItem(), 2, 3, new LootFunction[]{
new SetMetadata(null, new RandomValueRange(is.getItemDamage()))}, new LootCondition[]{
new RandomChance(1)}, "AE2 Dust_" + is.getItemDamage())
}, new LootCondition[0], new RandomValueRange(1, 4), new RandomValueRange(0, 2), "AE2 DUSTS"));
});
materials.certusQuartzDust().maybeStack( 1 ).ifPresent( is ->
{
event.getTable()
.addPool( new LootPool( new LootEntryItem[] {
new LootEntryItem( is.getItem(), 2, 3, new LootFunction[] {
new SetMetadata( null, new RandomValueRange( is.getItemDamage() ) ) }, new LootCondition[] {
new RandomChance( 1 ) }, "AE2 Dust_" + is.getItemDamage() )
}, new LootCondition[0], new RandomValueRange( 1, 4 ), new RandomValueRange( 0, 2 ), "AE2 DUSTS" ) );
} );
}
}
}
}
}