reformatted all src files (#141)
This commit is contained in:
@@ -19,160 +19,146 @@
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package appeng.parts;
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import java.util.List;
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import appeng.api.parts.IPartCollisionHelper;
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import appeng.api.util.AEPartLocation;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.AxisAlignedBB;
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import appeng.api.parts.IPartCollisionHelper;
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import appeng.api.util.AEPartLocation;
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import java.util.List;
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public class BusCollisionHelper implements IPartCollisionHelper
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{
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public class BusCollisionHelper implements IPartCollisionHelper {
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private final List<AxisAlignedBB> boxes;
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private final List<AxisAlignedBB> boxes;
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private final EnumFacing x;
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private final EnumFacing y;
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private final EnumFacing z;
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private final EnumFacing x;
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private final EnumFacing y;
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private final EnumFacing z;
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private final Entity entity;
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private final boolean isVisual;
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private final Entity entity;
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private final boolean isVisual;
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public BusCollisionHelper( final List<AxisAlignedBB> boxes, final EnumFacing x, final EnumFacing y, final EnumFacing z, final Entity e, final boolean visual )
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{
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this.boxes = boxes;
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this.x = x;
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this.y = y;
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this.z = z;
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this.entity = e;
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this.isVisual = visual;
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}
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public BusCollisionHelper(final List<AxisAlignedBB> boxes, final EnumFacing x, final EnumFacing y, final EnumFacing z, final Entity e, final boolean visual) {
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this.boxes = boxes;
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this.x = x;
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this.y = y;
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this.z = z;
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this.entity = e;
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this.isVisual = visual;
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}
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public BusCollisionHelper( final List<AxisAlignedBB> boxes, final AEPartLocation s, final Entity e, final boolean visual )
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{
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this.boxes = boxes;
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this.entity = e;
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this.isVisual = visual;
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public BusCollisionHelper(final List<AxisAlignedBB> boxes, final AEPartLocation s, final Entity e, final boolean visual) {
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this.boxes = boxes;
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this.entity = e;
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this.isVisual = visual;
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switch( s )
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{
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case DOWN:
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this.x = EnumFacing.EAST;
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this.y = EnumFacing.NORTH;
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this.z = EnumFacing.DOWN;
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break;
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case UP:
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this.x = EnumFacing.EAST;
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this.y = EnumFacing.SOUTH;
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this.z = EnumFacing.UP;
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break;
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case EAST:
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this.x = EnumFacing.SOUTH;
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this.y = EnumFacing.UP;
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this.z = EnumFacing.EAST;
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break;
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case WEST:
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this.x = EnumFacing.NORTH;
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this.y = EnumFacing.UP;
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this.z = EnumFacing.WEST;
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break;
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case NORTH:
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this.x = EnumFacing.WEST;
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this.y = EnumFacing.UP;
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this.z = EnumFacing.NORTH;
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break;
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case SOUTH:
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this.x = EnumFacing.EAST;
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this.y = EnumFacing.UP;
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this.z = EnumFacing.SOUTH;
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break;
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case INTERNAL:
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default:
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this.x = EnumFacing.EAST;
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this.y = EnumFacing.UP;
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this.z = EnumFacing.SOUTH;
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break;
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}
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}
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switch (s) {
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case DOWN:
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this.x = EnumFacing.EAST;
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this.y = EnumFacing.NORTH;
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this.z = EnumFacing.DOWN;
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break;
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case UP:
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this.x = EnumFacing.EAST;
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this.y = EnumFacing.SOUTH;
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this.z = EnumFacing.UP;
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break;
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case EAST:
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this.x = EnumFacing.SOUTH;
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this.y = EnumFacing.UP;
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this.z = EnumFacing.EAST;
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break;
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case WEST:
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this.x = EnumFacing.NORTH;
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this.y = EnumFacing.UP;
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this.z = EnumFacing.WEST;
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break;
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case NORTH:
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this.x = EnumFacing.WEST;
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this.y = EnumFacing.UP;
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this.z = EnumFacing.NORTH;
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break;
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case SOUTH:
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this.x = EnumFacing.EAST;
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this.y = EnumFacing.UP;
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this.z = EnumFacing.SOUTH;
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break;
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case INTERNAL:
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default:
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this.x = EnumFacing.EAST;
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this.y = EnumFacing.UP;
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this.z = EnumFacing.SOUTH;
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break;
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}
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}
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/**
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* pretty much useless...
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*/
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public Entity getEntity()
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{
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return this.entity;
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}
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/**
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* pretty much useless...
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*/
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public Entity getEntity() {
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return this.entity;
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}
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@Override
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public void addBox( double minX, double minY, double minZ, double maxX, double maxY, double maxZ )
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{
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minX /= 16.0;
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minY /= 16.0;
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minZ /= 16.0;
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maxX /= 16.0;
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maxY /= 16.0;
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maxZ /= 16.0;
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@Override
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public void addBox(double minX, double minY, double minZ, double maxX, double maxY, double maxZ) {
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minX /= 16.0;
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minY /= 16.0;
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minZ /= 16.0;
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maxX /= 16.0;
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maxY /= 16.0;
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maxZ /= 16.0;
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double aX = minX * this.x.getFrontOffsetX() + minY * this.y.getFrontOffsetX() + minZ * this.z.getFrontOffsetX();
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double aY = minX * this.x.getFrontOffsetY() + minY * this.y.getFrontOffsetY() + minZ * this.z.getFrontOffsetY();
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double aZ = minX * this.x.getFrontOffsetZ() + minY * this.y.getFrontOffsetZ() + minZ * this.z.getFrontOffsetZ();
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double aX = minX * this.x.getFrontOffsetX() + minY * this.y.getFrontOffsetX() + minZ * this.z.getFrontOffsetX();
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double aY = minX * this.x.getFrontOffsetY() + minY * this.y.getFrontOffsetY() + minZ * this.z.getFrontOffsetY();
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double aZ = minX * this.x.getFrontOffsetZ() + minY * this.y.getFrontOffsetZ() + minZ * this.z.getFrontOffsetZ();
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double bX = maxX * this.x.getFrontOffsetX() + maxY * this.y.getFrontOffsetX() + maxZ * this.z.getFrontOffsetX();
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double bY = maxX * this.x.getFrontOffsetY() + maxY * this.y.getFrontOffsetY() + maxZ * this.z.getFrontOffsetY();
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double bZ = maxX * this.x.getFrontOffsetZ() + maxY * this.y.getFrontOffsetZ() + maxZ * this.z.getFrontOffsetZ();
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double bX = maxX * this.x.getFrontOffsetX() + maxY * this.y.getFrontOffsetX() + maxZ * this.z.getFrontOffsetX();
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double bY = maxX * this.x.getFrontOffsetY() + maxY * this.y.getFrontOffsetY() + maxZ * this.z.getFrontOffsetY();
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double bZ = maxX * this.x.getFrontOffsetZ() + maxY * this.y.getFrontOffsetZ() + maxZ * this.z.getFrontOffsetZ();
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if( this.x.getFrontOffsetX() + this.y.getFrontOffsetX() + this.z.getFrontOffsetX() < 0 )
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{
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aX += 1;
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bX += 1;
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}
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if (this.x.getFrontOffsetX() + this.y.getFrontOffsetX() + this.z.getFrontOffsetX() < 0) {
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aX += 1;
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bX += 1;
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}
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if( this.x.getFrontOffsetY() + this.y.getFrontOffsetY() + this.z.getFrontOffsetY() < 0 )
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{
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aY += 1;
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bY += 1;
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}
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if (this.x.getFrontOffsetY() + this.y.getFrontOffsetY() + this.z.getFrontOffsetY() < 0) {
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aY += 1;
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bY += 1;
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}
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if( this.x.getFrontOffsetZ() + this.y.getFrontOffsetZ() + this.z.getFrontOffsetZ() < 0 )
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{
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aZ += 1;
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bZ += 1;
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}
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if (this.x.getFrontOffsetZ() + this.y.getFrontOffsetZ() + this.z.getFrontOffsetZ() < 0) {
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aZ += 1;
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bZ += 1;
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}
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minX = Math.min( aX, bX );
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minY = Math.min( aY, bY );
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minZ = Math.min( aZ, bZ );
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maxX = Math.max( aX, bX );
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maxY = Math.max( aY, bY );
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maxZ = Math.max( aZ, bZ );
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minX = Math.min(aX, bX);
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minY = Math.min(aY, bY);
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minZ = Math.min(aZ, bZ);
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maxX = Math.max(aX, bX);
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maxY = Math.max(aY, bY);
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maxZ = Math.max(aZ, bZ);
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this.boxes.add( new AxisAlignedBB( minX, minY, minZ, maxX, maxY, maxZ ) );
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}
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this.boxes.add(new AxisAlignedBB(minX, minY, minZ, maxX, maxY, maxZ));
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}
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@Override
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public EnumFacing getWorldX()
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{
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return this.x;
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}
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@Override
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public EnumFacing getWorldX() {
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return this.x;
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}
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@Override
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public EnumFacing getWorldY()
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{
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return this.y;
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}
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@Override
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public EnumFacing getWorldY() {
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return this.y;
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}
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@Override
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public EnumFacing getWorldZ()
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{
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return this.z;
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}
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@Override
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public EnumFacing getWorldZ() {
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return this.z;
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}
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@Override
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public boolean isBBCollision()
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{
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return !this.isVisual;
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}
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@Override
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public boolean isBBCollision() {
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return !this.isVisual;
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}
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}
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