reformatted all src files (#141)

This commit is contained in:
YoungOnion
2022-09-17 05:08:02 -06:00
committed by GitHub
parent 3328bfcda2
commit 9011273229
1056 changed files with 88127 additions and 110597 deletions
@@ -19,24 +19,6 @@
package appeng.parts.automation;
import java.util.List;
import com.google.common.collect.Lists;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraft.world.WorldServer;
import appeng.api.AEApi;
import appeng.api.config.Actionable;
import appeng.api.config.PowerMultiplier;
@@ -69,515 +51,451 @@ import appeng.parts.PartBasicState;
import appeng.util.IWorldCallable;
import appeng.util.Platform;
import appeng.util.item.AEItemStack;
public class PartAnnihilationPlane extends PartBasicState implements IGridTickable, IWorldCallable<TickRateModulation>
{
private static final PlaneModels MODELS = new PlaneModels( "part/annihilation_plane_", "part/annihilation_plane_on_" );
@PartModels
public static List<IPartModel> getModels()
{
return MODELS.getModels();
}
private final IActionSource mySrc = new MachineSource( this );
private boolean isAccepting = true;
private boolean breaking = false;
public PartAnnihilationPlane( final ItemStack is )
{
super( is );
}
@Override
public TickRateModulation call( final World world ) throws Exception
{
this.breaking = false;
return this.breakBlock( true );
}
@Override
public void getBoxes( final IPartCollisionHelper bch )
{
int minX = 1;
int minY = 1;
int maxX = 15;
int maxY = 15;
final IPartHost host = this.getHost();
if( host != null )
{
final TileEntity te = host.getTile();
final BlockPos pos = te.getPos();
final EnumFacing e = bch.getWorldX();
final EnumFacing u = bch.getWorldY();
if( this.isAnnihilationPlane( te.getWorld().getTileEntity( pos.offset( e.getOpposite() ) ), this.getSide() ) )
{
minX = 0;
}
if( this.isAnnihilationPlane( te.getWorld().getTileEntity( pos.offset( e ) ), this.getSide() ) )
{
maxX = 16;
}
if( this.isAnnihilationPlane( te.getWorld().getTileEntity( pos.offset( u.getOpposite() ) ), this.getSide() ) )
{
minY = 0;
}
if( this.isAnnihilationPlane( te.getWorld().getTileEntity( pos.offset( e ) ), this.getSide() ) )
{
maxY = 16;
}
}
bch.addBox( 5, 5, 14, 11, 11, 15 );
// The smaller collision hitbox here is needed to allow for the entity collision event
bch.addBox( minX, minY, 15, maxX, maxY, bch.isBBCollision() ? 15 : 16 );
}
/**
* @return An object describing which adjacent planes this plane connects to visually.
*/
public PlaneConnections getConnections()
{
final EnumFacing facingRight, facingUp;
AEPartLocation location = this.getSide();
switch( location )
{
case UP:
facingRight = EnumFacing.EAST;
facingUp = EnumFacing.NORTH;
break;
case DOWN:
facingRight = EnumFacing.WEST;
facingUp = EnumFacing.NORTH;
break;
case NORTH:
facingRight = EnumFacing.WEST;
facingUp = EnumFacing.UP;
break;
case SOUTH:
facingRight = EnumFacing.EAST;
facingUp = EnumFacing.UP;
break;
case WEST:
facingRight = EnumFacing.SOUTH;
facingUp = EnumFacing.UP;
break;
case EAST:
facingRight = EnumFacing.NORTH;
facingUp = EnumFacing.UP;
break;
default:
case INTERNAL:
return PlaneConnections.of( false, false, false, false );
}
boolean left = false, right = false, down = false, up = false;
final IPartHost host = this.getHost();
if( host != null )
{
final TileEntity te = host.getTile();
final BlockPos pos = te.getPos();
if( this.isAnnihilationPlane( te.getWorld().getTileEntity( pos.offset( facingRight.getOpposite() ) ), this.getSide() ) )
{
left = true;
}
if( this.isAnnihilationPlane( te.getWorld().getTileEntity( pos.offset( facingRight ) ), this.getSide() ) )
{
right = true;
}
if( this.isAnnihilationPlane( te.getWorld().getTileEntity( pos.offset( facingUp.getOpposite() ) ), this.getSide() ) )
{
down = true;
}
if( this.isAnnihilationPlane( te.getWorld().getTileEntity( pos.offset( facingUp ) ), this.getSide() ) )
{
up = true;
}
}
return PlaneConnections.of( up, right, down, left );
}
@Override
public void onNeighborChanged( IBlockAccess w, BlockPos pos, BlockPos neighbor )
{
if( pos.offset( this.getSide().getFacing() ).equals( neighbor ) )
{
this.refresh();
}
}
@Override
public void onEntityCollision( final Entity entity )
{
if( this.isAccepting && entity instanceof EntityItem && !entity.isDead && Platform.isServer() && this.getProxy().isActive() )
{
boolean capture = false;
final BlockPos pos = this.getTile().getPos();
// This is the middle point of the entities BB, which is better suited for comparisons that don't rely on it
// "touching" the plane
double posYMiddle = ( entity.getEntityBoundingBox().minY + entity.getEntityBoundingBox().maxY ) / 2.0D;
switch( this.getSide() )
{
case DOWN:
case UP:
if( entity.posX > pos.getX() && entity.posX < pos.getX() + 1 )
{
if( entity.posZ > pos.getZ() && entity.posZ < pos.getZ() + 1 )
{
if( ( entity.posY > pos.getY() + 0.9 && this.getSide() == AEPartLocation.UP ) || ( entity.posY < pos.getY() + 0.1 && this
.getSide() == AEPartLocation.DOWN ) )
{
capture = true;
}
}
}
break;
case SOUTH:
case NORTH:
if( entity.posX > pos.getX() && entity.posX < pos.getX() + 1 )
{
if( posYMiddle > pos.getY() && posYMiddle < pos.getY() + 1 )
{
if( ( entity.posZ > pos.getZ() + 0.9 && this.getSide() == AEPartLocation.SOUTH ) || ( entity.posZ < pos.getZ() + 0.1 && this
.getSide() == AEPartLocation.NORTH ) )
{
capture = true;
}
}
}
break;
case EAST:
case WEST:
if( entity.posZ > pos.getZ() && entity.posZ < pos.getZ() + 1 )
{
if( posYMiddle > pos.getY() && posYMiddle < pos.getY() + 1 )
{
if( ( entity.posX > pos.getX() + 0.9 && this.getSide() == AEPartLocation.EAST ) || ( entity.posX < pos.getX() + 0.1 && this
.getSide() == AEPartLocation.WEST ) )
{
capture = true;
}
}
}
break;
default:
// umm?
break;
}
if( capture )
{
final boolean changed = this.storeEntityItem( (EntityItem) entity );
if( changed )
{
AppEng.proxy.sendToAllNearExcept( null, pos.getX(), pos.getY(), pos.getZ(), 64, this.getTile().getWorld(),
new PacketTransitionEffect( entity.posX, entity.posY, entity.posZ, this.getSide(), false ) );
}
}
}
}
@Override
public float getCableConnectionLength( AECableType cable )
{
return 1;
}
/**
* Stores an {@link EntityItem} inside the network and either marks it as dead or sets it to the leftover stackSize.
*
* @param entityItem {@link EntityItem} to store
*/
private boolean storeEntityItem( final EntityItem entityItem )
{
if( !entityItem.isDead )
{
final IAEItemStack overflow = this.storeItemStack( entityItem.getItem() );
return this.handleOverflow( entityItem, overflow );
}
return false;
}
/**
* Stores an {@link ItemStack} inside the network.
*
* @param item {@link ItemStack} to store
*
* @return the leftover items, which could not be stored inside the network
*/
private IAEItemStack storeItemStack( final ItemStack item )
{
final IAEItemStack itemToStore = AEItemStack.fromItemStack( item );
try
{
final IStorageGrid storage = this.getProxy().getStorage();
final IEnergyGrid energy = this.getProxy().getEnergy();
final IAEItemStack overflow = Platform.poweredInsert( energy,
storage.getInventory( AEApi.instance().storage().getStorageChannel( IItemStorageChannel.class ) ), itemToStore, this.mySrc );
this.isAccepting = overflow == null;
return overflow;
}
catch( final GridAccessException e1 )
{
// :P
}
return null;
}
/**
* Handles a possible overflow or none at all.
* It will update the entity to match the leftover stack size as well as mark it as dead without any leftover
* amount.
*
* @param entityItem the entity to update or destroy
* @param overflow the leftover {@link IAEItemStack}
*
* @return true, if the entity was changed otherwise false.
*/
private boolean handleOverflow( final EntityItem entityItem, final IAEItemStack overflow )
{
if( overflow == null || overflow.getStackSize() == 0 )
{
entityItem.setDead();
return true;
}
final int oldStackSize = entityItem.getItem().getCount();
final int newStackSize = (int) overflow.getStackSize();
final boolean changed = oldStackSize != newStackSize;
entityItem.getItem().setCount( newStackSize );
return changed;
}
protected boolean isAnnihilationPlane( final TileEntity blockTileEntity, final AEPartLocation side )
{
if( blockTileEntity instanceof IPartHost )
{
final IPart p = ( (IPartHost) blockTileEntity ).getPart( side );
return p != null && p.getClass() == this.getClass();
}
return false;
}
@Override
@MENetworkEventSubscribe
public void chanRender( final MENetworkChannelsChanged c )
{
this.refresh();
this.getHost().markForUpdate();
}
@Override
@MENetworkEventSubscribe
public void powerRender( final MENetworkPowerStatusChange c )
{
this.refresh();
this.getHost().markForUpdate();
}
private TickRateModulation breakBlock( final boolean modulate )
{
if( this.isAccepting && this.getProxy().isActive() )
{
try
{
final TileEntity te = this.getTile();
final WorldServer w = (WorldServer) te.getWorld();
final BlockPos pos = te.getPos().offset( this.getSide().getFacing() );
final IEnergyGrid energy = this.getProxy().getEnergy();
if( this.canHandleBlock( w, pos ) )
{
final List<ItemStack> items = this.obtainBlockDrops( w, pos );
final float requiredPower = this.calculateEnergyUsage( w, pos, items );
final boolean hasPower = energy.extractAEPower( requiredPower, Actionable.SIMULATE, PowerMultiplier.CONFIG ) > requiredPower - 0.1;
final boolean canStore = this.canStoreItemStacks( items );
if( hasPower && canStore )
{
if( modulate )
{
energy.extractAEPower( requiredPower, Actionable.MODULATE, PowerMultiplier.CONFIG );
this.breakBlockAndStoreItems( w, pos );
AppEng.proxy.sendToAllNearExcept( null, pos.getX(), pos.getY(), pos.getZ(), 64, w,
new PacketTransitionEffect( pos.getX(), pos.getY(), pos.getZ(), this.getSide(), true ) );
}
else
{
this.breaking = true;
TickHandler.INSTANCE.addCallable( this.getTile().getWorld(), this );
}
return TickRateModulation.URGENT;
}
}
}
catch( final GridAccessException e1 )
{
// :P
}
}
// nothing to do here :)
return TickRateModulation.IDLE;
}
@Override
public TickingRequest getTickingRequest( final IGridNode node )
{
return new TickingRequest( TickRates.AnnihilationPlane.getMin(), TickRates.AnnihilationPlane.getMax(), false, true );
}
@Override
public TickRateModulation tickingRequest( final IGridNode node, final int ticksSinceLastCall )
{
if( this.breaking )
{
return TickRateModulation.URGENT;
}
this.isAccepting = true;
return this.breakBlock( false );
}
/**
* Checks if this plane can handle the block at the specific coordinates.
*/
private boolean canHandleBlock( final WorldServer w, final BlockPos pos )
{
final IBlockState state = w.getBlockState( pos );
final Material material = state.getMaterial();
final float hardness = state.getBlockHardness( w, pos );
final boolean ignoreMaterials = material == Material.AIR || material == Material.LAVA || material == Material.WATER || material.isLiquid();
final boolean ignoreBlocks = state.getBlock() == Blocks.BEDROCK || state.getBlock() == Blocks.END_PORTAL || state
.getBlock() == Blocks.END_PORTAL_FRAME || state.getBlock() == Blocks.COMMAND_BLOCK;
return !ignoreMaterials && !ignoreBlocks && hardness >= 0f && !w.isAirBlock( pos ) && w.isBlockLoaded( pos ) && w.canMineBlockBody(
Platform.getPlayer( w ),
pos );
}
protected List<ItemStack> obtainBlockDrops( final WorldServer w, final BlockPos pos )
{
final ItemStack[] out = Platform.getBlockDrops( w, pos );
return Lists.newArrayList( out );
}
/**
* Checks if this plane can handle the block at the specific coordinates.
*/
protected float calculateEnergyUsage( final WorldServer w, final BlockPos pos, final List<ItemStack> items )
{
final IBlockState state = w.getBlockState( pos );
final float hardness = state.getBlockHardness( w, pos );
float requiredEnergy = 1 + hardness;
for( final ItemStack is : items )
{
requiredEnergy += is.getCount();
}
return requiredEnergy;
}
/**
* Checks if the network can store the possible drops.
*
* It also sets isAccepting to false, if the item can not be stored.
*
* @param itemStacks an array of {@link ItemStack} to test
*
* @return true, if the network can store at least a single item of all drops or no drops are reported
*/
private boolean canStoreItemStacks( final List<ItemStack> itemStacks )
{
boolean canStore = itemStacks.isEmpty();
try
{
final IStorageGrid storage = this.getProxy().getStorage();
for( final ItemStack itemStack : itemStacks )
{
final IAEItemStack itemToTest = AEItemStack.fromItemStack( itemStack );
final IAEItemStack overflow = storage.getInventory( AEApi.instance().storage().getStorageChannel( IItemStorageChannel.class ) )
.injectItems( itemToTest, Actionable.SIMULATE, this.mySrc );
if( overflow == null || itemToTest.getStackSize() > overflow.getStackSize() )
{
canStore = true;
}
}
}
catch( final GridAccessException e )
{
// :P
}
this.isAccepting = canStore;
return canStore;
}
private void breakBlockAndStoreItems( final WorldServer w, final BlockPos pos )
{
w.destroyBlock( pos, true );
final AxisAlignedBB box = new AxisAlignedBB( pos ).grow( 0.2 );
for( final Object ei : w.getEntitiesWithinAABB( EntityItem.class, box ) )
{
if( ei instanceof EntityItem )
{
final EntityItem entityItem = (EntityItem) ei;
this.storeEntityItem( entityItem );
}
}
}
private void refresh()
{
this.isAccepting = true;
try
{
this.getProxy().getTick().alertDevice( this.getProxy().getNode() );
}
catch( final GridAccessException e )
{
// :P
}
}
@Override
public IPartModel getStaticModels()
{
return MODELS.getModel( this.getConnections(), this.isPowered(), this.isActive() );
}
import com.google.common.collect.Lists;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraft.world.WorldServer;
import java.util.List;
public class PartAnnihilationPlane extends PartBasicState implements IGridTickable, IWorldCallable<TickRateModulation> {
private static final PlaneModels MODELS = new PlaneModels("part/annihilation_plane_", "part/annihilation_plane_on_");
@PartModels
public static List<IPartModel> getModels() {
return MODELS.getModels();
}
private final IActionSource mySrc = new MachineSource(this);
private boolean isAccepting = true;
private boolean breaking = false;
public PartAnnihilationPlane(final ItemStack is) {
super(is);
}
@Override
public TickRateModulation call(final World world) throws Exception {
this.breaking = false;
return this.breakBlock(true);
}
@Override
public void getBoxes(final IPartCollisionHelper bch) {
int minX = 1;
int minY = 1;
int maxX = 15;
int maxY = 15;
final IPartHost host = this.getHost();
if (host != null) {
final TileEntity te = host.getTile();
final BlockPos pos = te.getPos();
final EnumFacing e = bch.getWorldX();
final EnumFacing u = bch.getWorldY();
if (this.isAnnihilationPlane(te.getWorld().getTileEntity(pos.offset(e.getOpposite())), this.getSide())) {
minX = 0;
}
if (this.isAnnihilationPlane(te.getWorld().getTileEntity(pos.offset(e)), this.getSide())) {
maxX = 16;
}
if (this.isAnnihilationPlane(te.getWorld().getTileEntity(pos.offset(u.getOpposite())), this.getSide())) {
minY = 0;
}
if (this.isAnnihilationPlane(te.getWorld().getTileEntity(pos.offset(e)), this.getSide())) {
maxY = 16;
}
}
bch.addBox(5, 5, 14, 11, 11, 15);
// The smaller collision hitbox here is needed to allow for the entity collision event
bch.addBox(minX, minY, 15, maxX, maxY, bch.isBBCollision() ? 15 : 16);
}
/**
* @return An object describing which adjacent planes this plane connects to visually.
*/
public PlaneConnections getConnections() {
final EnumFacing facingRight, facingUp;
AEPartLocation location = this.getSide();
switch (location) {
case UP:
facingRight = EnumFacing.EAST;
facingUp = EnumFacing.NORTH;
break;
case DOWN:
facingRight = EnumFacing.WEST;
facingUp = EnumFacing.NORTH;
break;
case NORTH:
facingRight = EnumFacing.WEST;
facingUp = EnumFacing.UP;
break;
case SOUTH:
facingRight = EnumFacing.EAST;
facingUp = EnumFacing.UP;
break;
case WEST:
facingRight = EnumFacing.SOUTH;
facingUp = EnumFacing.UP;
break;
case EAST:
facingRight = EnumFacing.NORTH;
facingUp = EnumFacing.UP;
break;
default:
case INTERNAL:
return PlaneConnections.of(false, false, false, false);
}
boolean left = false, right = false, down = false, up = false;
final IPartHost host = this.getHost();
if (host != null) {
final TileEntity te = host.getTile();
final BlockPos pos = te.getPos();
if (this.isAnnihilationPlane(te.getWorld().getTileEntity(pos.offset(facingRight.getOpposite())), this.getSide())) {
left = true;
}
if (this.isAnnihilationPlane(te.getWorld().getTileEntity(pos.offset(facingRight)), this.getSide())) {
right = true;
}
if (this.isAnnihilationPlane(te.getWorld().getTileEntity(pos.offset(facingUp.getOpposite())), this.getSide())) {
down = true;
}
if (this.isAnnihilationPlane(te.getWorld().getTileEntity(pos.offset(facingUp)), this.getSide())) {
up = true;
}
}
return PlaneConnections.of(up, right, down, left);
}
@Override
public void onNeighborChanged(IBlockAccess w, BlockPos pos, BlockPos neighbor) {
if (pos.offset(this.getSide().getFacing()).equals(neighbor)) {
this.refresh();
}
}
@Override
public void onEntityCollision(final Entity entity) {
if (this.isAccepting && entity instanceof EntityItem && !entity.isDead && Platform.isServer() && this.getProxy().isActive()) {
boolean capture = false;
final BlockPos pos = this.getTile().getPos();
// This is the middle point of the entities BB, which is better suited for comparisons that don't rely on it
// "touching" the plane
double posYMiddle = (entity.getEntityBoundingBox().minY + entity.getEntityBoundingBox().maxY) / 2.0D;
switch (this.getSide()) {
case DOWN:
case UP:
if (entity.posX > pos.getX() && entity.posX < pos.getX() + 1) {
if (entity.posZ > pos.getZ() && entity.posZ < pos.getZ() + 1) {
if ((entity.posY > pos.getY() + 0.9 && this.getSide() == AEPartLocation.UP) || (entity.posY < pos.getY() + 0.1 && this
.getSide() == AEPartLocation.DOWN)) {
capture = true;
}
}
}
break;
case SOUTH:
case NORTH:
if (entity.posX > pos.getX() && entity.posX < pos.getX() + 1) {
if (posYMiddle > pos.getY() && posYMiddle < pos.getY() + 1) {
if ((entity.posZ > pos.getZ() + 0.9 && this.getSide() == AEPartLocation.SOUTH) || (entity.posZ < pos.getZ() + 0.1 && this
.getSide() == AEPartLocation.NORTH)) {
capture = true;
}
}
}
break;
case EAST:
case WEST:
if (entity.posZ > pos.getZ() && entity.posZ < pos.getZ() + 1) {
if (posYMiddle > pos.getY() && posYMiddle < pos.getY() + 1) {
if ((entity.posX > pos.getX() + 0.9 && this.getSide() == AEPartLocation.EAST) || (entity.posX < pos.getX() + 0.1 && this
.getSide() == AEPartLocation.WEST)) {
capture = true;
}
}
}
break;
default:
// umm?
break;
}
if (capture) {
final boolean changed = this.storeEntityItem((EntityItem) entity);
if (changed) {
AppEng.proxy.sendToAllNearExcept(null, pos.getX(), pos.getY(), pos.getZ(), 64, this.getTile().getWorld(),
new PacketTransitionEffect(entity.posX, entity.posY, entity.posZ, this.getSide(), false));
}
}
}
}
@Override
public float getCableConnectionLength(AECableType cable) {
return 1;
}
/**
* Stores an {@link EntityItem} inside the network and either marks it as dead or sets it to the leftover stackSize.
*
* @param entityItem {@link EntityItem} to store
*/
private boolean storeEntityItem(final EntityItem entityItem) {
if (!entityItem.isDead) {
final IAEItemStack overflow = this.storeItemStack(entityItem.getItem());
return this.handleOverflow(entityItem, overflow);
}
return false;
}
/**
* Stores an {@link ItemStack} inside the network.
*
* @param item {@link ItemStack} to store
* @return the leftover items, which could not be stored inside the network
*/
private IAEItemStack storeItemStack(final ItemStack item) {
final IAEItemStack itemToStore = AEItemStack.fromItemStack(item);
try {
final IStorageGrid storage = this.getProxy().getStorage();
final IEnergyGrid energy = this.getProxy().getEnergy();
final IAEItemStack overflow = Platform.poweredInsert(energy,
storage.getInventory(AEApi.instance().storage().getStorageChannel(IItemStorageChannel.class)), itemToStore, this.mySrc);
this.isAccepting = overflow == null;
return overflow;
} catch (final GridAccessException e1) {
// :P
}
return null;
}
/**
* Handles a possible overflow or none at all.
* It will update the entity to match the leftover stack size as well as mark it as dead without any leftover
* amount.
*
* @param entityItem the entity to update or destroy
* @param overflow the leftover {@link IAEItemStack}
* @return true, if the entity was changed otherwise false.
*/
private boolean handleOverflow(final EntityItem entityItem, final IAEItemStack overflow) {
if (overflow == null || overflow.getStackSize() == 0) {
entityItem.setDead();
return true;
}
final int oldStackSize = entityItem.getItem().getCount();
final int newStackSize = (int) overflow.getStackSize();
final boolean changed = oldStackSize != newStackSize;
entityItem.getItem().setCount(newStackSize);
return changed;
}
protected boolean isAnnihilationPlane(final TileEntity blockTileEntity, final AEPartLocation side) {
if (blockTileEntity instanceof IPartHost) {
final IPart p = ((IPartHost) blockTileEntity).getPart(side);
return p != null && p.getClass() == this.getClass();
}
return false;
}
@Override
@MENetworkEventSubscribe
public void chanRender(final MENetworkChannelsChanged c) {
this.refresh();
this.getHost().markForUpdate();
}
@Override
@MENetworkEventSubscribe
public void powerRender(final MENetworkPowerStatusChange c) {
this.refresh();
this.getHost().markForUpdate();
}
private TickRateModulation breakBlock(final boolean modulate) {
if (this.isAccepting && this.getProxy().isActive()) {
try {
final TileEntity te = this.getTile();
final WorldServer w = (WorldServer) te.getWorld();
final BlockPos pos = te.getPos().offset(this.getSide().getFacing());
final IEnergyGrid energy = this.getProxy().getEnergy();
if (this.canHandleBlock(w, pos)) {
final List<ItemStack> items = this.obtainBlockDrops(w, pos);
final float requiredPower = this.calculateEnergyUsage(w, pos, items);
final boolean hasPower = energy.extractAEPower(requiredPower, Actionable.SIMULATE, PowerMultiplier.CONFIG) > requiredPower - 0.1;
final boolean canStore = this.canStoreItemStacks(items);
if (hasPower && canStore) {
if (modulate) {
energy.extractAEPower(requiredPower, Actionable.MODULATE, PowerMultiplier.CONFIG);
this.breakBlockAndStoreItems(w, pos);
AppEng.proxy.sendToAllNearExcept(null, pos.getX(), pos.getY(), pos.getZ(), 64, w,
new PacketTransitionEffect(pos.getX(), pos.getY(), pos.getZ(), this.getSide(), true));
} else {
this.breaking = true;
TickHandler.INSTANCE.addCallable(this.getTile().getWorld(), this);
}
return TickRateModulation.URGENT;
}
}
} catch (final GridAccessException e1) {
// :P
}
}
// nothing to do here :)
return TickRateModulation.IDLE;
}
@Override
public TickingRequest getTickingRequest(final IGridNode node) {
return new TickingRequest(TickRates.AnnihilationPlane.getMin(), TickRates.AnnihilationPlane.getMax(), false, true);
}
@Override
public TickRateModulation tickingRequest(final IGridNode node, final int ticksSinceLastCall) {
if (this.breaking) {
return TickRateModulation.URGENT;
}
this.isAccepting = true;
return this.breakBlock(false);
}
/**
* Checks if this plane can handle the block at the specific coordinates.
*/
private boolean canHandleBlock(final WorldServer w, final BlockPos pos) {
final IBlockState state = w.getBlockState(pos);
final Material material = state.getMaterial();
final float hardness = state.getBlockHardness(w, pos);
final boolean ignoreMaterials = material == Material.AIR || material == Material.LAVA || material == Material.WATER || material.isLiquid();
final boolean ignoreBlocks = state.getBlock() == Blocks.BEDROCK || state.getBlock() == Blocks.END_PORTAL || state
.getBlock() == Blocks.END_PORTAL_FRAME || state.getBlock() == Blocks.COMMAND_BLOCK;
return !ignoreMaterials && !ignoreBlocks && hardness >= 0f && !w.isAirBlock(pos) && w.isBlockLoaded(pos) && w.canMineBlockBody(
Platform.getPlayer(w),
pos);
}
protected List<ItemStack> obtainBlockDrops(final WorldServer w, final BlockPos pos) {
final ItemStack[] out = Platform.getBlockDrops(w, pos);
return Lists.newArrayList(out);
}
/**
* Checks if this plane can handle the block at the specific coordinates.
*/
protected float calculateEnergyUsage(final WorldServer w, final BlockPos pos, final List<ItemStack> items) {
final IBlockState state = w.getBlockState(pos);
final float hardness = state.getBlockHardness(w, pos);
float requiredEnergy = 1 + hardness;
for (final ItemStack is : items) {
requiredEnergy += is.getCount();
}
return requiredEnergy;
}
/**
* Checks if the network can store the possible drops.
* <p>
* It also sets isAccepting to false, if the item can not be stored.
*
* @param itemStacks an array of {@link ItemStack} to test
* @return true, if the network can store at least a single item of all drops or no drops are reported
*/
private boolean canStoreItemStacks(final List<ItemStack> itemStacks) {
boolean canStore = itemStacks.isEmpty();
try {
final IStorageGrid storage = this.getProxy().getStorage();
for (final ItemStack itemStack : itemStacks) {
final IAEItemStack itemToTest = AEItemStack.fromItemStack(itemStack);
final IAEItemStack overflow = storage.getInventory(AEApi.instance().storage().getStorageChannel(IItemStorageChannel.class))
.injectItems(itemToTest, Actionable.SIMULATE, this.mySrc);
if (overflow == null || itemToTest.getStackSize() > overflow.getStackSize()) {
canStore = true;
}
}
} catch (final GridAccessException e) {
// :P
}
this.isAccepting = canStore;
return canStore;
}
private void breakBlockAndStoreItems(final WorldServer w, final BlockPos pos) {
w.destroyBlock(pos, true);
final AxisAlignedBB box = new AxisAlignedBB(pos).grow(0.2);
for (final Object ei : w.getEntitiesWithinAABB(EntityItem.class, box)) {
if (ei instanceof EntityItem) {
final EntityItem entityItem = (EntityItem) ei;
this.storeEntityItem(entityItem);
}
}
}
private void refresh() {
this.isAccepting = true;
try {
this.getProxy().getTick().alertDevice(this.getProxy().getNode());
} catch (final GridAccessException e) {
// :P
}
}
@Override
public IPartModel getStaticModels() {
return MODELS.getModel(this.getConnections(), this.isPowered(), this.isActive());
}
}